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Madden 22 Updated Scouting tips

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Old 10-17-2021, 06:38 PM   #9
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Re: Madden 22 Updated Scouting tips

Really not any different from IRL. Always debates of BPA vs. Need in draft rooms. Often depends on the draft round because what makes no sense at 1 makes sense at 4. Also why certain years there is a lot of trading down
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Old 10-17-2021, 09:15 PM   #10
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Re: Madden 22 Updated Scouting tips

Question:

Obviously in the later rounds you won't find that elite skill, so is it safe to day as high as you can get?

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Old 10-17-2021, 11:53 PM   #11
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Re: Madden 22 Updated Scouting tips

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Originally Posted by sbattisti
Just curious, do you use speed/accel for DTs too?


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Yes.

Athleticism for two or more categories at ELITE at DLine positions will always help.

Strength matters most, but a GREAT strength, and elite speed and acceleration definitely deserve a look at their actual ratings.
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Old 10-17-2021, 11:54 PM   #12
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Re: Madden 22 Updated Scouting tips

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Originally Posted by ForUntoOblivionSoar∞
I just can’t get myself to always take BPA. My teams are usually mostly where I want them, though. But even if I’m wrong, it’s really hard to resist drafting for need.
You'll know the entire draft class after the combine. You can easily sign free agents at positions of need for super cheap long term or short term contracts.
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Old 10-17-2021, 11:57 PM   #13
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Re: Madden 22 Updated Scouting tips

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Originally Posted by Instant C1a55ic
Question:

Obviously in the later rounds you won't find that elite skill, so is it safe to day as high as you can get?

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I think every draft class I've played so far, there have been very serviceable backups on day 3 of the draft (rounds 5-7).

There are maybe 2-3 studs you can get in rounds 2/early 3rd, but definitely the best players are in round 1.


I'm surprised how many hidden players I've drafted already. That's why when you focus on athleticism skills, your chances of getting a good player are much higher. Most of these players are in mid-late rounds 1/early 2nd though.
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Old 10-18-2021, 12:00 AM   #14
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Re: Madden 22 Updated Scouting tips

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Originally Posted by jfsolo
Yep, that's how I am even if it makes me a "bad" GM. If I can get an average player at a position of need then I will take him especially because I am philosophically against spending big in free agency.

You don't need to spend big at all in FA to get serviceable starters. So many veterans never get offers till FA week 2-3 and if you slightly overspend on a 1 year deal, you can punt the player at a position of need till the next season with extra draft picks.
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Old 10-18-2021, 08:48 AM   #15
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Re: Madden 22 Updated Scouting tips

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Originally Posted by BoomFranchise
You'll know the entire draft class after the combine. You can easily sign free agents at positions of need for super cheap long term or short term contracts.
I’ll def go BPA after the early rounds. But for my first pick, I’ll organize it into two or three positions I need and take BPA based on that.

The only thing that changes my mind is if I’m picking early and instead of QBs at the top of the draft there’s a defensive linemen, LT or corner. Premium positions and also ranked ahead of the QBs. Then I’ll take that guy if I can get him.
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Old 10-18-2021, 05:15 PM   #16
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Re: Madden 22 Updated Scouting tips

The challenge I have is that I play weirdly. My friend and I take teams and trade every single player, so that over a course of two seasons, you become a team with entirely “created” players. Then you try to build that team into a contender.

But that means in seasons 1-3 you have needs at every single position. Certainly, that makes it much more likely you just go BPA, but you also end up drafting way more players than usual, so it’s tough that you can’t fully scout more players.


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