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Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Playbooks & More - Patch Notes

This is a discussion on Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Playbooks & More - Patch Notes within the Madden NFL Football forums.

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Old 11-12-2020, 02:14 PM   #41
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Quote:
Originally Posted by tg88forHOF
Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?

I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?

Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.
There are certainly some abilities that are "better" than others. I think the concern is seeing players basically all gravitating to the same handful of abilities...which basically puts the game back into M20 territory with a small number of abilities being used...which hurts diversity and a little bit of that "luck of the draw". With no easy manner of monitoring it...it's going to be problematic for those in online leagues.
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Old 11-12-2020, 02:21 PM   #42
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Play Cool-Down and Repeat Play Limits was that included with this update?
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Old 11-12-2020, 02:22 PM   #43
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Quote:
Originally Posted by tg88forHOF
Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?

I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?

Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.
There's Abilities that are "the best" that everyone will now be able to put on their players. Escape artist for QB, human joystick for hb, lurker for LB, etc. This really sucks.

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Old 11-12-2020, 02:22 PM   #44
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Quote:
Originally Posted by JoshC1977
There are certainly some abilities that are "better" than others. I think the concern is seeing players basically all gravitating to the same handful of abilities...which basically puts the game back into M20 territory with a small number of abilities being used...which hurts diversity and a little bit of that "luck of the draw". With no easy manner of monitoring it...it's going to be problematic for those in online leagues.
Fair enough, thanks.

I figured it was some variation of "everybody will take the same ones", but I wasn't carrying that through into long-term league health.
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Old 11-12-2020, 02:27 PM   #45
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Quote:
Originally Posted by XtremeDunkz
There's Abilities that are "the best" that everyone will now be able to put on their players. Escape artist for QB, human joystick for hb, lurker for LB, etc. This really sucks.

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Devil's advocate: isn't the issue really that the abilities are unbalanced, and not that everybody can have them now?

In yesterday's world, those abilities were still better....it's just that some people randomly got them, and others didn't. How competitive you were was a matter of a one-time dice roll that you really couldn't manage; there's no "get gud" for dice.

In today's world, that playing field has been tilted more toward user management and away from random luck.

Again, this is your world, not mine....Josh's point regarding long-term league diversity is well taken. Just kind of kicking the idea around for myself.
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Old 11-12-2020, 02:28 PM   #46
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Well that is great news the updates apply to offline CFM save files.

Well done.
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Old 11-12-2020, 02:36 PM   #47
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Thank You EA! If it works, *that makes that annoying text going away it makes me want to play again. *

Presentation Updates
  • Added functionality for users to toggle the Passing and Kicking Feedback Text on/off via the ‘Visual Feedback’ setting in the settings menu[/*]
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Old 11-12-2020, 02:54 PM   #48
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

Quote:
Originally Posted by tg88forHOF
Devil's advocate: isn't the issue really that the abilities are unbalanced, and not that everybody can have them now?



In yesterday's world, those abilities were still better....it's just that some people randomly got them, and others didn't. How competitive you were was a matter of a one-time dice roll that you really couldn't manage; there's no "get gud" for dice.



In today's world, that playing field has been tilted more toward user management and away from random luck.



Again, this is your world, not mine....Josh's point regarding long-term league diversity is well taken. Just kind of kicking the idea around for myself.
Not really because it makes those players special. Not every great WR in the NFL is randy moss, not every great hb is Barry sanders. But in Madden now if everyone picks the best abilities there's no "special" players.

When it was random at least the few players that got the best abilities were special. I don't care about balance that way.

Calvin Johnson and Adrian Peterson weren't "balanced" in the NFL.

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