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FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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Old 09-11-2015, 12:18 PM   #17
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Armor and Sword has a good write up on the first page of his slider post that talks about what to do with coach firings on.

http://www.operationsports.com/forum...31&postcount=1

In case that helps anyone. I would want coach firings on as well, and it seems he and others on the forum (from posts I have read) have found a way to make it work.

Thanks to everyone who has tested and worked on these things to help the community out!
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Old 09-11-2015, 12:20 PM   #18
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Can I turn trades off holistically as part of this set up similar to coach firings?
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Old 09-11-2015, 12:29 PM   #19
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by muelly
Im mildly confused by this too. Don't coaches retire or have contract expire? If so you'd need to reassign said user to whomever becomes the new HC???
Yes if the coach is fired or retired you will have to take actions for that team. Thatīs why i recommend to let coaches firing off. But i recommend to read Armorīs "how to" if you want to play with coach fire on.

I know, it can be a pain, but then again the good still weight the bad.
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Old 09-11-2015, 12:37 PM   #20
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by T5063
BE SURE to have the "Sign FA's, Fill Roster, etc" set to CPU when you start up each new user. Once you start go back and set JUST YOUR TEAM to USER for signing FA's, fill roster, etc.

DO NOT set teams to Autopilot. This will not eliminate drive goals and will cause Confidence to wreak havoc on your CFM (robo QB!)


What is the difference between the two. Isn't setting everything to CPU essentially 'autopilot'?
For whatever reason setting AUTOPILOT to ON allows drive goals to go into effect and messes up confidence. Setting the Fill Roster/Sign FA's/etc to ON/CPU shuts off the drive goals.
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Old 09-11-2015, 12:40 PM   #21
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Do you have to create a coach or just human control all 32 teams?
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Old 09-11-2015, 12:47 PM   #22
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

If you set up a 32 team CFM can you play any team's games with no effect on confidence or do you have to SIM everything other than your teams games?
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Old 09-11-2015, 12:56 PM   #23
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by muelly
If the tuner is deleted prior to beginning CFM and at a later point in time becomes usable once again, will the game pull this in from the settings and use if downloaded?

Hope that makes sense. Just want to know were not handcuffed to never using a tuner, if improvements can be proven at a later date, or vise versa begin with it and with to remove it.
This I don't know. I assume a new tuner, if accepted will apply to any currently running CFM.
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Old 09-11-2015, 12:58 PM   #24
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by muelly
Do coaches retire? If so, then what? I have no issue leaving coaches as is even if teams stink. Kind of keeps the teams philosophy true to real life, and prevents "insert name here" generic body/face on the sidelines.
They will and all you have to do is go in and double check the settings (click r3 and choose that team, then go to the settings menu) to be sure they are still set to ON for "Fill Roster, Sign FA's, etc.
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