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Not enough injuries in franchise

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Old 08-18-2022, 09:31 AM   #17
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Re: Not enough injuries in franchise

The injury slider does work when you're SuperSimming games though. I tested this last night.

Instead of just simming games from the regular franchise menu screen, go start a game, and super sim on FAST. Injuries will happen.
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Old 08-18-2022, 10:10 AM   #18
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Re: Not enough injuries in franchise

Quote:
Originally Posted by PhillyPhanatic14
I see a ton of injuries to CPU teams. I've not had many on my team (2 guys out for 6 weeks each and a couple for a game here or there), but I'm only in week 12 of season 1. In the news section I'm seeing multiple players with season enders most weeks around the league.
Are you seeing QB injuries?


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Old 08-18-2022, 10:14 AM   #19
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Re: Not enough injuries in franchise

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Originally Posted by TDKing
Are you seeing QB injuries?


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I haven't checked Med Reports - just the news feed - but I haven't seen any QB injuries so far.
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Old 08-18-2022, 10:20 AM   #20
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Re: Not enough injuries in franchise

I am very intrigued with the super sim work around. I tun a 32 team chise anyway….so my leg work is done on the front end.

I really like this idea Sphinx!


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Old 08-18-2022, 01:12 PM   #21
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Re: Not enough injuries in franchise

My plan, at this very moment, is to edit all QBs to cut their injury rating in half. This will be quicker than supersiming games, switching profiles, etc.

Each new season I'll edit the handful of rookie QBs and watch the transaction page for any signed QBs that need editing.

This doesn't even impact their overall rating (or it's very minor) from what I can tell.
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Old 08-18-2022, 02:00 PM   #22
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Re: Not enough injuries in franchise

Quote:
Originally Posted by Armor and Sword
I am very intrigued with the super sim work around. I tun a 32 team chise anyway….so my leg work is done on the front end.

I really like this idea Sphinx!


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Thanks man. The only thing I'll add is, adjust the injury slider as you see fit. I tend to like to see a lot of injuries and trying to replicate what i think looks realistic. It can be overkill for some, but it absolutely works and works well. Last night in some testing I actually saw a kicker out for the season. During my played games I also tend to put injuries up around 50-51 for a few games and then lower it as the season goes on. Everything is pretty balanced out by the end of the season.

My favorite thing is when I see the qb's go down and finally see backups coming in and in some cases carry the team to the playoffs. I did this same process all of madden 22 with great results.
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Old 08-18-2022, 05:30 PM   #23
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Re: Not enough injuries in franchise

Quote:
Originally Posted by Sphinx
Thanks man. The only thing I'll add is, adjust the injury slider as you see fit. I tend to like to see a lot of injuries and trying to replicate what i think looks realistic. It can be overkill for some, but it absolutely works and works well. Last night in some testing I actually saw a kicker out for the season. During my played games I also tend to put injuries up around 50-51 for a few games and then lower it as the season goes on. Everything is pretty balanced out by the end of the season.



My favorite thing is when I see the qb's go down and finally see backups coming in and in some cases carry the team to the playoffs. I did this same process all of madden 22 with great results.


So what exactly is your process. Take me through it if I have a 32 team control franchise already set up on the front end of starting my franchise.

FYI I am currently testing played games at 50 on injuries as I like you….want realism and depth to matter a lot.


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Old 08-18-2022, 05:38 PM   #24
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Re: Not enough injuries in franchise

Quote:
Originally Posted by Armor and Sword
So what exactly is your process. Take me through it if I have a 32 team control franchise already set up on the front end of starting my franchise.

FYI I am currently testing played games at 50 on injuries as I like you….want realism and depth to matter a lot.


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Basically my process is using a dummy profile, however for you it would be even simpler. Each week I go through the injury report and see which teams either only have practice injuries or zero injuries and those are the teams I will plan on using for supersim. Once I have the list of teams I want to see some injuries happen for, I set injuries usually around 52-53, this could have changed in madden 23, but in 22 it would get somewhere around 1-3 injuries a game that were multi week. Do this for each team you want injuries for and once your done, just advance as normal.

After I do that for a the week and advance I'll look over injuries again and see if there are teams I missed or just check out how things worked out. Then it gets easier, some teams will start to accrue major injuries and maybe wont' make the list of the next supersim. So for me I usually do this 4-5 times a season or as need to get the realistic amount of injuries I am expecting.

Once I can get in front of my console I can double check if there is anything else, but that's the gist of it.
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