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Originally Posted by RexDEAFootball |
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CPU will choose play ball or play receiver on their own. Most of this is based on awareness of the situation but there are also AI traits that drive this. I will say that making catches in traffic or while getting hit is much more difficult this year.
RE: the earlier question about an 'offensive advantage' I wanted to add that from my experience with the game, the offense usually has a pretty good idea of what catch they want at play call. For example, I associate RAC's with Slants and crossing routes. Possession catches with curls, comebacks and anything out breaking near the sideline. Aggressive catches with fades, posts and vertical routes. There is risk built into every catch type. Let me try and describe how it works.
Example:
I call a shot play (by concept -> Deep Pass -> Shot Plays). I have my wide out in one on one coverage down the sideline. I feel like he has a step on the CB, so I throw a high point pass and immediately look for RAC catch. The ball is headed to the back of the end zone. I realize this may require a possession catch... but the WR doesn't have as much of a step as I originally thought. This may be an aggressive jump ball situation. If I RAC or Possession and the DB goes up for play ball, I could be giving up an INT.
I switch to aggressive and go up, the receiver slows down and goes up with the DB, a multiplayer catch interaction triggers. This could end in a catch, knockout, INT, catch out of bounds, PI, etc. All viable outcomes for a multiplayer catch interaction.
Hope that helps show how we have risk/reward balance in the new catching system.
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I also associate certain routes with these catch types, and I think most players would. This is why I think this sounds gimmicky. Routes that cross the field are natural "rac" catches, curls are the possession type and deep passes are usually aggressive types unless the wr can get it in stride. It's pretty much always situational.
Adding the extra button just opens the door to triggering bad animations because I accidentally hit the rac instead of aggressive or otherwise creating cheese by having users figure out how to abuse a certain catch type.
I don't see the need for it, or how it makes the game more authentic. I've never heard a wr Mic'd up on the sidelines saying things like "Aw man, I could've got more rac on that catch, but I went with a possession grab instead."