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Rebuilding the Off-season
This is a discussion on Rebuilding the Off-season within the Madden NFL Football forums.
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07-23-2014, 10:52 AM | #73 | ||||||||||||||||||||||||
Rookie
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Re: Rebuilding the Off-season
I second this notion 👍👍. Then they can just build on that foundation. Sent from my iPhone using Tapatalk
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07-23-2014, 11:27 AM | #74 |
Pro
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Re: Rebuilding the Off-season
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07-23-2014, 07:00 PM | #75 | ||||||||||||||||||||||||
Madden Dev Team
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Re: Rebuilding the Off-season
And with today's news of Sidney Rice retiring it just kind of furthers this point. You'd never see that in Madden unless he broke his vertebrae or had some sort of career ending injury. Players retire and/or are phased out of the game due to injury all the time. Just the other day I was watching Hard Knocks with the Jets and they were talking about how much they loved a guy but that his knees were just terrible and are only going to get worse. Things like that I'd like to see represented.
volstopfan14 likes this.
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02-19-2015, 04:03 PM | #76 |
Madden Dev Team
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Re: Rebuilding the Off-season
I recently booted up Madden for the first time in a while and played through a season of an offline franchise and went through the off-season and it made me want to revive the discussion on things that need to be fixed or shouldn't be an issue when it comes to off-season activities and the one that bugs me the most is this:
That is the UI when it comes to free agency. That's it. It looks smooth and slick but virtually everything on the screen is, for the most part, useless. You can't look at player attributes or player types. The scheme bar doesn't work correctly as it will tell you a player is a good scheme fit simply because his overall scheme matches your coaches even though his player type doesn't match what the coach is actually looking for. There is just so much left to be desired when it comes to free agency. Basically, you're just throwing contracts at players you know virtually nothing except their overall. I've made the same "mistake" in two different Madden's now because of the way this works. And I call it a "mistake" because it's really out of my control but having a WR corp suffering from drops and trying to sign sure-handed, possession receivers only to find out that the players you've signed have mid 60's for catch. Gee, that would have been nice to know. In thinking about it, I think I'd like to see free agency handled much like the scouting process for the draft. Not so much in you choose who to scout and are blind to everything else but more so in a fashion where you get more of a glimpse of a what a player is or could be with letter grades rather than just throwing out his attributes. Maybe have how accurate the letter grades are tied to a front office position with ratings whether it be the GM or DPP. Just spit-balling but this is one thing that really, really irks me about the off-season.
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02-19-2015, 10:29 PM | #77 | ||||||||||||||||||||||||
MVP
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Re: Rebuilding the Off-season
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02-21-2015, 07:12 PM | #78 | ||||||||||||||||||||||||
Nothing to see here folks
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Re: Rebuilding the Off-season
Just have an injury system similar to Head Coach where different body parts wear down over time. make it part of the scouting process for players in the draft. A guy might have bad knees or a history of lingering shoulder injuries. Conditioning helps reduce those chances but a guy with lower condition increases those chances. As some guys get older they work out harder in order to stay healthy throughout the year and some guys don't increasing their injury risks as they get older. Sort of like comparing Larry Fitzgerald who stays in amazing shape all the time to Trent Richardson who really isn't known to stay in shape all that much and probably won't have much of a career.
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Because I live in van down by the river... |
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05-21-2015, 06:31 AM | #79 | ||||||||||||||||||||||||
MVP
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Re: Rebuilding the Off-season
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05-22-2015, 01:34 AM | #80 | ||||||||||||||||||||||||
Rookie
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Re: Rebuilding the Off-season
I love your idea of the scouting department, and I don't remember if you mentioned this but having I think having them priced differently from bad to amazing scouts would be great kind of like how they have it when it comes to signing coaches. If they could merge the idea of this between the show and NBA 2k would be ideal. The show I like depending how good your scout is depends on how much he gets done in a period of time depending on his abilities, and NBA side depending how good he is depends on how much he can get done. I like how NBA 2k gives you his strengths and weaknesses when you scout the player all though I think it could be more comprehensive and less vague It at least gives you an idea of the player and his upside/ downside. The Combine idea is something that should have never been taken out, and amazing it hasn't been on the game for so long considering it is one of the most important parts come draft time, and the only way to really evaluate the type of player you will get in the game also the incredible amount of viewers in real life of the underwear olympics. The pro day idea is a great one also, and if you could go to 12 pro days lets say to evaluate the players you are most interested in to get more info on the players from those schools would add an extra dimension that could be fun. Example if you have 4 guys you are intrigued by at UCF that might be 2nd - 4th round grades vs UF who has a 2 possible 1st rounders you might consider the UCF trip because your getting more bang for your buck, and you might have a good idea who you might want in the 1st. Then you have team days who you can bring in 15 players to get mental evaluations for. I'm not sure how many scouts they should do because I like having East, Central, and West and maybe a head scouting director. At the end of the day most players on madden build their teams through the draft, and the current system is almost impossible to do so and absolutely boring. Making the draft and the process leading up to it needs to be almost a game in itself in my opinion and hopefully madden can finally do it. |
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