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How many animations for ' Aggressive Catch '?

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Old 07-27-2015, 01:45 AM   #9
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Re: How many animations for ' Aggressive Catch '?

Quote:
Originally Posted by BreakingBad2013
Rex says that their new features are normally multiple years if work. So no, it wasn't put in the gams just for the OBJ catch.
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Originally Posted by JOS1181
I dont know if I believe that in the slightest.
I'd be concerned if you did lol, Come on.
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Old 07-27-2015, 09:06 AM   #10
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Re: How many animations for ' Aggressive Catch '?

Quote:
Originally Posted by JOS1181
I dont know if I believe that in the slightest.
You should... This catch is in the game, but didn't trigger any innovation around the new catching system.
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Old 07-28-2015, 06:21 AM   #11
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Re: How many animations for ' Aggressive Catch '?

Quote:
Originally Posted by JOS1181
I dont know if I believe that in the slightest.
It's possible. I mean, there's at least ONE ridiculous catch each season. Heck, Brandon Lloyd's catch against the Chiefs could have been used to market this. It was a true b.s. rocket catch.
https://cdn3.vox-cdn.com/thumbor/tey...loyd.0.0.0.gif


If that link doesn't work just google Brandon Lloyd, Chiefs and catch.

Point is, there was always going to he at least one ridiculous catch. They could have been working on this since before the OBJ catch and just marketed the coolest catch of the year.
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Old 07-28-2015, 08:53 AM   #12
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Re: How many animations for ' Aggressive Catch '?

here is the gif


incredible catch..
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Old 08-04-2015, 02:35 PM   #13
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Re: How many animations for ' Aggressive Catch '?

Here's the link that says AI will choose the animation for those who do not user catch. http://youtu.be/aaIPqGRo3iY


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Old 08-05-2015, 04:32 PM   #14
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Re: How many animations for ' Aggressive Catch '?

Quote:
Originally Posted by JOS1181
I dont know if I believe that in the slightest.
You don't have to believe it, but it is true. Getting 2 players to go from route running to play ball and then synchronize them both (seamlessly) into a 2 player catch interaction required a long term (2 cycle) investment and we had some of our top engineers on it.

In addition to all the new 'single man' aggressive catches, we have added 400+ NEW multiplayer catch interactions in M16, these trigger most frequently when using the aggressive catch mechanic.

Also want to add that AI receivers choose catch type based on traits. Users tend to choose catch types based on situational awareness. Either approach can be used successfully but there are definitely situations where user influence can make a huge difference and can work for or against you. There is a lot of risk/reward and depth in this system.
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Old 08-05-2015, 06:05 PM   #15
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Re: How many animations for ' Aggressive Catch '?

Quote:
Originally Posted by RexDEAFootball
You don't have to believe it, but it is true. Getting 2 players to go from route running to play ball and then synchronize them both (seamlessly) into a 2 player catch interaction required a long term (2 cycle) investment and we had some of our top engineers on it.

In addition to all the new 'single man' aggressive catches, we have added 400+ NEW multiplayer catch interactions in M16, these trigger most frequently when using the aggressive catch mechanic.

Also want to add that AI receivers choose catch type based on traits. Users tend to choose catch types based on situational awareness. Either approach can be used successfully but there are definitely situations where user influence can make a huge difference and can work for or against you. There is a lot of risk/reward and depth in this system.
If I'm in a no-switch online CFM, will I still be able to press the different catch buttons and have to cpu react, or do I have to physically switch to that player?

I understand thr CPU will choose for me if I press nothing, but can I still choose "play WR", "play ball", "aggressive", "RAC", and "possession" without hitting "circle" or "B" switching to the defender or pass catcher?
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Old 08-06-2015, 04:58 PM   #16
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Re: How many animations for ' Aggressive Catch '?

One of the things that was mentioned earlier in the thread is that many Madden players will not use the more conservative possession type catches. I'm hoping in a game situation that forcing the YAC catch will allow for a better chance of fumbling for one example and always using the most aggresive type catch will be penalized the same way going for it on 4th down is when you are going up against a good defense.

Just my thoughts.
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