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New Madden NFL 18 Title Update Available Now -Patch Notes

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Old 11-05-2017, 11:53 AM   #73
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by mtmetcalfe
This is what Iím seeing. CPU had better pass protection and saw a few scrambles from the AI that I wasnít seeing before but back to robo quarterback.

One game Deshaun Watson went 9 for 9 for well over 100 yards got hurt then Tom Savage came in and went 8 for 8. I felt I had no chance against cpu passing attack.

Seeing same things over all 4 games Iíve played so far. Just gave up 500 passing yards to Dolphins this morning.
Both my (till the 3rd qtr games) were the same. Against a weak 49ers team. I think Hoyer was 11/11 at one point.

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Old 11-05-2017, 12:22 PM   #74
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by Smallville102001
I have heard people say that they play different for years but I have never noticed a difference. To me they play 100% the same.



I remember hearing people say IG reduced sacks in 15 but I tried that and ever thing else that people talked about back then and saw zero difference. No matter what I did 15 was 10-12 sacks a game with like 75% of them being sacks just because the CPU wouldn't get rid of the ball. It was a flat out game killer to me that year.
Well, I'll need to agree to disagree with you, again.

The first example, I'm talking about starting a season and playing at least 10 games or so. There will be injuries to deal with, XP up or down, and different variances within a season vs some random play now games.

Once I lowered IG to 5, the sacks were less prevalent on my end.

A comment from my sliders in Madden 15:

This was my first game playing with the IG slider set to 5 and boy did it make the CPU get rid of throws and some inaccurate I might add.

At the end of the day, each of us has different experiences with the game.

I was more concerned with RoboQB back then vs the sack issue.
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Old 11-05-2017, 12:58 PM   #75
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

Quote:
Originally Posted by mtmetcalfe
This is what Iím seeing. CPU had better pass protection and saw a few scrambles from the AI that I wasnít seeing before but back to robo quarterback.



One game Deshaun Watson went 9 for 9 for well over 100 yards got hurt then Tom Savage came in and went 8 for 8. I felt I had no chance against cpu passing attack.



Seeing same things over all 4 games Iíve played so far. Just gave up 500 passing yards to Dolphins this morning.


Any risk or adverse effect lowering cpu qb accuracy to 45 or 40?


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Old 11-05-2017, 01:04 PM   #76
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by gman2774
Any risk or adverse effect lowering cpu qb accuracy to 45 or 40?


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Down to 35 and still not seeing a big difference.

I want to say that weíll just wait and see what next patch or next years game brings but I feel like Iím saying that every year since the early days of consule gaming.
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Old 11-05-2017, 01:31 PM   #77
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by roadman
Well, I'll need to agree to disagree with you, again.

The first example, I'm talking about starting a season and playing at least 10 games or so. There will be injuries to deal with, XP up or down, and different variances within a season vs some random play now games.

Once I lowered IG to 5, the sacks were less prevalent on my end.

A comment from my sliders in Madden 15:

This was my first game playing with the IG slider set to 5 and boy did it make the CPU get rid of throws and some inaccurate I might add.

At the end of the day, each of us has different experiences with the game.

I was more concerned with RoboQB back then vs the sack issue.
Its just crazy how different the game plays for different people. Yes its true about injures and also confidence makes a difference to but what I mean is if I play like the first game of a season with the same sliders compared to playing the same game with same settings but in franchise mode I don't see a difference yet there are people that will tell you it is 100% different.

Funny thing is in the past I never really had a issue with RoboQB but this year I am ever game CPU is like 80% but even then I think it is more the defense being broken then any thing has guys are just getting open to much. So its not even a CPU QB not missing passes that is a problem just how open WR are getting. I did have a little to high completion % in madden 15 but it was only because CPU would take to many sacks and some of those sacks where on plays where CPU should have just passed the ball out of bounds and had they done that then CPU % would be a little bit lower has that would increase both attempts and incompletions by a few each game.
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Old 11-05-2017, 02:06 PM   #78
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.

There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.
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Old 11-05-2017, 02:24 PM   #79
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by roadman
I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.

There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.
Exactly! I think testing in franchise mode makes sense if playing in franchise mode. If you want to play 'Play Now' games, test in 'Play Now'. If you want to play your games in 'Practice Mode', test in 'Practice mode'.

A good scientific approach means eliminating variables. That is all this really is....
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Old 11-05-2017, 04:22 PM   #80
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Re: New Madden NFL 18 Title Update Available Now -Patch Notes

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Originally Posted by roadman
I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.

There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.
Yeah its just there are so many thoughts and theory's about what something does or doesn't do in madden that its nuts. I think a lot of it is just that madden is using such a old code to run its game that a lot of things can get messed up with odd things.
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