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Originally Posted by Godgers12 |
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Agree.
but that is a completely different story. I think it even worst since that's a turnover, while sacks are a pain and hurt it won't change the outcome of the game as drastic as a turn over.
The problem is that EA keep saying their data shows less than 1fumble per game. Anyway this might need to go on a different thread.
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Originally Posted by GrayDawg |
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Not only that it might help if we saw better play calling. Had Seahawks on their 1 yard line and called a blitz to get the safety. Seahawk run a play action pass. Couldn't have been easier.
Sent from my SM-G960U using Operation Sports mobile app
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I believe this is kinda a legacy issue, Many of the sacks i have happens when QB is inside the 10yds/Goal line and on vertical/curls. When they don't see anyone opened or rush they just freeze. I believe that playcalling logic will help a lot, but the root is still the QB Behavior, until they fix that, if they stand still or drop back, this will still happens.
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Originally Posted by roadman |
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I don't know if there is a title for this issue, but here is a exchange between Clint and a Twitter account:
There are a couple major bugs (unsackable QB & kicking meter disappears)that I know many leagues are waiting to start for the patch to be released. Trying to see how long we need should to start leagues
I can’t comment on when our title updates drop. But I can say the QB thing you mentioned was addressed during an update during the access period.
I'm not sure if Unsackable QB is what you are showing/talking about.
Also, there are people on Twitter begging not to change the pass rush:
https://twitter.com/SmittyD1981/stat...08604228038658
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I'm not asking for them to change the pass rush, i just want them to get less sacks, there are other ways to get the user to get less sacks without having to change the pass rush speed. Sacks numbers are not a correlation to pass rush, you may pass rush and disrupt the QB without having to sack him. Same the other way you can have 5 sacks but the 55 downs never get to the qb at all.
Note:I'm not sure why people are so happy with pass rush, i still don't like it, the Pocket is none exist and the QB very rarely step in the pocket. The LG/RG lose way to often compared to RT/LT. IRL most rushes come from the outside, in Madden is the other way. At the same time, the game award the player to keep dropping back instead of stepping in the pocket. That being said the pass rush speed is much better than last years, but that's all i can think of an improvement. QB are still way to immobile in the pocket.-
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Originally Posted by chitown1-23 |
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It's not about quarter length, its about Plays. If you combined 120play is ok. Sim stats are around 120-130 same as real nfl game 120-130. You can play 8 min without acc clock and get that number same as you can play 15 with 15acc clock and still get the same amount of plays. And all combination in between.
About sacks, it's not about leaders sacks, it about the whole defense. Go to team stats sort by Sacks and most probably your team will be top 5 or so no matter who they are.