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GJD23 & WTBB's Madden 25 All-Madden Sliders

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Old 11-19-2013, 06:26 PM   #569
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Forgot to mention sacks. They were good last game too. Literally EVERYTHING on the defensive side of the ball is rock solid. If we can get 10 more tackles for each team...well, these are literally perfect. They'll play well and the results stat-wise will be legit.

OH in that Bucs-Chiefs game I had like 4 sacks, 3 of them Glennon did the stupid scramble and wait to get sacked thing. CPU QB Play & Tackles. We're done once these two are solid.
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Old 11-19-2013, 06:46 PM   #570
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by GJD23
Both games look really, really solid man. Seems like you're getting the hang of the passing game now too, Pryor has had some good yardage games.

That fumble thing I think is a glitch, I've had it happen to me late in qtrs too. Maybe it's just me but most of the punts I receive go for touchbacks so I haven't seen it a lot. Keep in mind I've got DeSean Jackson back there so maybe his ratings have something to do with it also.
I am starting to get the hang of the passing game but still throw some errant passes at times. That Jets game was nuts, their D was creating so much pressure on him that I had no choice but to take off with Pryor instead of reading my routes. Pretty intense game though, such a tough loss!

Ah okay, that's too bad because it's so cheap. Golden Tate has been pretty good all year and hadn't dropped any punts until that game, and it was a lot! I'll just chalk it up as an anomaly.
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Old 11-19-2013, 06:52 PM   #571
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Only way you're gonna get more plays is lowering that accelerated clock. But thyat will result in more ofensive plays too. Placing accelerated clock at 14-18 sec. Might make enough difference.
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Old 11-19-2013, 06:57 PM   #572
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by Kahuma
Only way you're gonna get more plays is lowering that accelerated clock. But thyat will result in more ofensive plays too. Placing accelerated clock at 14-18 sec. Might make enough difference.
Yeah it's a tough one to figure out because our plays per game is always within 120-140. I think raising it would be okay though. In the games I've played today the CPU has always got more team tackles than me, usually by about 5-10. If I raise Accelerated clock to 18 I think it should be fine. I'll run the clock down to 10 seconds on offense, and they can run their plays however they want...in doing that they'll have more offensive plays than us and our defense will be able to get more tackles that way.

At least I hope...
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Old 11-19-2013, 07:12 PM   #573
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

I think the answer you may be looking for comes in the form of assisted tackles. In the NFL, I think they record far more assists on tackles therefore increasing the number of total tackles for games. You gotta think that these teams are not getting a tackle for every play ran, and 66 tackles per team would be nearly every play results in a tackle and that just isn't the case. Assists are where NFL gets more tackles than Madden.

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Old 11-19-2013, 07:16 PM   #574
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by GMAB8
I think the answer you may be looking for comes in the form of assisted tackles. In the NFL, I think they record far more assists on tackles therefore increasing the number of total tackles for games. You gotta think that these teams are not getting a tackle for every play ran, and 66 tackles per team would be nearly every play results in a tackle and that just isn't the case. Assists are where NFL gets more tackles than Madden.

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The 66 is total tackles, assisted included. Increasing accelerated clock is a good idea although I haven't tested it yet. I don't know what else we could do.
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Old 11-19-2013, 07:19 PM   #575
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

I'm out for 1-2 hours, if you guys happen to play a few games today use the sliders in the OP, they are up to date.

If you think of ways in which we can get more total tackles without hindering other major aspects of gameplay, let us know...it's really all we've got left, lol.

Oh also check for CPU QB Play. Note down any of those stupid sacks that the CPU QB does...where he scrambles and waits to get sacked. Also how long he holds it in the pocket, etc.

Be back soon!
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Old 11-19-2013, 07:21 PM   #576
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by GJD23
The 66 is total tackles, assisted included. Increasing accelerated clock is a good idea although I haven't tested it yet. I don't know what else we could do.
What I am meaning is that if you are already getting the correct number of plays per game then increasing the accelerated clock is just going to get you more plays ran. In that you will get more tackles but also more yards, point etc.

I think the NFL records wayyyy more assisted tackles than what madden records. I may be wrong but that seems to be the logical gap between total plays and total tackles.

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