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Breaking Down Sliders... How They Really Work

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Old 08-19-2009, 05:12 PM   #57
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Re: Breaking Down Sliders... How They Really Work

Quote:
Originally Posted by stewaat
Wow, awesome thread. Why can't we get new guys like this all the time?

Man I hate all the other new people!
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Old 08-19-2009, 05:17 PM   #58
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Re: Breaking Down Sliders... How They Really Work

Quote:
Originally Posted by stewaat
Wow, awesome thread. Why can't we get new guys like this all the time?

Man I hate all the other new people!
I resent that statement! j/k i totally understand
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Old 08-19-2009, 05:25 PM   #59
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Re: Breaking Down Sliders... How They Really Work

Great thread. I want to reread the whole thing again.

Props to the OP!
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Old 08-19-2009, 05:53 PM   #60
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Re: Breaking Down Sliders... How They Really Work

i have to agree with shadox...i gave the sliders you posted a go and here were my stats and some notes:

12 Min Q's, 15 sec runoff

DAL (Me) vs. SEA

Romo 14-21 191yds 2TD, INT
Hasselbeck 14-32 152 yds, 1TD, 4INT

Barber 25 carries for 123 yards 1TD
Julius Jones 20 carries for 125 yards, 1TD

Tatupa 7 tackles, 4 TFL
Ware MVP with a pick 6

Total Offense
DAL 311 yards, SEA 304 yards

TOP:
DAL 32:35, SEA 15:25

I thought this game played out great...definitely one of the better ones i've had so far...everything felt great in all honesty...nothing seemed cheap, all the INT were legit...i even went back into replay and checked out the DL/OL interaction and gotta say it looked great. With the accuracy knocked down you could tell the difference between Hasselbeck and Wallace (Hasselbeck was knocked out for a few plays). The running game was great (I use the OL shifts which help out in the run game). Great work Bill and i can't wait for a finalized version.
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Old 08-19-2009, 06:17 PM   #61
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Re: Breaking Down Sliders... How They Really Work

And here we go...with a very suprising result...

I played quite normal but a bit more conservative then I usually do.

Roster from 19/08/09 without any modifications.

12 Mins/25 sec. run-pff
Very Slow
65 Threshold
60 Fatigue/60 Injury

bills sliders (for CPU and HUMAN):
QB acc: 12
Pass Blk: 5
WR Catch: 80

Brk Takl:50
Run Blk: 20
Fum: 45

Reaction Time: 15
INT: 5
Pass Rush: 85

Reaction Time: 10
Block shd: 75
Tackling: 0

Auto-Subs:
QB 55/80
RB 83/84
WR 82/83
FB/TE 75/80
OL 60/80
DT 84/85
DE 83/84
LB 65/80
CB 60/80
S 60/80

Special Teams:
FG Power: 55
FG Acc: 47
Punt Power: 55
Punt Acc: 47
Kick Power: 50

Penalties:
Holding 49
Facemask 60
Clipping 65
Rest 100

Steelers vs. Steelers, normal weather
Score: 17 - 13
Total Ofense: 283 - 263 (!!!)
Passing Yrd: 170 - 223
Rushing Yrd: 113 - 40
First Downs: 12 - 13 (!)
PR Yrd: 11 - 2
KR Yrd: 93 - 103
Turnovers: 1 - 1 (!)
T.O.P.: 22:26 - 25:34
Plays: 42 - 50 = Total 92

Scoring at end of:
1.Qtr:3-3
2.Qtr:10 - 3
3.Qtr: 17 - 10
4.Qtr: 17- 13

MVP: Parker

QB: (Away first)
Big Ben 15/29; 51%; 170 Yds; 1 TD, 1 INT, rating: 66,7; Long: 28
Big Ben 23/37; 62%; 227 Yds; 1 TD, 0 INT, rating: 88,4; Long: 22

WR: (Away first)
Ward 7 / 104 ; Avg: 14,8, 0 TD; 0 Drop; Yrd after catch: 24 Sweed 3 / 19 ; Avg: 6,3, 0 TD; 0 Drop; Yrd after catch: 12
Miller 2 / 10 ; Avg: 5,0, 0 TD; 0 Drop; Yrd after catch: 2
Spaeth 2 / 21 ; Avg: 10,5, 0 TD; 0 Drop; Yrd after catch: 4
McDonald 1 / 18 ; Avg: 18,0, 1 TD; 0 Drop; Yrd after catch: 18

Ward 7 / 101 ; Avg: 14,4, 0 TD; 0 Drop; Yrd after catch: 28
Miller 5 / 18 ; Avg: 3,6, 0 TD; 0 Drop; Yrd after catch: 7
Holmes 5 / 63 ; Avg: 12,6, 0 TD; 0 Drop; Yrd after catch: 11
Davis 3 / 29 ; Avg: 9,6, 0 TD; 0 Drop; Yrd after catch: 24
Summers 1 / 3 ; Avg: 3,0, 1 TD; 0 Drop; Yrd after catch: 0
Spaeth 1 / 6 ; Avg: 6,0, 0 TD; 0 Drop; Yrd after catch: 6
Moore 1 / 7 ; Avg: 7,0, 0 TD; 0 Drop; Yrd after catch: 12

RB: (away first)
Parker 19 / 112; Avg 5,8; 1 TD; long after hit: 58; Br. tackl.:4
Davis 1 / 2; Avg 2,0; 0 TD; long after hit: 1; Br. tackl.:0
Mendenhall 1 / -1; Avg -1,0; 0 TD; long after hit: 0; Br. tackl.:0

Parker 11 / 23; Avg 2,0; 0 TD; long after hit: 10; Br. tackl.:2
Davis 1 / 10; Avg 10,0; 0 TD; long after hit: 3; Br. tackl.:1
Mendenhall 1 / 7; Avg 7,0; 0 TD; long after hit: 58; Br. tackl.:1

Defense (away first)
Pancake: 2 - 1
Sacks: 2 - 1
Tackles: 8 - 5 (most for a single player, not total)
Pass Deflections: 10 - 4 (total)
Forced Fumbles: 2 - 0

Notes:
On D, I stick to bills advise and played SS all the time...and tried to stay out of everything. I made about 2 Tackles the whole game...so the rest is all CPU on both sides!

Things worth mentioning:
- I saw the first real "fair catch"...I rushed towards Holmes, who signaled just a second before he caught...was the first time that I saw that this close. Usually, they let the ball just pass.
- I just saw the first CPU QB avoidance. My MLB was about to get the stack...Big Ben made a quick step and pushed him aside with one hand.
- On a PA play, Spaeth was my intended receiver. Due to the PA,he tried to block a CB...who slips by and Spaeth felt. I was nearly sacked because he went down and the CPU was blitzung
- If the D calls an overload blitz (or there are more pass rushers then blockers), the pressure is REALLY high...the QB has about 1 sec (!) to do something.
- On average, the QB has about 4-7 sec. on both sides (manually counted the seconds, so don't flame if they are not correct )
- If the D pressures a good WR with a not-soo-good DB, the WR will use his chance and a big play CAN happen.
- The QB generally tends to throw risky, if you pressure him. And for pressure, it's enough if he sees someone coming (and I mean if he SEEs someone. If the rusher comes from behind, he will just throw a duck [or whatever it's called ^^])
-The Fumble was very reasonable...Holmes was already on orange concerning fatigue..he caught,made 1 step and got a big hit -> fumble.
- The INT also was very reasonable. The QB was pressured (FS was blitzing)...the RB was still a cover back, but the QB nevertheless throws a risky pass..the receiver seemed open, but the LB caught it.
- You can clearly see the difference between unpressured and pressured throws...the ball floats way more if thrown under pressure.
- The CPU really over- and underthrows balls...even rarely on open receivers with no pressure on deep balls.
- With pressure, they might even miss short targets sometimes.
- Some Big play attempts by both sides, but none was succesfull

@Bill,
unfortunatly, I already exited the game, so I can't review the situation....BUT it happened again.
Again it was with Troy, so I think it can be bound with the AWR rating.

To your questions from my memory:
1.) No, the pressure was low/the DB was quiete a bit away from the receiver. Never happend on close contact
2.) No
3.) There were not "superhuman" turns.

Maybe my description just sucked *g*

Let's say Polalamu is on Man against Ward...as of his position, Troy is about 15 yds away.
When the play begins, Ward is rushing towards Troy...about 5 yds before he got to him, he make small steps and initiate the momentumshift/turn to the left.
Now Troy is backpaddling while Ward is on his way...no small step animation...but simultaneous with Ward, he shifts do the left and turns...they nearly (just nearly) do the same animation at the same time...I think it shall be some kind of "anticipation" route...again I think there is just a propper animation missing.

Troys turn looks as natural as Wards, but as they do it at the exact same time, it looks like Troy knows exactly where the Route is going.

I hope I could help a bit.
:]

Having a great time with these setting...I will do some more testing tomorrow...here it's about midnight, so I hope I can catch some hours of sleep before work starts again *g*

Again bill....GREAT job on these sliders!

Last edited by shadox; 08-19-2009 at 06:56 PM. Reason: Miscounted the total plays. Fixed. Inserted Bills sliders
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Old 08-19-2009, 06:49 PM   #62
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Re: Breaking Down Sliders... How They Really Work

Quote:
Originally Posted by shadox
And here we go...with a very suprising result...

I played quite normal but a bit more conservative then I usually do.

Roster from 19/08/09 without any modifications.

12 Mins/25 sec. run-pff
Very Slow
65 Threshold
60 Fatigue/60 Injury

Auto-Subs:
QB 55/80
RB 83/84
WR 82/83
FB/TE 75/80
OL 60/80
DT 84/85
DE 83/84
LB 65/80
CB 60/80
S 60/80

Special Teams:
FG Power: 55
FG Acc: 47
Punt Power: 55
Punt Acc: 47
Kick Power: 50

Penalties:
Holding 49
Facemask 60
Clipping 65
Rest 100
Shadox - What are your skill and cpu skill sliders set at?

*edit* NM, I'm guessing their bills sliders on page 5. Did you make any other adjustments?

Last edited by nxt; 08-19-2009 at 06:52 PM.
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Old 08-19-2009, 06:57 PM   #63
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Re: Breaking Down Sliders... How They Really Work

Nope...everything as I wrote it.
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Old 08-19-2009, 07:10 PM   #64
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Re: Breaking Down Sliders... How They Really Work

Quote:
Originally Posted by shadox
Nope...everything as I wrote it.
The CPU running needs some help with these... assuming the Parker 11/23, Avg 2.0 ypc is by CPU.
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