Lol...not only are they dumb, but they yield the same exact results every time, their's absolutely no variety in it and to boot, ....we have to hear a car crashing shoulder pad crunching sound effect associated to it, which makes no sense whatsoever
On another note,
LBzrule actually touched on a deep underlying problem in this game when he mentions that Flacco will almost routinely, on cue, throw that errent pass over the middle that is no where near the receiver. I dont think this is a result of just Flacco, but I think every QB will throw that same exact errent pass, the same exact way but with just different percentages.
One of the main problems with the Madden engine (and this seems to be the same problem thru all of EA's sports titles, NHL and NBA Live as well) is that the animations feel too scripted to trigger certain events at certain times. Rather than using real algorithms based on positioning, physics, trajectories and ratings, it seems like the action is simply using basic formulas to do "X" this many times and do "Y" this many times
If Offensive Lineman XXXXXXXX has a rating of YY and Defensive Lineman XXXXXX has a rating of YY then trigger successful spin 26% of the time if player spins
While Im sure this isnt the exact way the formula is designed, it just seems like its this simplified. That is why Madden becomes such a routine and bleh game after you have played several games. It no longer feels fresh and new each time. Every team you play with, regardless of the different player ratings, you start to see the same exact plays unfold when running plays.
I can't tell you how many times I have seen the same exact shoe string stumbling tackle made by the Middle LB covering the TE running a crossing route over the middle or the split end that gets upended in this overly dramatic flip to lose the ball when running a 15 yard crossing pattern.
Or the infamous DT or blitzing LB that defies all physics, ratings and odds to make a charging B-Line to the QB to force him to either get that ragdoll swinging sack or that overly rediculously scripted 3 yard wabble pass to the ground.
Come on guys, you know what Im talking about. Just throw a post route or a sideline fly patter just once or twice and you'll see how every single deep play ends up one of 2 ways....Usually with the safety converging on the ball at exactly the right time to end up with this colliding car crash sound effect break up of the play
Ian, needs to get his animation team and designers in a room together and simpy rework the engine to take more physics, trajectories, and real ratings into account to determine results rather than running these simple If-Then Triggered events
Gameplay is becoming very stale and lacks immersiveness and an organic dynamic feel.
2K Sports may have some of the stiffest robot like animations in sports BUT their use of incorporating better physics and ratings into their gameplay far exceeds EA. NBA 2K, NFL 2K and NHL games all are superior in creating a more immersive and dynamic experience that requires real strategies to succeed.
I want Madden to take their gameplay to that level