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Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

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Old 11-08-2014, 01:33 PM   #17
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

HUMAN/CPU

(Offense)
QB Accuracy: 75/75 (AI will compensate by creating more DB bat-downs, drops, out of bounds catches, etc.)
Pass Blocking: 0/0 (least suction; least syncing)
WR Catching: 55/55 (where the WR animations come out)
1. creates separation from defender?

Run Blocking: 0/0 (least suction; least syncing)
Fumbles: 1/1

(Defense)
Reaction Time: 0/0 (about getting ratings to shine)
Interceptions: 0/0 (about getting ratings to shine)
Pass Coverage: 0/0 (about getting ratings to shine)
Tackling: 0/0 (about getting ratings to shine)

(PENALTIES)
Offsides: 1
False Start: 50
Holding: 50
Facemask: 1
D.P.I.: 1
O.P.I.: 99
KR/PR: 40
Clipping: 33 (better downfield blocking)
I.Grounding: 1 (Lower = throw the ball to someone/hold longer/move in pocket/no scramble)
RTP: 50
RTK: 60

(Universal Effects)
Injury: 40
Fatigue: 60
Threshold: 16 (50) (still working on this; at 16, I have gotten some break away runs for TD's)
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 12 seconds

Got my ideas - especially for QB Acc & WR Catch from "Whosnext00" thread here: http://www.operationsports.com/forum...er-topics.html
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Old 11-08-2014, 01:34 PM   #18
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Note: (edited after "Last Gunfighter" pointed out my 0 sliders in player sliders) I avoid using 0 or 100 in "penalty sliders" as I think it messes with the game engine in some way, making for unpredictable results.

I believe a speed threshold of 50 is too high, but 16 may be too low, allowing for some huge runs of over 50 yards multiple times in a game by CPU. Though it shall be noted that out of the 4 RB's who carried, only 1 RB, Moreno, for the Dolphins, ran 2 times for over 50 yards each time. May be a fluke.

Last edited by 4thQtrStre5S; 11-08-2014 at 02:10 PM.
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Old 11-08-2014, 01:53 PM   #19
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by 4thQtrStre5S
Note: I avoid using 0 or 100 as I think it messes with the game engine in some way, making for unpredictable results.

I believe a speed threshold of 50 is too high, but 16 may be too low, allowing for some huge runs of over 50 yards multiple times in a game by CPU. Though it shall be noted that out of the 4 RB's who carried, only 2 RB, MOreno, for the Dolphins, ran 2 times for over 50 yards each time. May be a fluke.
Wait, I'm confused, you say you avoid using 0 but a lot of your sliders are 0??
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Old 11-08-2014, 02:08 PM   #20
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by Last Gunfighter
Wait, I'm confused, you say you avoid using 0 but a lot of your sliders are 0??
whoops - I left out, in regards to "penalty sliders," my bad...Sorry about that..
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Old 11-08-2014, 02:47 PM   #21
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by 4thQtrStre5S
whoops - I left out, in regards to "penalty sliders," my bad...Sorry about that..
Ah, ok, now it makes sense.

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Old 11-08-2014, 02:57 PM   #22
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by 4thQtrStre5S
HUMAN/CPU

(Offense)
QB Accuracy: 75/75 (AI will compensate by creating more DB bat-downs, drops, out of bounds catches, etc.)
Pass Blocking: 0/0 (least suction; least syncing)
WR Catching: 55/55 (where the WR animations come out)
1. creates separation from defender?

Run Blocking: 0/0 (least suction; least syncing)
Fumbles: 1/1

(Defense)
Reaction Time: 0/0 (about getting ratings to shine)
Interceptions: 0/0 (about getting ratings to shine)
Pass Coverage: 0/0 (about getting ratings to shine)
Tackling: 0/0 (about getting ratings to shine)

(PENALTIES)
Offsides: 1
False Start: 50
Holding: 50
Facemask: 1
D.P.I.: 1
O.P.I.: 99
KR/PR: 40
Clipping: 33 (better downfield blocking)
I.Grounding: 1 (Lower = throw the ball to someone/hold longer/move in pocket/no scramble)
RTP: 50
RTK: 60

(Universal Effects)
Injury: 40
Fatigue: 60
Threshold: 16 (50) (still working on this; at 16, I have gotten some break away runs for TD's)
Game Speed: Normal
Quarter Length: 15 minutes
Min. Play Clock: 12 seconds

Got my ideas - especially for QB Acc & WR Catch from "Whosnext00" thread here: http://www.operationsports.com/forum...er-topics.html
So how is this setup working out for you? It appears that wrc at 55 would make the CPU too easy to QBA at 75 would bring out Robo-QB. It is true that these settings best represent good decision making, however it also would mess up the stats a lot. With this, you will get a ton of offense though which is a ton of fun!
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Old 11-08-2014, 03:35 PM   #23
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by 4thQtrStre5S
HUMAN/CPU



(Offense)

QB Accuracy: 75/75 (AI will compensate by creating more DB bat-downs, drops, out of bounds catches, etc.)

Pass Blocking: 0/0 (least suction; least syncing)

WR Catching: 55/55 (where the WR animations come out)

1. creates separation from defender?



Run Blocking: 0/0 (least suction; least syncing)

Fumbles: 1/1



(Defense)

Reaction Time: 0/0 (about getting ratings to shine)

Interceptions: 0/0 (about getting ratings to shine)

Pass Coverage: 0/0 (about getting ratings to shine)

Tackling: 0/0 (about getting ratings to shine)



(PENALTIES)

Offsides: 1

False Start: 50

Holding: 50

Facemask: 1

D.P.I.: 1

O.P.I.: 99

KR/PR: 40

Clipping: 33 (better downfield blocking)

I.Grounding: 1 (Lower = throw the ball to someone/hold longer/move in pocket/no scramble)

RTP: 50

RTK: 60



(Universal Effects)

Injury: 40

Fatigue: 60

Threshold: 16 (50) (still working on this; at 16, I have gotten some break away runs for TD's)

Game Speed: Normal

Quarter Length: 15 minutes

Min. Play Clock: 12 seconds



Got my ideas - especially for QB Acc & WR Catch from "Whosnext00" thread here: http://www.operationsports.com/forum...er-topics.html

This on all pro? Or all madden?


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Old 11-08-2014, 03:36 PM   #24
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Re: Does QB Accuracy slider affect Affect arm strngth on Deep Balls?

Quote:
Originally Posted by whosnext00
So how is this setup working out for you? It appears that wrc at 55 would make the CPU too easy to QBA at 75 would bring out Robo-QB. It is true that these settings best represent good decision making, however it also would mess up the stats a lot. With this, you will get a ton of offense though which is a ton of fun!

I have gotten in just 3 games with these settings, but I have actually, surprisingly seen fair QB completion rates, fair for the game of madden, under 80% to about 65%.....

I do see deflections and overthrown passes, but the WR's seem to produce more variety in animations. The QB's, in conjunction with the penalty sliders seem to do well in the pocket and move around fairly compared to base madden QB's.

I believe the key to fine tuning the QB Acc and WR catch and the run game and defense as i have the settings now, is to dial in the Speed threshold...Right now I am trying out a setting of 30....I want the CPU running game to be a threat so that there is created a rock, paper, scissor effect for the human player.
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