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What's Hot and What's Not in the Madden 20 Beta

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Old 06-19-2019, 10:48 AM   #49
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by khaliib
After trading the RB, I thought I should’ve waited to see what negative outcome/impact would be if any.

The other thing I didn’t note was that the RB was not a scheme fit, but I drafted him because of his high Combine stats.
- if not being a Scheme Fit can/will produce tangible team issues, this will be a huge addition
This is something that , as an online commish in particular, im very interested to find out as soon as possible if players like this would refuse to even resign with you no matter what you offer.

Because too often in online leagues, guys draft more based on combine stats than anything.Even with how schemes were added last year. If you draft guys who dont fit and some ( not all) get upset even if they are made starters because the scheme does not fit. Then refuse to resign, this could really force people to draft more based on schemes than combine grades, and thus making our drafts much more interesting overall.

Because currently if your not picking from round 1-2 your pretty much getting a back up ( unless your league limits drafting outside of projected rounds) . Mainly because of the combine grades and people drafting more off those with the combo of the 3 attributes shown. This could potentially change a lot about our drafts and i really hope so. This is something thats been needed to be done for so so long now.
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Old 06-19-2019, 11:13 AM   #50
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by HypeRNT
This xfactor thing is disgusting, whole mechanic was unneeded and its implemented even worse.* Even by this article if 1 xfactor player was bad enough to deal with, imagine using an entire team filled with them in MUT(the most popular game mode in madden).*

What kind of overwatch gameplay are we going to see this year when entire field is lit up with super sayan characters flying around and doing stupid things just because they are "in x factor" mode......

The game looks to be in a lot worse state this year then it has ever been, and it seems like there are big changes on the way to this franchise that seems like it will be in the slump after this years release.
I'm going to guess you didn't play the beta, I could be wrong though. I had a lot of doubts when it came to the x-factors before I played the beta because EA sports and balance usually go together like oil and water. I was pleasantly surprised that it was pretty difficult for most x factors to get them in the zone and usually fairly easy to get them out. Of all the games I played during the beta I was only able to get maybe 4 players in the zone.

WRs and CBs seem easier to get in the zone that pass rushers and QBs but they are also easier to get back out of the Zone. To get most pass rushers in the Zone you had to record 3 sacks with them to even get there. If you're playing against an opponent that knows how to scheme around your superstars it's very easy to keep defensive players out of the zone.

I have been a huge EA critic and 19 was one of my least favorite Maddens in a long time, but I will say I thought the X-factors were done well. Yes the big Xs look silly and I hope theres a way to turn them off or at least make them smaller. But there wasn't just a bunch of players going "super sayan" all over the field. The new x-factors actually forced you to plan around a teams superstars and know where they are at on the field at all times which is a part of the game of football. I'm not an avid MUT player though, I'm wondering how they are going to bring balance to that mode.

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Old 06-19-2019, 11:26 AM   #51
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by ForUntoOblivionSoar∞
And if only they don’t “fix” it with patches. I may turn off automatic updates if it can be done.
I went back to the “disk” purchase for this same reason.

I know digital gets it in your hands earlier, but I use EA Access on 3 accounts to get me by.

Last edited by khaliib; 06-19-2019 at 11:30 AM.
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Old 06-19-2019, 11:41 AM   #52
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by capa
Historically, adjusting the QB Accuracy slider has helped a bit, but the true "fix" is adjusting the Short, Medium, and Long pass accuracy ratings for each QB. People don't like to do that, bit it does yield more realistic completion % and also better looking mis-throws on the field. Player rating adjustments have always been a better way to get realism in gameplay vs sliders...but an unpopular one.

C
This is another reason that anyone who can go PC should. We were able to get the passing game fixed without messing with ratings. I've got my passing setup in my mod to where I feel like it is pretty close to 2k8's accuracy and I love it along with the slower velocities I use. There was no learning curve to the new pass trajectories in the beta because they were almost the same as what mine are in my mod and that was one of the first things I ever change. Until you see what all we can change on PC it's hard to really appreciate the PC release.
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Old 06-19-2019, 11:57 AM   #53
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by khaliib
I went back to the “disk” purchase for this same reason.

I know digital gets it in your hands earlier, but I use EA Access on 3 accounts to get me by.
While I don't enjoy every patch that EA puts out, for me the things that can be done on PC will make me never go back to console unless forced to.
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Old 06-19-2019, 09:15 PM   #54
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by Shosum13
I'm going to guess you didn't play the beta, I could be wrong though. I had a lot of doubts when it came to the x-factors before I played the beta because EA sports and balance usually go together like oil and water. I was pleasantly surprised that it was pretty difficult for most x factors to get them in the zone and usually fairly easy to get them out. Of all the games I played during the beta I was only able to get maybe 4 players in the zone.

WRs and CBs seem easier to get in the zone that pass rushers and QBs but they are also easier to get back out of the Zone. To get most pass rushers in the Zone you had to record 3 sacks with them to even get there. If you're playing against an opponent that knows how to scheme around your superstars it's very easy to keep defensive players out of the zone.

I have been a huge EA critic and 19 was one of my least favorite Maddens in a long time, but I will say I thought the X-factors were done well. Yes the big Xs look silly and I hope theres a way to turn them off or at least make them smaller. But there wasn't just a bunch of players going "super sayan" all over the field. The new x-factors actually forced you to plan around a teams superstars and know where they are at on the field at all times which is a part of the game of football. I'm not an avid MUT player though, I'm wondering how they are going to bring balance to that mode.

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I have played the beta, regardless even if anyone hasnt, there is tons of footage of live games so the gameplay point is irrelevant.

The point that was made even in this article, is that a player like Khalil Mack(im a bears fan) isnt simply not a good player because he does not have a glowing X next to his feet... Superstar players are in the zone all the time...So this whole concept makes no sense.... Does Khalil Mack need to get 2 sacks before he can become a great player? No... Does Rodgers need to throw down the field 3 times before he is considered good player? No.... This entire concept is a joke besides the fact that its pre-made for MUT which is their money maker and they are trying to weasel their way around that fact because the gambling loot topic is pretty hot right now.

This game has pros and cons like always, but there are videos breaking down the Dline for example that is still just as confused as always, where a guy got thru the O line and then stops and waits for the RB to go block instead of just straight rushing the QB.

Im hearing silly things like "game feels faster" and "you can make inbound catches better" like really? Thats the selling points here? That they made the game faster? Did we need a new game for that? This game looks like its a beta for either next year or the year after that and it feels like huge changes are coming and they are just trying to use this game as a small piggy bank before the real games start coming out on the new consoles.
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Old 06-19-2019, 09:17 PM   #55
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Re: What's Hot and What's Not in the Madden 20 Beta

Quote:
Originally Posted by HypeRNT
I have played the beta, regardless even if anyone hasnt, there is tons of footage of live games so the gameplay point is irrelevant.



The point that was made even in this article, is that a player like Khalil Mack(im a bears fan) isnt simply not a good player because he does not have a glowing X next to his feet... Superstar players are in the zone all the time...So this whole concept makes no sense.... Does Khalil Mack need to get 2 sacks before he can become a great player? No... Does Rodgers need to throw down the field 3 times before he is considered good player? No.... This entire concept is a joke besides the fact that its pre-made for MUT which is their money maker and they are trying to weasel their way around that fact because the gambling loot topic is pretty hot right now.



This game has pros and cons like always, but there are videos breaking down the Dline for example that is still just as confused as always, where a guy got thru the O line and then stops and waits for the RB to go block instead of just straight rushing the QB.



Im hearing silly things like "game feels faster" and "you can make inbound catches better" like really? Thats the selling points here? That they made the game faster? Did we need a new game for that? This game looks like its a beta for either next year or the year after that and it feels like huge changes are coming and they are just trying to use this game as a small piggy bank before the real games start coming out on the new consoles.


Players in real life are most certainly not always in a zone. Otherwise we wouldn't have the phrase "in a zone" in sports, lol


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Old 06-19-2019, 09:44 PM   #56
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Re: What's Hot and What's Not in the Madden 20 Beta

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Originally Posted by ODogg
Players in real life are most certainly not always in a zone. Otherwise we wouldn't have the phrase "in a zone" in sports, lol


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Nail on the head, sir. Can I like this 5 more times?
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