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Cpu defensive play calling must be broken.

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Old 09-18-2016, 01:11 PM   #25
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Re: Cpu defensive play calling must be broken.

Quote:
Originally Posted by D81SKINS
We've seen much better results w/ either a Generic 3-4, 4-3 etc. PBook or a custom PB.
It changes the cpu playcalling/gameplan.
If you want to see how predictable the CPU defense is with default coaches Pbook, just got to the customize screen and select defense. Pick a team and go to the gameplan. You'll see its not very well planned.
Then go check out the generics gameplans.
http://www.operationsports.com/forum...tball-sliders/

More info on Custom books: http://www.operationsports.com/forum...-cpu-user.html
why does this work?
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Old 09-18-2016, 01:29 PM   #26
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Re: Cpu defensive play calling must be broken.

Quote:
Originally Posted by johnnyskoods
"The CPU is too difficult!" - Complainers

"The CPU is too easy!" - Complainers.


You know, you could always just...not run a deep route with Julio...if you want to not exploit it.
Julio Jones is the best player on the team, mainly because of his ability as a deep threat, you shouldn't have to just not throw to your best player doing what he does best because of terrible cpu playcalling
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Old 09-18-2016, 02:46 PM   #27
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Re: Cpu defensive play calling must be broken.

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Originally Posted by Gosens6
Is there a thread or tutorial on how to do this? I hate how easy it is to beat the cpu all game with go routes

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I uploaded the PB's under my PSN NDAlum32

All I did was remove the press + engage 8 plays. If you want to go more in depth go ahead. I also 3* plays for the specific instance. Wouldn't hurt to try them out.
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Old 09-18-2016, 04:57 PM   #28
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Re: Cpu defensive play calling must be broken.

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Originally Posted by AtlantiasFalcon
I'm familiar. I have an online cfm I play with a friend and it doesn't work in that situation.

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Not even generics?
You can do that w/ 1 controller in the coaching schemes.
Just have to become a user for that team to make the changes necessary(autosubs, depth chart 3rd dwn hbs, returners, Qb scheme (vertical, west coast, etc).
I'm sure I've seen some guys doing this online?
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Old 09-18-2016, 07:42 PM   #29
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Re: Cpu defensive play calling must be broken.

Quote:
Originally Posted by D81SKINS
Not even generics?
You can do that w/ 1 controller in the coaching schemes.
Just have to become a user for that team to make the changes necessary(autosubs, depth chart 3rd dwn hbs, returners, Qb scheme (vertical, west coast, etc).
I'm sure I've seen some guys doing this online?
To my knowledge it hasn't.

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Old 09-19-2016, 12:43 AM   #30
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Re: Cpu defensive play calling must be broken.

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Originally Posted by njmcfreak
I've had to not call any fly routes in my CFM because it is way to easy for my WR to beat any corner. It sucks because I do love a good Play action bomb, but when I'm completing it 90 percent of the time it sucks the fun out of it.

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Have had to do the same with drag routes. AI completely ignores them.
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Old 09-19-2016, 09:49 AM   #31
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Re: Cpu defensive play calling must be broken.

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Originally Posted by xCoachDx
Have had to do the same with drag routes. AI completely ignores them.


The sticks-vertical-slant route out of any trips formation destroys the CPU too.


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Old 09-19-2016, 09:58 AM   #32
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Re: Cpu defensive play calling must be broken.

Quote:
Originally Posted by johnnyskoods
"The CPU is too difficult!" - Complainers



"The CPU is too easy!" - Complainers.





You know, you could always just...not run a deep route with Julio...if you want to not exploit it.


Here's EAs issue I think. For many people on this forum, we have fairly extensive football knowledge and know how to recognize and attack coverages. However, there is a large segment of the customer base that do not have a deep level of football knowledge. These guys are not going to see Cover 1 Press and know how to hot route/audible to counter. I think that the game caters a bit to the latter.

Obviously, people that frequent here, Reddit, etc. are most likely a loud minority. I think that there is a solution, though. On top of current difficulty levels, establish a "Beginner" and "Pro" level for CPU play calling. Beginner is similar to the current play calling, while Pro simulates more real life play calling with situational calls, disguised coverages, etc.


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