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Whew - PRO-TAK is Much Better Now

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Old 06-06-2009, 09:00 PM   #81
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Re: Whew - PRO-TAK is much better now.

anything official on rocket catching?
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Old 06-06-2009, 09:00 PM   #82
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by adembroski
Defense in general was not effective against the run at CD (hence the toning back of momentum), so it was hard to say. This wasn't because of the D-Line, but the linebackers, so it was easy to see how improved d-line play was. I expect the 3-4 is going to feel much better than before... especially now that there are really two major styles of it in the game (Fire Zone and Hybrid).

Speaking of which, I need to go back through some videos and look at linebacker play, see if that got shored up.
See man that's why I never get excited. Nobody mentions isht like this during E3 reviews all they do is talk up the good aspects of the game
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Old 06-06-2009, 09:03 PM   #83
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Re: Whew - PRO-TAK is much better now.

Ian -

Any comments on the procedural awareness? I don't expect every play to be perfect but there were a few examples of defenders not turning and running right by the man they were on, the worst one I saw was in the Packers vs Bears video from the Game Stop review.

It's my birthday so maybe you can throw this 43 year old curmudgeon a bone and let me know if this was just a quirk.
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Old 06-06-2009, 09:07 PM   #84
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Re: Whew - PRO-TAK is much better now.

Thanks for the update Ian. Very glad to hear as I was worried.
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Old 06-06-2009, 09:09 PM   #85
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Re: Whew - PRO-TAK is much better now.

Great work ian
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Old 06-06-2009, 09:17 PM   #86
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Re: Whew - PRO-TAK is much better now.

No cap,no trade logic and no contracts.
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Old 06-06-2009, 09:20 PM   #87
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by Da Bears
No cap,no trade logic and no contracts.
Way to stay on topic dude....Why must people troll?
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Old 06-06-2009, 09:25 PM   #88
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by Ian_Cummings_EA
I was a bit concerned with the E3 build (like most of you probably were) that were a lot of times where defenders would just bounce off instead of wrapping up. I am happy to say it is much improved...just played a full game against Donny (I was Vikings, he was Cardinals - he killed me BTW), and it was WAY better ... much more predictable and reliable than the E3 build.

I dug deeper to see what happened and found out that before E3 there was some tuning being done to dictate when gang tackles could be triggered, and the primary criteria was the angle of the ballcarrier in relation to the ground. Meaning, if a player was about to fall / touch the ground, he shouldn't be able to be gang tackled (obviously because he would warp back to upright). Apparently there were a few bugs in this calculation though, so often times it would think he was leaned over when in fact he wasn't. Now it has been tuned much more appropriately, and the gang tackles are really looking great.

As a side note, the momentum in PRO-TAK is also much more pronounced as well (and also finally doesn't stop when the players engage...it keeps moving throughout the tackle) Both Beanie Wells and Peterson really felt like they were carrying those first 2 defenders when they had a head of steam...which looked and felt great. Unfortunately I don't have vids but I'll try to get some soon.

Thought you'd like the update...on to looking at everyone's other favorite issue - the pass rush!

Thanks Ian. As usual you are oozing with awsome.
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