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Madden 22 Wishlist..

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Old 03-16-2021, 05:21 AM   #1
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Madden 22 Wishlist..

I dnt knw if one has been made but im putting one up...But we alll knw the few things that are going into M22. So im adding to that of what i think they kan add wit what we got. I mean Keeping track of Superbowls won was needed. But to go in wit that would be to fix players award history. It should read Superbowls(2) 2015,2009 and the same for probowls appearances along with the year..Superbowl M.V.P should be in the players award history when and if its won..along the year..I mean put a Small superbowl trophies by the players card so we kan see with that of whom one a superbowl in there careers..EA please fix how tou guys track history. I mean we should be able to go back and see what each team has done over the course of our franchise..Going back in team history..Its so much that can be done here. Bringing the players to life is a must. As of now Madden only caters to players on the game. You guys already have every player name in the data base. So Go in and have some scouting wright ups on every player in the draft. In real life every player was something to his team. He put in the wrk to even get a look see into the draft or the NFL..What im saying is make it to were when we are scouting let us knw what that player has done in college or if he was a AA or 3 time AA or All- Conf player. Every player has a story to tell. Meaning no player gets to the NFL without the States to get the attention..So let us see each players stats and have all of the awards thats in college named to all players so when we draft we hear them say whom the play is and were he was drafted and how he is a former AA or 2x All-Conf..He kan be all of that and still b a bust..So here to M22 bring it and hopefully this game will b next gen gaming
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Old 03-16-2021, 09:02 PM   #2
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Re: Madden 22 Wishlist..

Contain

Contain

Contain!!!!!

I can’t stress this enough

Also real player movement as it seems everyone has a lot of speed they don’t normally have in real life (Tom Brady)!

Force players to utilize the pocket and as it breaks down and then scramble?

As it is now you can take off running towards the sideline and defense just breaks apart and routes just magically open up!
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Old 03-17-2021, 12:26 AM   #3
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Re: Madden 22 Wishlist..

Hopefully, things are massively improved for franchise players:

- Greatly improved player creator suite in franchise and custom draft classes. Add the player creator face suite from The Yard into franchise so the community can build authentic draft classes like NBA2k. Add more face options in addition to the bad generic ones they've used for nearly a decade. Add a name database so you can edit a player's name and have options that you select from that the commentator will say (if you edit names now, the commentator will not say their name). Tattoo editor would be nice also. All things NBA2k has... Add additional equipment options like undershirts that hang below the jersey like in real-life, updated arm sleeves from The Yard, new visors, shoes, upper armbands.
- Improve player scouting (what Deuce Douglas proposed). Add mock drafts, player comparisons, college stats, pros/cons, detailed combine analysis. Update how you scout.
- Add a team creator suite so the community can build their own teams to share. As well, let us realign the divisions. Please Madden don't just give us 3 or 4 new teams to select from. This is not what most want. We want to be able to design or download our own teams. The selected options are lame and cheesy.
- Add a calendar view instead of seeing the coach on the menu. Let use see dates for minicamps, games, practice, re-signings, free agents, draft...
- Improved presentation in-game and unique playoff presentions.
- Better stat simulator. Fix QB rushing...

Last edited by dvdsaba; 03-17-2021 at 12:36 AM.
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Old 03-18-2021, 09:09 PM   #4
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Re: Madden 22 Wishlist..

- Fix cpu players run after catch so they don't juke right into a tackle
- Fix cpu runners so they avoid defenders, try to break outside, stop juking inside into a defender where a big rush just straight ahead was open
- Add traits to QBs so some take more deep shots than others
- Remove 4 verts from CPU for every 2nd and 3rd and long
- Nerf DT inside pressure for average DT, form a natural pocket
- Every QB should at least try and move
- Fix scrambling QBs so they don't take off and run right into my defender on the line
- Fix scrambling QBs so they don't ignore 20yds of green grass to slowly jog horizontally into my CB who's just standing there waiting
- Punts. Whether on all madden or all pro and 100 punt accuracy, nearly half the punts from the 45-45 are spanked for 29 yards
- Fix cpu returners so they try to avoid contact and get yards
- When the cpu has a 90+ ovr receiver, make them try to force more balls to them instead of feeding the slot corner and TE
- Fix cpu so they don't abandon the run game after 5 carries
- Fix cpu so they feed the ball to their stud pass catching RB
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Old 03-18-2021, 09:16 PM   #5
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Re: Madden 22 Wishlist..

Better franchise mode.
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Old 03-18-2021, 11:13 PM   #6
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Re: Madden 22 Wishlist..

Draft class overhaul... There's certain archetypes you never see drafted high or are high coming out of college... Receiving backs are really rare usually are underdrafted and usually all of them have pretty bad hands coming out of college.

AI AI AI... QB AI and runner AI needs a big overhaul. Don't really run to daylight and will instead cut back into traffic...QB is pretty awful. Throwaways and bad sacks gotta get cut down significantly. Field awareness by runners. Too often they will run out of bounds for no reason on 3rd down with a shot to get a first or try to challenge a defender to get it.

Team management by CPU teams in franchise... They made strides with qbs but need to do a better job of filling depth charts. Need to prioritize playing younger players more and not sign vets to start over up and coming rookies and younger guys.

Progression and regression needs an overhaul. Careers are far too linear in Madden. They all improve and regress at relatively the same way since age determines their career arc. Would love to see regression scenarios that pop up that would be the opposite of dev trait increases. Player must meet certain goals to keep his dev trait or may even regress mid season. CPU NEEDS TO HAVE ACCESS TO SCENARIOS SO USER TEAMS DONT HAVE AN ADVANTAGE.

Players need personality. The NFL is full of them but Madden doesn't represent that well at all. I loved the email feature from older Maddens where players would message you and say they were excited about winning an award or were upset that they got benched. Players need off field abilities like the player roles from the older Madden games.

RB slider. Simple. A slider that determines how you split and the CPU split carries. Some teams have a true RB1 but many use a committee approach.

In season stamina. Stamina should carry over throughout the year. Players start at 100% at the start of the year. Injuries and snaps played should decrease that throughout the year. Also to add to that lingering injuries. Deciding to keep playing a player but at the cost of slower healing times and chance to aggravate an injury should be a trade off where keeping him off the field allows him to come back quicker. And not just a big decision scenario where 2 weeks out you make a decision. Some injuries last an entire year and hamper a player who is still playing.

I feel like coaches have all power so to speak of developing players. Some players should get an offseason boost where they come to training camp even better than when the season ended. Also training camp needs to be incorporated some how. The old system we had in the ps2 era was too easy. Maybe update the minigames and make the amount of points you earn less. All rookies should have hidden dev traits not just star and above. Maybe hide ratings until after the preseason is over like it used to be as well. Just have letter grades.

Post draft free agency where you can sign UDFA. Will also give you a reason to carry a 75 man roster into preseason like most teams do especially if ratings are hidden.

I would like to see the coaching xp be a more active thing you use. You could spend xp to try and sign players, talk a player out of retirement, make trades. The more xp you use would increase the odds. The flip side is if you use it all on one player you don't have any left to use if you might need it elsewhere.

League news. It's slowly been relegated to more and more in the background hidden in menus and a lot of news stories get cut off so you can't actually see what all of it says. This is really irritating especially for draft stories. Increasing the character limit would probably fix this.

Contracts need an overhaul. We all know this. Moving on.

The legacy leaderboard needs a refresh. You don't ever see OLineman making it in unless they were players that already had a high enough legacy score to get in. The players that do get in should have their career stats available to see.

Fix the rookie faces that don't match their actual in game head. You might see a guy with a thinner face with dreads in game but his roster picture will have him look a guard with short hair and a fat face.

Fix the defense. Zones are really bad. Pursuit angles are bad. Defenders will often look to engage with lineman rather than try and make a tackle. The defenders are way to slow to react to a QB once he crosses the LOS.

Fix the offense. You'll often see a WR standing still when a runner breaks a long run instead of trying to block someone. Lead blockers don't lead block. Goal line stands are a joke. It's just a chaotic mess of animations instead of what you see in a actual football game and what we had in Madden 11.

Madden 22 needs to be cleaned up in a bad way. And franchise needs to more. But what's there needs a lot more polish as well.



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Last edited by oneamongthefence; 03-18-2021 at 11:15 PM.
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Old 03-18-2021, 11:56 PM   #7
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Re: Madden 22 Wishlist..

Quote:
Originally Posted by oneamongthefence
Draft class overhaul... There's certain archetypes you never see drafted high or are high coming out of college... Receiving backs are really rare usually are underdrafted and usually all of them have pretty bad hands coming out of college.

AI AI AI... QB AI and runner AI needs a big overhaul. Don't really run to daylight and will instead cut back into traffic...QB is pretty awful. Throwaways and bad sacks gotta get cut down significantly. Field awareness by runners. Too often they will run out of bounds for no reason on 3rd down with a shot to get a first or try to challenge a defender to get it.

Team management by CPU teams in franchise... They made strides with qbs but need to do a better job of filling depth charts. Need to prioritize playing younger players more and not sign vets to start over up and coming rookies and younger guys.

Progression and regression needs an overhaul. Careers are far too linear in Madden. They all improve and regress at relatively the same way since age determines their career arc. Would love to see regression scenarios that pop up that would be the opposite of dev trait increases. Player must meet certain goals to keep his dev trait or may even regress mid season. CPU NEEDS TO HAVE ACCESS TO SCENARIOS SO USER TEAMS DONT HAVE AN ADVANTAGE.

Players need personality. The NFL is full of them but Madden doesn't represent that well at all. I loved the email feature from older Maddens where players would message you and say they were excited about winning an award or were upset that they got benched. Players need off field abilities like the player roles from the older Madden games.

RB slider. Simple. A slider that determines how you split and the CPU split carries. Some teams have a true RB1 but many use a committee approach.

In season stamina. Stamina should carry over throughout the year. Players start at 100% at the start of the year. Injuries and snaps played should decrease that throughout the year. Also to add to that lingering injuries. Deciding to keep playing a player but at the cost of slower healing times and chance to aggravate an injury should be a trade off where keeping him off the field allows him to come back quicker. And not just a big decision scenario where 2 weeks out you make a decision. Some injuries last an entire year and hamper a player who is still playing.

I feel like coaches have all power so to speak of developing players. Some players should get an offseason boost where they come to training camp even better than when the season ended. Also training camp needs to be incorporated some how. The old system we had in the ps2 era was too easy. Maybe update the minigames and make the amount of points you earn less. All rookies should have hidden dev traits not just star and above. Maybe hide ratings until after the preseason is over like it used to be as well. Just have letter grades.

Post draft free agency where you can sign UDFA. Will also give you a reason to carry a 75 man roster into preseason like most teams do especially if ratings are hidden.

I would like to see the coaching xp be a more active thing you use. You could spend xp to try and sign players, talk a player out of retirement, make trades. The more xp you use would increase the odds. The flip side is if you use it all on one player you don't have any left to use if you might need it elsewhere.

League news. It's slowly been relegated to more and more in the background hidden in menus and a lot of news stories get cut off so you can't actually see what all of it says. This is really irritating especially for draft stories. Increasing the character limit would probably fix this.

Contracts need an overhaul. We all know this. Moving on.

The legacy leaderboard needs a refresh. You don't ever see OLineman making it in unless they were players that already had a high enough legacy score to get in. The players that do get in should have their career stats available to see.

Fix the rookie faces that don't match their actual in game head. You might see a guy with a thinner face with dreads in game but his roster picture will have him look a guard with short hair and a fat face.

Fix the defense. Zones are really bad. Pursuit angles are bad. Defenders will often look to engage with lineman rather than try and make a tackle. The defenders are way to slow to react to a QB once he crosses the LOS.

Fix the offense. You'll often see a WR standing still when a runner breaks a long run instead of trying to block someone. Lead blockers don't lead block. Goal line stands are a joke. It's just a chaotic mess of animations instead of what you see in a actual football game and what we had in Madden 11.

Madden 22 needs to be cleaned up in a bad way. And franchise needs to more. But what's there needs a lot more polish as well.



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Wow, this is a most excellent wish list. Great post and I agree with it all!
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Old 03-19-2021, 06:26 PM   #8
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Re: Madden 22 Wishlist..

Make a position dedicated to long snappers. Overhaul the entire special teams facets of the game. Everything from kicking field goals a, punts, returns and onside plus squib kicks are terrible. Cpu punt returns are so bad it’s not even funny. I don’t remember the last time I’ve given up a big return.
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