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Has anyone noticed the pre-play fidgets now?

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Old 06-18-2014, 02:21 AM   #73
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Re: Has anyone noticed the pre-play fidgets now?

Why is Clint fielding these questions about CFM and not Looman? I find that odd.
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Old 06-18-2014, 03:53 AM   #74
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Re: Has anyone noticed the pre-play fidgets now?

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Originally Posted by PacMan3000
Why is Clint fielding these questions about CFM and not Looman? I find that odd.
Looman is most likely in twitter hiatus until info starts coming out.

As far as Clint goes, he seems like a cool as¤ dude... Straight forward answers, no bs and constant interaction. That's refreshing and highly appreciated.

With regards to his "you'll be pleased..." response, I wouldn't read too much into the question that granted said response.... my point is: I'm pretty he was just saying that people will be pleased with the overall changes made to the mode, and not saying that specific person would be satisfied with regards to those specific changes making it into the mode.

I'm actually hopeful for CFM this year... The team has had a full cycle to work on it (as CFM was untouched for next-gen M25, and there was little to none post-release support) so I'm guessing there was full focus on this.

I know, I know..... LOL on me

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Old 06-18-2014, 08:43 AM   #75
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Re: Has anyone noticed the pre-play fidgets now?

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Originally Posted by Jr.
Wanted to bump this for JP. I hope you're not just making stuff up. I'd love to see where you saw this info.
Lol I don't make stuff up, it comes from Rex and the other dev team members in various podcasts and interviews. If you guys really want to get a pulse for this stuff and the direction this team is going long term, it takes time, but listen to the podcasts with Rex and Cam. Victor Lugo also talked about this subject but he left to work on a fighting game I believe, which is his true passion and where he came from with MMA.

Sim has said that everything we are wanting to see is coming and that also means the signature animations and momentum. Madden 15 is the first next gen title and I think we all understand that 25 was a port now. I expect an even bigger jump or as big from 15-16 as we are seeing with 15 from 25. Last year people compared what they were doing to what MLB the show did where the first game wasn't that impressive on ps3 and then the next one was a real next gen title. Madden is doing the same thing and will just keep building from here. Also keep in mind the 3 pillars of the Ignite engine, player sense, true player motion, and living worlds, each year those areas will be built on and improved and as other EA sports titles develop new tech like FIFA's emotion system, they can share that tech and add it to Madden too. That's one of the best parts about Ignite, it can be shared across titles allowing for quick implementation and as a result, a better game, faster than it would take without this shared tech.
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Old 06-18-2014, 09:28 AM   #76
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Re: Has anyone noticed the pre-play fidgets now?

Quote:
Originally Posted by jpdavis82
Lol I don't make stuff up, it comes from Rex and the other dev team members in various podcasts and interviews. If you guys really want to get a pulse for this stuff and the direction this team is going long term, it takes time, but listen to the podcasts with Rex and Cam. Victor Lugo also talked about this subject but he left to work on a fighting game I believe, which is his true passion and where he came from with MMA.

Sim has said that everything we are wanting to see is coming and that also means the signature animations and momentum. Madden 15 is the first next gen title and I think we all understand that 25 was a port now. I expect an even bigger jump or as big from 15-16 as we are seeing with 15 from 25. Last year people compared what they were doing to what MLB the show did where the first game wasn't that impressive on ps3 and then the next one was a real next gen title. Madden is doing the same thing and will just keep building from here. Also keep in mind the 3 pillars of the Ignite engine, player sense, true player motion, and living worlds, each year those areas will be built on and improved and as other EA sports titles develop new tech like FIFA's emotion system, they can share that tech and add it to Madden too. That's one of the best parts about Ignite, it can be shared across titles allowing for quick implementation and as a result, a better game, faster than it would take without this shared tech.
I think they are heading in the right direction as well, but I don't think we will see the kind of jump we saw this year from 25. As you said, Madden 25 was basically a port, (Which was basically a bait and switch , if you ask me--after what they showed and said that it wasn't just a port) so that means the development team had basically 2 plus years to develop Madden 15. It will be a lot shorter cycle for 16.
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Old 06-18-2014, 09:40 AM   #77
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Re: Has anyone noticed the pre-play fidgets now?

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Originally Posted by jmurphy31
I think they are heading in the right direction as well, but I don't think we will see the kind of jump we saw this year from 25. As you said, Madden 25 was basically a port, (Which was basically a bait and switch , if you ask me--after what they showed and said that it wasn't just a port) so that means the development team had basically 2 plus years to develop Madden 15. It will be a lot shorter cycle for 16.
Fwiw in the podcasts they said they will have more development time with 16 because 25 was released in November last year and so they were working with a shorter cycle. I think the reason we saw so much improvement quickly in 15 is because everyone was focused on primarily next gen Madden, not NCAA, gen 3 and next gen, like they were last year. Last year gen 3 Madden still had all the marketing and hype, this year it's all about gen 4 but I think gen 3 is going to have most of what gen 4 is getting this year except for the contextual awareness ai, graphics, and new animations of course.
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Old 06-18-2014, 09:57 AM   #78
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Re: Has anyone noticed the pre-play fidgets now?

Quote:
Originally Posted by jmurphy31
I think they are heading in the right direction as well, but I don't think we will see the kind of jump we saw this year from 25. As you said, Madden 25 was basically a port, (Which was basically a bait and switch , if you ask me--after what they showed and said that it wasn't just a port) so that means the development team had basically 2 plus years to develop Madden 15. It will be a lot shorter cycle for 16.
This is one of my problems with EA. Last gen, building the game from scratch (still not buying they rebuilt the game) was a problem. This generation, porting was a problem. They didn't capitalize on the advantages of either decision.

There's always a reason they're behind. Once, I'd like to hear about them taking advantage of something like being able to add so much to '15 because they ported 25.

And then they market the hell out of the game, of course, only to bash it themselves the next year.

I feel like no matter how good madden gets, it will always be years behind the other major sports, and thus, behind expectations of many.

I wish they would get back to direct interaction with the community. I remember Ian posting vids of upcoming improvements. It was nice knowing what was coming, when, and being able to give feedback. I can't knock them having a select group to interact with as I got to enjoy that for a couple of years, but that group can't speak for everyone.
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Old 06-18-2014, 11:32 AM   #79
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Re: Has anyone noticed the pre-play fidgets now?

Quote:
Originally Posted by jpdavis82
Lol I don't make stuff up, it comes from Rex and the other dev team members in various podcasts and interviews. If you guys really want to get a pulse for this stuff and the direction this team is going long term, it takes time, but listen to the podcasts with Rex and Cam. Victor Lugo also talked about this subject but he left to work on a fighting game I believe, which is his true passion and where he came from with MMA.

Sim has said that everything we are wanting to see is coming and that also means the signature animations and momentum. Madden 15 is the first next gen title and I think we all understand that 25 was a port now. I expect an even bigger jump or as big from 15-16 as we are seeing with 15 from 25. Last year people compared what they were doing to what MLB the show did where the first game wasn't that impressive on ps3 and then the next one was a real next gen title. Madden is doing the same thing and will just keep building from here. Also keep in mind the 3 pillars of the Ignite engine, player sense, true player motion, and living worlds, each year those areas will be built on and improved and as other EA sports titles develop new tech like FIFA's emotion system, they can share that tech and add it to Madden too. That's one of the best parts about Ignite, it can be shared across titles allowing for quick implementation and as a result, a better game, faster than it would take without this shared tech.
That's good to hear. I've read and listened to most of the stuff that's been posted and never heard them say they were working on a new animation system, so I must have just missed it.
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Old 06-18-2014, 11:45 AM   #80
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Re: Has anyone noticed the pre-play fidgets now?

Just look at the other EA Sports titles or just look at FIFA.

IMO, if FIFA can do it so can Madden and FIFA is making great strides but it seems like they are just a year or two ahead of Madden. When FIFA gets a feature Madden gets it the next year. When I see the living worlds in FIFA it makes me excited about how they translate to Madden.

One thing FIFA does great is procedural awareness and organic animations. For example if a CPU player is just standing there and I move my player into him he will put his arms out to shield me. Both players start hand fighting and shoving and all I've done is move my left stick into another player. This is what Madden needs with WRs/DBs. And it's obviously possible because FIFA Is already doing it.
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