Lol. I don’t think u like ‘challenges’ in your games.
That’s what was great about the cone. It added an extra level of control for those that chose to use it. Correct me if I’m wrong, but wasn’t this a choice? Meaning, u could completely turn off or not use?
And, while your descriptions of its use are ‘accurate,’ people who appreciated this feature saw and used it differently. U mention the user having to see the wr twice. This is sort of true, but if u played the vision cone ‘properly,’ it was the qb’s eyes. So, when u took the snap, the first thing u would do is flick the cone (gotta use the stick, man, the buttons were cheesy and too easy) either off your primary wr if u wanted to look the D off him or on the primary if it was a slant or something quick. I loved this extra level of control.
And, yes, I’m sure it was hard for newbies. But, again, they didn’t have to play with it all. But, for those that wanted the extra challenge/precision/sim style, this was perfect. I’m a falcons guy, and I was stuck with mike Vick’s TINY cone!!!! Lol. And, I LOVED it! Once I got the hang of it, I got more satisfaction out of a deep pass looking off first and then switching to a fly route on the other side of the field, getting the cone on my wr and completing the TD. Knowing that I made that happen with my eyes and play calling.
And, not getting the cone around in time and getting an incomplete pass was also worth that realism as well (something we still struggle to see today - inaccurate passes). And, it actually gave more of a feel of getting sacked while looking downfield. Because, u were concentrating more on the cone and finding the wr in the cone, u did take more sacks. That’s a GOOD thing! Lol. In every other madden, u could arguably simply look at the lineplay and throw the ball to any wr at an appropriate window and complete it. The cone forced u to do what a qb does and really look at your wr. So, for that, I give it props for actually adding realism.
I get all the neg args against it, and normally I’m not one for extra ‘graphics’ in the field (I HATE the tackle battle button prompt as an example), but because this cone actually had functionality, I didn’t mind it at all. I didn’t cry when it left, lol, but I really enjoyed it while it was there. And, I did see the functionality of looking off DBs and the difference between hitting a wr in and out of cone. This was one of the more interesting features that I think the madden team actually right off their first iteration.
But, it is what it is. People don’t like challenge in games, in general. And, that seems worse now than before, actually. We live in an age of big money, microtransactions, and everyone wants to win the game without knowing how to play. ☹️ I’m a destiny guy and have been disappointed with D2 for just that reason. They took away the challenge, they made the game easier for casuals and made it a complete bore for hardcore gamers who love the raid challenges and overall pace of the game. That spirit (or lack thereof) kills me as lifelong hardcore gamer who enjoys challenging games.
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