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Old 08-24-2009, 02:52 PM   #33
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Re: So this adaptive AI

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Originally Posted by LBzrule
I mentioned this to Kane on Saturday. If guys can run the same nano blitz over and over, then that means that the adaptive A.I is not kicking in. At CD I came up with a blitz on the spot and ran it twice. By the third time it got blocked. The blockers changed up who they were picking up. I don't think that is kicking in in the retail build.
Well why ya'll are talking bout that stuff. Please make sure that the human oline blocking blocking and pass rush gets addressed if you can. I want the AI to adaptive for it's teams. But I also want to see the AI controlled guys on the human team to respond better aswell. I don't want to see the Ai get better why the AI on the human controlled team remains broken are dumbed down. How ever you want to put it.
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Old 08-24-2009, 02:57 PM   #34
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Re: So this adaptive AI

Quote:
Originally Posted by LBzrule
I mentioned this to Kane on Saturday. If guys can run the same nano blitz over and over, then that means that the adaptive A.I is not kicking in. At CD I came up with a blitz on the spot and ran it twice. By the third time it got blocked. The blockers changed up who they were picking up. I don't think that is kicking in in the retail build.
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Old 08-24-2009, 02:58 PM   #35
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Re: So this adaptive AI

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Originally Posted by Pantherbeast
Well why ya'll are talking bout that stuff. Please make sure that the human oline blocking blocking and pass rush gets addressed if you can. I want the AI to adaptive for it's teams. But I also want to see the AI controlled guys on the human team to respond better aswell. I don't want to see the Ai get better why the AI on the human controlled team remains broken are dumbed down. How ever you want to put it.
I agree. I don't know why when the team is in your hands, the players you do not control, do not play as well as when the team is in the A.I's hands.
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Old 08-24-2009, 03:11 PM   #36
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Re: So this adaptive AI

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Originally Posted by LBzrule
I agree. I don't know why when the team is in your hands, the players you do not control, do not play as well as when the team is in the A.I's hands.
If these certain things can get addressed then the game just becomes that more enjoyable. I mean it just seems that my oline which I play as carolina. Carolina Oline is one of the best in the league currently. But yet it seems that the AI is always in the back field in a matter of 2 seconds to sack me are force me to through the ball away. I can accept the Ai having a real good pass rush. But when agaist any team espically detroit and my olineman don't block them worth a crap. Then there is something wrong with the human oline blocking logic are interaction with the oline and dline. If this can be fixed and the human pass rush AI controlled players need adjusting. then that would fix alot of the offense and defense problems. Sidenote. The AI Qb needs tweaking aswell. The AI throws the ball into coverage to much when been pressured . The issue with that is the AI is not willing to take sacks. The AI seems to always have eyes in the back of it's head. Strange!!
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Old 08-24-2009, 03:18 PM   #37
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Re: So this adaptive AI

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Originally Posted by LBzrule
I agree. I don't know why when the team is in your hands, the players you do not control, do not play as well as when the team is in the A.I's hands.
This is a bit boggling to me. When I play, I'm looking for fair competition. I don't want a challenge due to cheating AIs.

Another thing I'd love to hear more about is the whole sprint button thing. I swear that the moment I press the sprint button, the CPU magically sheds their blocks and drives me down.
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Old 08-24-2009, 03:22 PM   #38
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Re: So this adaptive AI

The sprint button seems to hold true, play on normal or slow speed lay off that sprint button, and runs will come more naturally for you.
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Old 08-24-2009, 03:24 PM   #39
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Re: So this adaptive AI

I gave a bit of feedback that it was a bit too easy to "setup" the AI. IE... run a few plays up the middle, all of the sudden they're tightening the entire defense, and you can go off tackle for ridiculous yards. I hope that didn't lead to overcompensation.
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Old 08-24-2009, 03:26 PM   #40
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Re: So this adaptive AI

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The sprint button seems to hold true, play on normal or slow speed lay off that sprint button, and runs will come more naturally for you.
^^^ This. I spent a few hours in practice mode yesterday just trying different things, and that was the most obvious thing I noticed. I haven't been able to run at all to this point... after deciding not to touch sprint unless I"m running away from people, I went online and rushed Gore against someone using the Titans for 142 yards on 13 carries.

Don't touch sprint unless you're in the open field. Don't use it to hit a hole, don't use it to try to beat the angle, use it to run away from people, only.
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