09-19-2016, 05:50 PM
|
#9
|
Hall Of Fame
|
Re: Your philosophies to building a winning team in Franchise Mode
When it comes to drafting I follow the best available that fits my scheme philosophy.
My team philosophy is:
My base defense is a 4-3 under with a single high safety.
Defense takes priority, and from defense, corners are #1. I prefer man corners that can press.
My FS is a pure cover guy. He must be able to play center field and make plays.
My SS is a tough one. I ask him to do a lot. He has to play the run, frequently cover the TE in man coverage, play a deep zone and occasionally blitz. It usually takes me a while to find the right guy but once I do my defense improves a great deal.
The Will backer is my star LB. He makes the plays in the running game and will lead my team in tackles. Will be my fastest LB, and must be able to diagnose runs quickly and get to the ballcarrier.
The mike LB is similar to the will. Whereas Will is athletically gifted and should run free, my mike must be better at taking on blocks. Block shed, prc, tak pur all must be very high.
Sam is kind of the odd man out. In today's NFL I am in my nickel set more than my base defense. He is typically the biggest and strongest of my linebackers.
On my defensive line I prioritize run stuffing interior linemen over elite edge rushers. I usually get one DT who is good for only stopping the run, so str and block shed must be excellent. My other DT is a prototypical 3 tech guy. He should help against the run, but he also must be able to consistently beat guards 1v1 in the pass rush. Tends to be a highly paid player (think Warren Sapp).
My ends -- nothing really special. I prefer power rushers because they are usually better against the run. I like to have one speed rushing specialist for dime groups (sub out DT#2, move RE to DT)
On offense:
QB -- most important attribute is SAC, followed by MAC. As long as throw power is above 88 I don't really care what it is. I've got no problem playing a veteran as a rental.
HB -- One cut guy. Must be able to hit the hole quickly. I want a guy that can run inside and outside effectively.
WR #1 (x) -- Red zone threat type WR. He needs to be able to go up and make tough catches.
WR #2 (slot) -- I want a route runner/possession guy. Get open underneath and make the grab. Fairly simple right?
WR #3 (z) -- This is where I want speed. Just run down the field dude.
TE -- A very important part of my team. I prefer good height, but that is secondary to high acceleration, agility, and speed. If he is 1v1 with a linebacker it must be a mismatch. This is a position where I often take projects.
Oline -- I don't have a preference between maulers and zone blockers. Generally whoever is my best long term player I try to match future players with him.
On defense my mindset is stop the pass first, then the run.
On offense I prefer 10+ play drives using short passes and runs, but the threat of the deep ball should always be there.
On drafting, I trade out of the first more often than not. It is something of a cycle. Trade down 2 straight years, then in year 3 trade up to a top 10 or hopefully 5 pick to draft a stud. Other than that I am the lord of the middle rounds.
|
|
|