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Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Old 08-11-2017, 11:09 PM   #17
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Originally Posted by T4VERTS
They are doing it in other positions too. We get into it later after talking about it with DL,
Well I can't wait for that podcast and to hear about this one! It's been a legacy issue forever and man nearly unplayable except here and there because Elite CB's get burnt all day. Plus I noticed they really spread out their man and zone coverage ratings this year (Lower than normal). I really like your inteviews though! Good Stuff!
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Old 08-11-2017, 11:09 PM   #18
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Originally Posted by extremeskins04
Verts are you going to do any more interviews with him before launch? Or with Rex?

Was curious if you could bring up the QB scrambling or sensing pressure and trying to avoid sacks? Mobile QB's scrambling when under pressure, Pocket QB's throwing or atleast attempting the throw the ball away.
Clint is aware of it, it's in his Twitter feed.

Just a concern I noticed: it appears that CPU qbs do not move in the pocket or scramble. Is there a tuning that can fix it?

We're looking at that
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Old 08-11-2017, 11:15 PM   #19
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Originally Posted by roadman
Clint is aware of it, it's in his Twitter feed.

Just a concern I noticed: it appears that CPU qbs do not move in the pocket or scramble. Is there a tuning that can fix it?

We're looking at that
Awesome
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Old 08-11-2017, 11:28 PM   #20
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

Can someone break down what it means as far as ratings being "Delta" driven?
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Old 08-11-2017, 11:53 PM   #21
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

Very interesting explanation as to why defensive tackle's were allowed to run down quarterbacks escaping the pocket. Makes you wonder how much old code may be in there mucking up the works.

For anyone who didn't listen. They found out that someone added a piece of "code" that scaled a player's speed to give him an unnatural boost if he was ever part of the pass rush. Seems it was another one of those band aides from years back to help out the pass rush.
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Old 08-11-2017, 11:53 PM   #22
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Originally Posted by TarHeelPhenom
Can someone break down what it means as far as ratings being "Delta" driven?


I can try. Let's say u have an OL and a DL fighting. The O has 90 PBK, the D has 90 power move.
The delta here is 0
90-90 = 0
In this case, the formula for win/loss is "even" or "normal" u could say, and it plays out that way. Not sure if that absolutely means 50/50, but I could take it that way for this example.

What if O is 90 and D is 95? Now, the delta is +5 for D
95-90 = 5
Now, u plug that +5 into the formula, and now the D has a 75/25 chance of a win or something.

Then, maybe a +6 has 80/20 or something.

As opposed to maybe some other type of formula where 95 succeeds 30% of the time all the time or something.

Instead, everything is "delta" driven. So, madden is always looking for the 'difference' between certain ratings between O and D in any given situation.


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Old 08-11-2017, 11:53 PM   #23
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

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Originally Posted by TarHeelPhenom
Can someone break down what it means as far as ratings being "Delta" driven?
"O" beat me to the explanation, lol

In a nutshell, the point spread between two interacting ratings, with higher having an increased chance within the formulas they use.
Ex:
- 75 RBK vs 88 BSH
- 13 pt Delta
- BSH having an increased chance of win (not 100% just because higher, just increased chance)
- the bigger the Delta, the more an outcome will happen

***he gives an example in T4VERTS interview using JJ Watt going against a weaker Blocker with lower ratings, it's the increased Delta favored towards Watts high interacting ratings vs low PBK/RBK

Also the reason TE's were constantly open vs LB's.
Because their Route Run rating created a bigger Delta vs MCV ratings.
- TE's Route Run 70+ vs LB's 50 MCV
- with an avg 20 pt Delta, we can see what drove these outcomes making everyone mad.

With this, you can create your own scale (i.e. 10, 20, 30 pt Delta etc...) between interacting ratings to further establish Player Differentiation to your liking.

You can create your own Gold, Silver, Bronze levels or an A-F scale if you want.

Just got to know what ratings do and how they interact with each other.

Last edited by khaliib; 08-12-2017 at 12:02 AM.
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Old 08-11-2017, 11:57 PM   #24
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Re: Clint Oldenburg Talks Blocking, Mechanics, and "Broken" Zones (T4Verts)

I like the dev team. Clint's cool. I dig Rex. It's all good and I appreciate his answers and explanation of things. But, I'm still worried about the zones. Lol. I'm not buying till reg season or later, however, so I've got some wait time to think about it or see a patch, maybe. But, we'll see. Maybe ea access will show me something unexpected.


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