FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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  • booker21
    MVP
    • Jun 2003
    • 4928

    #61
    Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

    Originally posted by muelly
    So confidence boost and goals are only earned in user played games, not cpu sims? I'm getting a better handle on this I think.


    A&S can you confirm this works? Your against autopilot, what if its only used for the opponent the week you play them.
    No, Confidence changes on Sims. what i meant is that Sim games doesn´t have drive goals. That is what i meant. That is why the Sim games generate less confidence changes/ boost than played games.
    English, is not my first language.

    Comment

    • Jhendrix6426
      Rookie
      • Dec 2014
      • 78

      #62
      Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

      Originally posted by muelly
      And that works? Sounds like some extra work on the front end and just a quick click on and off before & after games.


      How can I tell whether its working.
      I've always enjoyed online cfm because you get updates quicker but maybe this year is different.


      Are you using a tuner?

      Yes I'm using the tuner that auto downloaded for me. Haven't messed with it. And I only went into a couple games to test if it worked and it does just fine. Like you said, work on the front end but easy as can be after that.

      I haven't started a legit franchise yet, as I'm waiting on the new rosters to balance out the speed issue, fingers crossed. Based on what others have said, I am also going to turn every QB to throw ball away and sense pressure as ideal to lower the amount of sacks in sims, which from my understanding helps control both QB and LT regression. As QB awareness goes down bc of high number of sacks and pbk for the linemen does as well. If that helps then it may be a complete solution to the multiple issues.

      Hopefully they can patch in an option to turn the goals off and tune the sacks down which should make CFM a fantastic replica of Play Now which is AMAZING! Still holding out hope for this game. It's the best we've had in years, just have to work through the kinks.

      Comment

      • strife1013
        Rookie
        • Sep 2009
        • 367

        #63
        Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

        Originally posted by Bootzilla
        Why exactly are we disabling the tuner?
        I would like to know as well.

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21789

          #64
          Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

          Originally posted by muelly
          And this is done just setting everything for all 31 to cpu? No auto pilot? - Correct. Forget autopilot. Too much going back and forth etc etc. 32 team control is easy and front end set-up is all you need and your off.

          Would you make other 31 teams coaches or owner? - I would choose either all owners for all tams or all coaches for all teams and if you do coaches just decide if you want coach firing on or off. Off is the low maintenence option. If you want firings on just check each week starting after week 17 when coaches are fired and makes sure you retire/create a new coach for their respective teams so your draft goes smoothly. Also if your coach is fired for your main team you must create a new one or you will not participate in the off-season.

          Tuner or no tuner?
          - I am testing the tuner again with a DL post patch. I can confirm if you DL the patch after you DL the tuner the QB play is off. I am testing now adding the tuner back with the patch already downloaded.

          Originally posted by therizing02
          I'd like to know this as well. There is a lot of information all over this board and there seem to be a few contradictions.- read above and choose who you want to believe.

          I set up an offline CFM when Madden came out. Jason Garret profile is my commish. I wanted to play the Buffalo/Indy game so I created a Rex Ryan profile with all roster moves set to CPU and coach firing OFF and progression to Every Four Weeks. I did the same for Cleveland, Miami, San Diego, Tampa, Arizona, Chicago, Pittsburgh, and Kansas City. I played the Week one game for all of those teams.

          I played the Week 2 game as 1-0 Buffalo against 1-0 NE and beat them in the last minute 28-24. Confidence for almost all of the players on Buffalo is between 65-80 after two weeks.

          Questions:

          **Does this only work if you sim games?

          **How come I have simulate game prep set to ON and after my game it still shows that I have 70 hours left?

          **Did it not work because I didn't create all 32 coaches prior to starting?

          All of the coaches I created are set to have the CPU handle all roster moves, Coach firings OFF, and Progress Players Every Four Weeks.
          - I cam only answer for a full 32 team set-up. That is what I endorse. It's easy to set up on the front end and off you go. Everything for the other 31 teams can be auto and the league will run fine. The only thing you give up is draft day trades between CPU teams. But you can pause the draft and do them yourself if you want to add that layer. I am using a random number method....not going to get into it here. I am posting my 32 team manifesto in my slider thread....I will copy and paste it here and if the OP wants to put it up on the OP here he can in a spoiler tag or something.

          Originally posted by Bootzilla
          Why exactly are we disabling the tuner?
          - read above


          Ok off to test the game with the tuner DL after the patch. Join me on Twitch

          Twitch is the world's leading video platform and community for gamers.
          Now Playing on PS5:
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          Follow me on Twitch
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          Comment

          • booker21
            MVP
            • Jun 2003
            • 4928

            #65
            Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

            Originally posted by therizing02
            I'd like to know this as well. There is a lot of information all over this board and there seem to be a few contradictions.

            I set up an offline CFM when Madden came out. Jason Garret profile is my commish. I wanted to play the Buffalo/Indy game so I created a Rex Ryan profile with all roster moves set to CPU and coach firing OFF and progression to Every Four Weeks. I did the same for Cleveland, Miami, San Diego, Tampa, Arizona, Chicago, Pittsburgh, and Kansas City. I played the Week one game for all of those teams.

            I played the Week 2 game as 1-0 Buffalo against 1-0 NE and beat them in the last minute 28-24. Confidence for almost all of the players on Buffalo is between 65-80 after two weeks.

            Questions:

            **Does this only work if you sim games?
            No, Sim games are not affected by this.
            **How come I have simulate game prep set to ON and after my game it still shows that I have 70 hours left? I have no idea it could be a bug it has nothing to do with that we are trying to accomplish here.

            **Did it not work because I didn't create all 32 coaches prior to starting?
            No, this works with having both teams playing both being "user teams"

            All of the coaches I created are set to have the CPU handle all roster moves, Coach firings OFF, and Progress Players Every Four Weeks.
            I answered your question but i want to clarify one thing because people thinks we found a way to fix all things that people dont like.

            The idea of this is to avoid DYNAMIC DRIVE GOALS that´s the only thing we are trying to bypass by doing this. (other people always played like this because they want to be in control of the whole league).

            To make this work, what you have to have is User team must play another user team (you only control 1 team and the other will be controlled by the CPU)

            Drive goals are disable.

            How you get to this, there are several ways.

            1.-controll all 32 teams
            2,.control only 1 team and create a new character and retire after you played the game

            and any other way you find. What you have to have 100% to avoid the drive goals is what i said. On your case you should have created another user for the cowboys.

            Confidence is still moving, but at more balance rate. Watch my 2 videos from the 1st page i think 1 is with solo CFM and the other is playing against another team i created a character with.
            English, is not my first language.

            Comment

            • mavfan21
              MVP
              • Jul 2007
              • 1842

              #66
              Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

              Originally posted by Armor and Sword
              Auto pilot does nothing for draft day trading.

              So no purpose in putting teams on autopilot for the draft.
              I always makes some trades myself using 32 team control. If a team really needs a QB I'll pull a RGIII type trade and have them move up. It's fun.
              Don't look back too long and don't look too far ahead.

              Comment

              • mavfan21
                MVP
                • Jul 2007
                • 1842

                #67
                Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                Originally posted by Armor and Sword
                - I am posting my 32 team manifesto in my slider thread....I will copy and paste it here and if the OP wants to put it up on the OP here he can in a spoiler tag or something.

                h

                http://www.twitch.tv/todem23
                I can add it to the link to your manifesto to first page/post! Feel free to add it here and I'll do so.
                Don't look back too long and don't look too far ahead.

                Comment

                • dallas72
                  Rookie
                  • Oct 2009
                  • 273

                  #68
                  Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                  Problem with controlling all 32 teams is the post season crap draft and Free agency...noon competes for anything...

                  Comment

                  • muelly
                    Pro
                    • Apr 2005
                    • 567

                    #69
                    Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                    Originally posted by Armor and Sword
                    - I am testing the tuner again with a DL post patch. I can confirm if you DL the patch after you DL the tuner the QB play is off. I am testing now adding the tuner back with the patch already downloaded.

                    - I cam only answer for a full 32 team set-up. That is what I endorse. It's easy to set up on the front end and off you go. Everything for the other 31 teams can be auto and the league will run fine. The only thing you give up is draft day trades between CPU teams. But you can pause the draft and do them yourself if you want to add that layer. I am using a random number method....not going to get into it here. I am posting my 32 team manifesto in my slider thread....I will copy and paste it here and if the OP wants to put it up on the OP here he can in a spoiler tag or something.

                    - read above


                    Ok off to test the game with the tuner DL after the patch. Join me on Twitch

                    http://www.twitch.tv/todem23
                    Why should we avoid auto pilot method?

                    Comment

                    • jwelsh1
                      Rookie
                      • Jun 2009
                      • 65

                      #70
                      Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                      So on the number 2 fix, this would involve simply creating a character for the team you are playing, eg I am bears so I create a Colts owner, I play bears v. Colts, and then I retire the colts owner? Actually seems better to me than the 32 control.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • hh0703
                        Rookie
                        • Sep 2015
                        • 10

                        #71
                        Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                        Originally posted by jwelsh1
                        So on the number 2 fix, this would involve simply creating a character for the team you are playing, eg I am bears so I create a Colts owner, I play bears v. Colts, and then I retire the colts owner? Actually seems better to me than the 32 control.


                        Sent from my iPhone using Tapatalk
                        Yes I tested that and it works perfectly. And with this option you keep the offseason like it would be in a simple 1 team offline cfm. imo that should be the easiest way to avoid all the problems related to dynamic drive Goals.

                        Comment

                        • jwelsh1
                          Rookie
                          • Jun 2009
                          • 65

                          #72
                          Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                          Fabulous, I'm rolling that way. Can't wait for the roster update!


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21789

                            #73
                            Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                            So far with the tuner re-dl after the patch...game feels great.

                            Need some more games to endorse it again though.

                            So hopefully it was just a case of having to delete and re-download it after the patch.
                            Now Playing on PS5:
                            CFB 26 Hurricanes/Fresno State Year 2
                            MLB The Show 25 - 2025 Yankees Year 1
                            MLB The Show 25 1985 Yankees Year 1
                            Oblivion Remaster



                            Follow me on Twitch
                            https://www.twitch.tv/armorandsword

                            Comment

                            • Robo COP
                              Pro
                              • Feb 2012
                              • 911

                              #74
                              Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                              For the create an owner and retire him "fix" rather than 32 team control. I would strongly advise that you guys take a look at the teams finances. I do believe if you create an owner it resets the team finances to whatever the default is when you begin, meaning by using this method you are crippling teams financially.

                              Comment

                              • muelly
                                Pro
                                • Apr 2005
                                • 567

                                #75
                                Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                                So if I were to simulate only I should not see confidence spike to 99 immediately?

                                Has anyone confirmed playing games that goals don't update if u just create coach each game

                                Comment

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