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OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Old 09-24-2013, 01:54 AM   #9
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by allhailben7
Wouldn't this make the defense overpowered, as there are no real defensive interaction sliders?

There should be no time to pass, no lanes to run through, etc, right?
No, setting these sliders to zero allows each player's ratings determine the outcome of all interactions instead of allowing the slider to dictate play. Example, let's look at 2 Dlineman vs 2 Olineman with Zero sliders set. 1st scenario1: Dline1 has a block shed rating of 10 vs Oline1 with a Pass block rating of 90. Scenario2: Dline2 has a block shed of 90 and Oline2 has a Pass block rating of 10. Let's say u set the slider for pass blocking to 90. Here comes the pass play, in scenario 1, we would see that at block shed 10, Dline1 isn't getting anywhere NEAR the QB against a 90 global pass blocking slider. However, in scenario 2, where we have a mean Dline2 with a high block shed against a weak Oline2, with the global slider set to 90, we would still see Dline2 struggle against Oline2 because the global slider dictates play. What u see with zero sliders is what u should see, in scenario1, Dline1 isn't going anywhere vs Oline1. However, in scenario2, with zero sliders, u will see Dline2 blow up Oline2 and kill the QB. This is what setting these sliders to zero does, it affects 'how much' help the player gets (CPU or player). I don't know if there's a formula, but my best guess as to what madden tried to do is say, 'at slider setting 20,' every player gets a 20% boost at that rating, but ultimately it doesn't seem to play out like that. U set your run blocking to 90, and no Dlineman will get off their blocks. It almost feels that way at 30 or above, it feels as if EVERY Olineman blocks with same strength and duration at certain slider settings. However, when u set these to zero, now every interaction is uniquely based on those individuals' ratings. Now, the ratings actually dictate play which is really what makes the game real, it's what differentiates the players. As to your statement about no d interaction sliders existing, that's not true. It's the tackling slider. That's why that is set to zero as well. That way a wicked MLB has a better percentage at tackling a big back than a tiny CB (as it should be). If u set tackling to 90, now a midget CB runs up and kills Adrian Pererson every play. Try them out for one game and see for yourself. I was confused the first time I saw someone suggest zero sliders, then I gave them a shot on madden 13, and the game played so much more realistic. Once again, only set the sliders to zero I have listed here and u will see fair real play. If u set WR catching to zero, NO ONE will catch. In fact, IMO for real catches, it HAS to be set high at 83. At about 75 or lower, you'll see that even studs like Calvin Johnson drop wide open passes all the time. And, THATS NOT REAL. If u set QB ACC to zero, they will throw the ball in the stands every play. And, I'll tell u with these settings, I've given up 200 yds rushing to Doug Martin, 150 yds to demarco murray, 450 yds passing to a drafted QB. So, believe me, the CPU can play some ball with these settings as well giving a real challenge against good teams.


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Old 09-24-2013, 01:56 AM   #10
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

did you try all the penalty sliders at 100 or 99 to see what happens.
with zero based sliders wouldn't penalty calls be be accurate and based off of on filed action.
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Old 09-24-2013, 02:01 AM   #11
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by allhailben7
1st play vs Ravens: Rice breaks a tackle or two and rushes down field for 51 yards.
Next: Pitta beats my LB for a 15 more.
Next: My FA pickup 90 OVR and 91 MCV Tim Jennings almost picks off a deep in route in the end zone.

I don't think I've ever seen any player ever cover a deep in well. Even with the best, it always gets beat...

Next drive, Jennings gets murdered in man-to-man coverage and Torrey Smith gets 41... This is because I adjusted the D the press the wrong receiver: Jennings has 68 press...

Through almost a half, now, I think you just saved my franchise. Having an actual contest (I'm down 17-7, Webb just picked me off) after putting up 48 points in my last two games with OS sliders gives me hope.

So, I stand corrected. Thanks for the sliders... They play true, unlike any other I've used.
Only tip: If QBs are completing a little too many passes, lower Acc. Even that isn't much of a problem with these.
Right on, man. Im telling u, zero sliders let the players play, and now u have to think more about strategy on offense and defense. And, u can't just go deep all the time. They will pick u off. And, yes, feel free to adjust QB ACC. Strangely, I have found that 31/32 is a threshold point for these sliders (or, for the game in general). Set at 31, u will see too many errant passes IMO, but at 32, sometimes u will see too many completions, so there, I favor the greater challenge, and even at 32, I can still make Rogers throw a bad ball here and there with good coverage or a solid pass rush.


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Old 09-24-2013, 02:13 AM   #12
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by tril
did you try all the penalty sliders at 100 or 99 to see what happens.
with zero based sliders wouldn't penalty calls be be accurate and based off of on filed action.
No, sadly that doesn't seem to be how penalty sliders work. Look at Meatball's penalty slider discussion for an interesting breakdown of what he has seen these sliders do and what exactly they control. Ultimately, they really DO control player interaction and not just the frequency at which penalties get called. For me, for this game, madden 25 right now, I am not convinced that they can understand what a penalty is or when it happens (the CPU programming just can't pick it up, I'd guess or they can't program it effectively), so I have personally given up on that facet of the game and concentrated on trying to see real play on the field. I may try them at 99 or 100 just for pure curiosity sake, but I think that even on a fundamental level, have u ever heard a commentator say, "c'mon ref, just let the players play" when there is a pass interference called? Well, this is kind of similar, in essence, I'm 'allowing' the players to play as hard as they can, and they seem to respond. If u want to see some hellacious downfield blocking, up your impact blocking on your Tackles. I play with atlanta, and I've seen my big uglies PLOWING over little CBs allowing Jackson to reach pay dirt.


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Old 09-24-2013, 02:45 AM   #13
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by tdogg097
Here is the box score from the first game. My player stats should be flip-flopped. I think these are a good start but the pass accuracy is definitely too high. I had 9 incompletions in 49 passes and at least 4 of those were from being hit in the pocket. Also, the WR's caught everything including balls that were thrown into traffic with LB's lighting them up. Tackle might be to low. I had one throw that was a 5 yard under route with 3 guys there for the tackle and they all backed away and let me take it to the house.

http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css">
Washington Redskins at Denver Broncos
Jan 1, 1ST2ND3RD4THSCORE
Washington Redskins ()1079026
Denver Broncos (USER)14771038
Team Stats Comparison
WASDEN
Total Offense312551
Rushing Yards12391
Passing Yards189460
First Downs1531
Punt Return Yards015
Kick Return Yards127117
Total Yards439683
Turnovers11
3rd Down Converstion3-92-8
4th Down Conversion0-10-0
2-Point Conversion0-10-0
Red Zone Touchdowns/Field Goals2-1-16-4-1
Penalties0-00-0
Posession Time26:0833:52
Washington Redskins
PASSINGC/AYDSTDINT
Team40/4946021
RUSHINGATTYDSAVGTD
Team24913.83
RECEIVINGRECYDSAVGTD
Team4046011.52
DEFENSETACKSACKINTTD
Team41210
Denver Broncos
PASSINGC/AYDSTDINT
Team20/2320411
RUSHINGATTYDSAVGTD
Team231235.31
RECEIVINGRECYDSAVGTD
Team2020410.21
DEFENSETACKSACKINTTD
Team61010
So, I'm not 100% on who you were playing with. You went 40/49 with Manning or RG3? I'm assuming with Manning, but even RG3 'might' put up numbers like that. If you're a Broncos fan and watched the first game of the year (with 7 TDs), I have to say that Manning could do that. However, drop it down to 31 and see what that does. I have noticed a significant difference from 31/32, and to your thought about the tackling needing to be upped, I will say this from my 'research' on sliders . . . The reason your WRs are catching everything over the middle even when they are hit by LBs is for one reason, and one reason only . . .Peyton Manning. This is something I have noticed and am kind of disappointed in the programming. You see, because Manning's personal ACC is so high, passes are just 'magically' caught sometimes without any regard to whether the WR is really open or whether he gets Hit Sticked when he catches it. I know this because I play with the Falcons, and while Matt Ryan is an accurate QB and is solid, I think his clutch factor (or lack thereof) factors into plays like that. Because, I can NOT tell u how many times Tony G or Julio Jones DROP a ball in traffic EVEN though they BOTH have high CIT. It's as if the WR catch ratings sometimes have nothing to do with anything, it's all on the QB sometimes. So, for you, and quite possibly for everyone, there might be a 'sweet spot' for QB acc that mimics your QB's real life ability. For me and Matty Ice, it's 32, and as I said, even at 32, my WRs drop every pass that's nearly contested. It really drives me nuts sometimes, but at 31, Ryan really sprays the ball all over the place and can't hit a wide open target. So, definitely tailor that to your specs. As far as the CPU QB ACC is concerned, I really think 32 is the magic number. Once again, at 31, they seem to spray the ball, throw way out of bounds too much, and make more poor decisions. What I believe you will see if you play out a full season with it set to 32 for the QB is that upper echelon QBs may torch u, but lower rated QBs will struggle, especially on 3rd down with a well timed blitz, they will often throw an incomplete pass over the middle of the field. Tackling for me stays at zero so that the players' ratings dictate what happens. I'd like to see that play you're talking about where 3 players stood and watched the TD. I mean, it IS a video game, so you're going to get that some time. What I do like is, you will see a Dback with quality coverage on a WR but with his back to the QB, the throw will be made, and even though the Dback is in position, the catch will be made over him. Perhaps, his awareness rating came into play. Either way, it is realistic, u do see that on Sunday. Keep playing away, let me know how it goes one way or another. Another tip, if u change the sliders, change them one point in whatever direction you want to per game and see how it feels. You could change tackling to 1, and QB ACC to 31 and see how it feels. I wouldn't change anything by 10 per game or something as you never what the heck is going to happen.
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Old 09-24-2013, 03:07 AM   #14
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

I won't post your reply because it is really long. I guess my point was there were zero errand throws in my game. Even Peyton misses wr's at minimum 2-3 times per game.

The play with Thomas was literally a catch over the middle and three defenders appeared to almost make an effort to get out of the way.

I'm going to throw in my own tweaks and see what I see. I was actually pleasantly surprised by the line play. I thought there was going to be a pass pro issue and there wasn't I couldn't really get to RG3.
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Old 09-24-2013, 03:09 AM   #15
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

I'm so glad somebody finally thought of doing this. Most ppl just make sliders for difficulty but I've always wanted the ratings of the players to matter. Hoping these play out good. I'm gonna try them tomorrow
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Old 09-24-2013, 10:00 AM   #16
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Also I was wondering if you figured out anything involving auto subs?
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