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GJD23 & WTBB's Madden 25 All-Madden Sliders

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Old 11-17-2013, 09:13 AM   #321
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by MrDemus
A new issue has occured. I started of with the Chiefs on purpose to see, how the defense would be. One quarter against the Cowboys: down 28-0, Tony Romo absolutely tore up my secondary, missing only one pass, Jason Witten and Dez Bryant caught everything, and even against fast CB's Jason Witten was open 9/10 times - open as in completely alone.

I only controlled a DT or DE and did not switch at any point. 37 points against the Jags, and 28 against the Cowboys in just 5 quarters. Something is not right.

On the plus side, I did only throw one interception on 6 plays as I went two times three and out against the scary Cowboys defense. Neither Jamal Charles nor Alex Smith could do anything productive.

I am just gonna quit this game, it's seriously not fun anymore, and might have never been.
Did you call your own plays? That is a crazy first qtr lol. Hard to tell from what you described but just because a CB is fast doesn't mean he can cover witten. I would need more description to think about what to adjust. But if its not fun for you then I don't know what to tell you.


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Old 11-17-2013, 09:23 AM   #322
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by Helios12787
Dunno man, I played two 3 quarter games vs Bears and it was night and day with IG at 45 and then 25.

First game at 45 i had 5 sacks in less than 3 quarters and had cutler running around like a pansy a handful more.

Second game at 25 I had 0 sacks and he threw for like 22/24 and was getting the ball off insanely quick.

I wouldn't be so quick to write it off just yet. If most of the games played like that second one I'd be complaining about CPU QBs having eyes in the back of their heads. I'm going to likely be looking at something in the 30-40 range today.
Yeah let me know how it goes man. Anything to enhance the experience. I just felt it played exactly how it's played at 45. I got the same amount of pressure and the Raiders pocket was collapsing consistently. Not every play, but 6 sacks tells the story lol.
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Old 11-17-2013, 09:24 AM   #323
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by AGallaugher15
Just got back into Madden, went to check out some sliders and this is what happened after I tried this set out.

Cowboys (Me) at Chiefs (CPU)

38 - 41 Final

Team Stats

Dallas-
Total Offense: 559
Rushing: 149
Passing: 410
1st Downs: 23
Turnovers: 6
Penalties: 3
Possession: 24 minutes
Sacked: 3 times

Kansas City-
Total Offense: 482
Rushing: 117
Passing: 365
1st Downs: 23
Turnovers: 3
Penalties: 0
Possession: 36 minutes
Sacked: 4 times

Player Stats

Passing
DAL: M. Stafford, 27/36, 436 yds, 2 TD, 5 INT
KC: A. Smith, 30/38, 388 yds, 3 TD, 2 INT

Rushing
DAL: C. Spiller, 15 carries, 112 yds, 2 TD, 1 Fumble
DAL: J. Bell, 8 carries, 37 yds, 1 TD
KC: L. McCoy, 24 carries, 74 yds, 1 TD, 1 Fumble
KC: A. Smith, 6 carries, 43 yds

Receiving
DAL: T. Hilton, 8 catches, 169 yds
DAL: D. Jackson, 7 catches, 58 yds, 2 TD
DAL: C. Spiller, 6 catches, 100 yds
KC: M. Jenkins, 9 catches, 117 yds
KC: L. McCoy, 6 catches, 48 yds, 1 TD
KC: S. Hill, 5 catches, 57 yds, 2 TD


The only issue I had was the QB accuracy and the CPU interception. On 2 of Stafford's interceptions, he just straight up missed the receiver by a good 2-3 yards and the ball went directly to a safety. I wasnt scrambling or aiming my throw, I simply clicked the receiver icon. On another 2 picks, Stafford threw bullets on a quick inside slant and somehow the defensive tackle (not end, but the damn fat clumsy tackle) dropped 2 steps, reacted super fast and picked them off.

Gameplay looked and felt great though! Other than the 2 very inaccurate throws and the 2 DT picks it went smooth. Close, exciting, back n forth shootout. I would have liked to have seen more defense. Only 3 punts combined. It is very unlikely to have Alex Smith throw for almost 400 yards also.
Thanks for the detailed stats. These are still getting some final tweaks when it comes to CPU QB play. I'm trying to get it difficult but realistic. Right now it may be more difficult that realistic for some. Could you describe the kind of passes he was making? Did WRs have any one one them or make catches while getting hit?

And about the Hum QBA and to anyone struggling with it at first. I realize its a drastic change from how you're use to throwing in madden. It was for me too. K know it seems like they are just randomly throwing bad passes but they are not. The NFL passing game is predicated on timing. I went 20/24 or 28 that last game with Vick inaccurate arm against the Bucs secondary. If you saw that post I was extremely hype about getting my first deep ball TD. Passing is not easy. I don't want it to be easy. I could raise QBA but then I'm picking apart defenses. At 4 I have to actually pass in rhythm and I have no issues with accuracy. anytime the throw is in accurate is because of the timing of when you threw it. It takes some getting use to but I believe its worth it. Now this may be a skill level thing so feel free to do what's comfortable for you. You still completed 27 passes for 426 yards. Imagine what you will do if Stafford is accurate no matter what.

But the DTs getting an INT on a slant is alarming. I do want everyone to play to their ratings. Were these slants from the slot? DT dropping back into zone blitz? Thanks for any extra info.


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Old 11-17-2013, 09:29 AM   #324
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Some food for thought regarding subs...maybe there is a fix??

Quote:
Originally Posted by Armor & Sword
Some updates to page one for those still following and addicted to M25 (like me lol).

Penalties have been tweaked with Holding going down as well as false start.

And finally thanks to OS member kpkpkp I have found an auto-subs settingthat works as far as no more disappearing players. Set fatigue to anywhere from 50-52 max. And set those auto sub settings in the main menu of M25. Do not set these settings inside your CFM. Your CFM auto subs should be default 50/50.

As long as you do some of your own RB formation subs in-game (as well as spell HB package subs in game if you like to do that as well) and package subs to manage your DL when they are really winded.....you will not see disappearing players anymore and you will see some position rotations.

Huge finding. This year with the new fatigue players at some point in the game if they fall below 80 can not recover back to 80 anymore.....hence why they disappear for good at some point. So the new auto sub settings cure that.

Enjoy.
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Old 11-17-2013, 09:34 AM   #325
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by GJD23
Just finished up in Oakland, Philly got the win 6-3 on a game winner by Alex Henery. Defense, defense, defense. Weird game but loved it! First time I've played a game without scoring a TD in any Madden game I think.

Once again Bryce Brown came in for the entire 4th qtr, McCoy didn't see a single snap so this 90/90 RB sub is not going to work, confirmed.

Total offense
PHI 300, OAK 184

Rush Yrds
PHI 235, 106

Pass Yrds
PHI 65, OAK 78 (Amazing lol)

1st Downs
PHI 17, OAK 10

Turnovers
PHI 4, OAK 1 (Foles played a really poor game against a top 10 defense)

Penalties
PHI 1, OAK 0

Poss time
PHI 32:28, OAK 27:32


Passing
Pryor 11/25, 113yrds, 1 INT
Foles 9/25, 74yrds, 4 INT's (Like I said...bad. All on me, forcing it too much in a low scoring game, wanted pts)

Rushing
Jennings 14/64/0
McCoy 13/101/0
Brown 13/48/0
Foles 12/77/0 (Lots of scrambling, they were swarming me)
Stewart 9/26/0

Receiving
McCoy 5/29/0
Jennings 3/19/0
Moore 3/50/0
Streater 2/32/0
etc...

Defense
Woodson, Barwin 8 tackles
Walker, Chung, Ryans 6 tackles
Rest with 5,4,3...
7 sacks in the game, PHI with 6 of them...IG at 25 is not making a difference. Still the same sack numbers.
Nobody with multiple sacks.
Nobody with multiple INT's either. OAK 4, PHI 1

11 punts in the game...great!

Total plays ended at 131.


So I think IG at 45 will be the way to go. 25 there's really no difference. I mean yeah Pryor did get it away quicker and took some shots but there's really no difference. I think I was getting less sacks with it at 45 too.

KR/PR INT and RTK are SOLID. Loved it, and that's definitely something I'm sticking with.

Just really need to focus on subs now. I mean the game can't possibly get any more realistic. If we somehow can work subs out I think these sets are finished. I'm getting great games consistently now. I would rather not tweak anything unless it's something that we KNOW will improve the experience and wont hinder the overall feel of the game.
Quote:
Originally Posted by Helios12787
Dunno man, I played two 3 quarter games vs Bears and it was night and day with IG at 45 and then 25.

First game at 45 i had 5 sacks in less than 3 quarters and had cutler running around like a pansy a handful more.

Second game at 25 I had 0 sacks and he threw for like 22/24 and was getting the ball off insanely quick.

I wouldn't be so quick to write it off just yet. If most of the games played like that second one I'd be complaining about CPU QBs having eyes in the back of their heads. I'm going to likely be looking at something in the 30-40 range today.
I wouldn't write it off just yet either GJD. The Raiders just suck lol. And so does pryor when it comes to passing. Trust me, playing against Manning and Glennon the difference was very noticeable. You will still got pressure, it doesn't affect the blocking in anyway. But QBs handle the pressure better. I'm glad it doesn't turn every QB into a robo QB like Helios mentioned. But also like he said it stopped them from doing that running around lile an idiot instead of just throwing the ball. I never really had a big issue with the sack totals its how they came. Im going to keep testing at 25

You can see how Glennon performed with IG and on 25 and I got no sacks. I pressured him some and even hit him while he was throwing a couple of times. But QBs start their windup in the face of pressure instead of just conceding. Like I said I still need to see more but there is without a doubt a difference.




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Old 11-17-2013, 09:36 AM   #326
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by GJD23
Some food for thought regarding subs...maybe there is a fix??
Didn't you and RG post a fix yesterday? I was going to ask why you didn't try it. Lol someone let me know which autosubs he is saying are suppose to work and I will input those. With fatigue at 50 for my next game.

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Old 11-17-2013, 09:38 AM   #327
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by GJD23
Yeah let me know how it goes man. Anything to enhance the experience. I just felt it played exactly how it's played at 45. I got the same amount of pressure and the Raiders pocket was collapsing consistently. Not every play, but 6 sacks tells the story lol.
Right but its not going to effect the blocking or pass rush at all. That should play out the same way. It only changes the QBs decision making and the window that they feel the play is alive. If you collapse a pocket and they have no where to go they will still get sacked which is good. Leave it at 25 and play a decent QB and see if you notice. and if its the same why move it back to 45? You said he did take some shots on you and no one with multiple sacks is another thing.


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Last edited by wordtobigbird; 11-17-2013 at 09:41 AM.
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Old 11-17-2013, 09:43 AM   #328
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by wordtobigbird
Didn't you and RG post a fix yesterday? I was going to ask why you didn't try it. Lol someone let me know which autosubs he is saying are suppose to work and I will input those. With fatigue at 50 for my next game.

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Yeah but in terms of tweaking subs to be more realistic etc. I'm not too sure what subs he is using though, I'll get back to you.
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