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Fixing game with player traits

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Old 09-23-2016, 09:19 AM   #73
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Re: Fixing game with player traits

Https://www.photobox.co.uk/my/photo?...id=21370339319

Last edited by 83evans; 09-23-2016 at 09:22 AM.
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Old 09-23-2016, 09:28 AM   #74
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Re: Fixing game with player traits

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Not working. It said album is no longer shared. I made an account and still not working.
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Old 09-23-2016, 09:50 AM   #75
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Re: Fixing game with player traits

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Old 09-23-2016, 09:57 AM   #76
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Re: Fixing game with player traits

PB 1- This takes away the majority of plays that the QB stands there for an hour.
PC 1- This allows QBs to at least have options while being rushed. Note: There still are a lot of plays where the majority of players are covered
Threshold- 80. I did this because a lot of high Acc players were zooming by players like bullets, the 80 thresh helps narrow that gap. Players movements seem smoother. Also this helps make up for anything lost in the lowered PC

I followed your 45 WR catching, also I keep INT always even so that's at 45 too.

The main slider I can't get accurate results with is Fumble. Above 50 and no fumbles. Below 50, only fumble I see is the QB glitchy fumble.

Also I posted a link to a pic of the paper I use

I only spread Agility, Acceleration, Jumping, Strength. Then for QBs I also spread Throw power, and the accuracies'.

When using the chart, start with the individual numbers to the left, and change them to the number you see on the right.

So like 90 goes to 81-82

If the original player is rated above 85, I use the higher number.

So player A is originally 80 overall, with 92 Acc. He is now 85 Acceleration

Player B is 87 overall and 76 Acceleration. He is now 54 Acc
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Old 09-23-2016, 12:05 PM   #77
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Re: Fixing game with player traits

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Originally Posted by 83evans
PB 1- This takes away the majority of plays that the QB stands there for an hour.
PC 1- This allows QBs to at least have options while being rushed. Note: There still are a lot of plays where the majority of players are covered
Threshold- 80. I did this because a lot of high Acc players were zooming by players like bullets, the 80 thresh helps narrow that gap. Players movements seem smoother. Also this helps make up for anything lost in the lowered PC

I followed your 45 WR catching, also I keep INT always even so that's at 45 too.

The main slider I can't get accurate results with is Fumble. Above 50 and no fumbles. Below 50, only fumble I see is the QB glitchy fumble.

Also I posted a link to a pic of the paper I use

I only spread Agility, Acceleration, Jumping, Strength. Then for QBs I also spread Throw power, and the accuracies'.

When using the chart, start with the individual numbers to the left, and change them to the number you see on the right.

So like 90 goes to 81-82

If the original player is rated above 85, I use the higher number.

So player A is originally 80 overall, with 92 Acc. He is now 85 Acceleration

Player B is 87 overall and 76 Acceleration. He is now 54 Acc
okay this makes sense and everything but what about agility, strength, jumping...is that using the same formula? And also the qb throw power and sac med and deep? all using that formula?
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Old 09-23-2016, 02:36 PM   #78
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Re: Fixing game with player traits

Yup everything you said


Oh oh, and K\P I did their kick power and acc
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Old 09-23-2016, 09:21 PM   #79
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Re: Fixing game with player traits

What about the guys with 0 strength? How'd you do them?
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Old 09-23-2016, 09:49 PM   #80
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Re: Fixing game with player traits

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What about the guys with 0 strength? How'd you do them?

No one has zero
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