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RFF's M18 32-man CFM USER v USER Sliders

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Old 11-25-2017, 02:50 PM   #137
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Re: RFF's M18 32-man CFM USER v USER Sliders

Is your pass accuracy still 58?


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Old 11-25-2017, 11:25 PM   #138
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Re: RFF's M18 32-man CFM USER v USER Sliders

Have you figured out a way to need d-line users who spam the d line? Do you have a rule?
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Old 11-26-2017, 01:31 PM   #139
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Re: RFF's M18 32-man CFM USER v USER Sliders

Quote:
Originally Posted by Cming
Is your pass accuracy still 58?


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For now it's still 58... anecdotally I still see a lot of missed throws. I'll use coverage & pass rush to dampen the passing game post-tuner first, then if I still can't get it under control, I'll lower QB Acc a few points. I love where the catching slider is at the moment and would be loathe to lower it. Teams are rewarded for good decisions with tight coverage instead of it always being a drop or broken-up pass if there's any defender nearby. Also raises the value of big WRs with good catching stats who may not be the fastest instead of most leagues where it's really just about speed.
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Old 11-26-2017, 01:31 PM   #140
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Re: RFF's M18 32-man CFM USER v USER Sliders

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Originally Posted by d4rkn1ghtcrawler
Have you figured out a way to need d-line users who spam the d line? Do you have a rule?

We've heavily considered outlawing interior DL rush. For now we've resisted. Raising CPU PBK really brought our pass rush under control to the point where I actually think pass protection may be a hair *too* good now.
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Old 11-26-2017, 09:04 PM   #141
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Re: RFF's M18 32-man CFM USER v USER Sliders

Do you think these will work on very slow setting? If not what do I need to change for them to work on that setting?


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Old 11-26-2017, 09:07 PM   #142
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Re: RFF's M18 32-man CFM USER v USER Sliders

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Do you think these will work on very slow setting? If not what do I need to change for them to work on that setting?


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Yes I think they'll work fine and according to ranta's speed tests vs 40 times, Very Slow may actually be more realistic. I decided to stick with Slow, it's very tough to tell the difference.
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Old 11-26-2017, 09:12 PM   #143
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Re: RFF's M18 32-man CFM USER v USER Sliders

Post Tuner Changes ver 0.9

Scoring increased 60% (!!!!!!!!) in week 4 following the tuner update compared to weeks 1-3 with a median score of mid 30s up from the 22.5-23.5 range. This was all due to the passing game explosion. Yds per Att went from 7.2-8.5 to ~11. Avg team passed for 330 yds, 400+ was commonplace, passing efficiency just insane. Was like an All Pro league.

So effective immediately here are the changes I'm making for week 5. These are likely not final. Will post how it's going after we get a week of games in.

QB Acc: 56
CPU PBK: 75
Pass D Reaction: 80
Pass Coverage: 80
Interceptions: 33
Run Blocking: 59
Tackle: 75


Also please note that I've bumped Offsides back up to 50 and Holding back up to 58, where they were before I discovered the CPU PBK fix. At the time I'd lowered them to allow for Aggressive Blocking to be a thing, but it didn't make much of a difference and all but eliminated Holding calls.

Edit: Yes, 0 to 80 is a gigantic jump. That's how much slower DBs react. As I've stated before, I think even at 80-100 the reaction speed will be lower than it was at 0 before. This is not necessarily a bad thing if better coverage, etc. can make up for it. DBs were a little route-jumpy before on AM. Best-case this change actually allows man coverage to be more of a staple.

All changes are being updated as I type this in the first post.
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Last edited by Aestis; 11-26-2017 at 09:35 PM.
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Old 11-28-2017, 01:34 PM   #144
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Re: RFF's M18 32-man CFM USER v USER Sliders

Quick question why did u change the runoff time from 18 to 20? To give the user time for audibles?


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