Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Assignment-Part 1- Pursuit Angles
There's some sort of weird misconception about pursuit angles. It's almost become a mythical creature about how touchy and difficult they are. The best pursuit angles are simple: Everybody runs directly at the nearest hip of the ball carrier.
Phew. That ws tough.
Ok, nobody believes me....so here it goes.
Force Player
There is NO good pursuit angle for a player running free up the sideline. Once a ball carrier goes free up the sidleine, the defense is in big trouble. Everything pursuit wise is predicated on not letting that happen.
Somebody on defense has to be the force player (maybe better understood as the contain player). His job is FORCE a sidelines bount ball-carrier to drastically change directions. When I teach this, I teach them that you make the ball carrier stick his foot in the ground and make a true cut. He has to change his speed.
This is a tricky job. If the force player is too aggressive, he can get blocked into the backfield and let the ball carrier just make a quick cut inside of him. If he's too soft, he'll get hooked by a blocker.
.............................................."L"
WR.............T..G..C..G..T..TE.................. ...
.........................Q........................ ........WR
....................H.........F
In this scenario, "L" is the force-player. If he runs into the backfield, all "F" has to do is box-him-out like a basketball player, and H just runs inside of him.
If "L" stays where he is, then "F" just needs to make contact and "H" will be able to beat him to the sideline.
"L" needs to attack TO the line of scrimmage, without going past the line of scrimmage. He keeps his outside arm free, incase "H" tries to run outside anyway.
This is just one example, the force player can come from a lot of different places on the field. It can be a safety or a corner as well. So how do you determine who it is? It's based on the coverage.
WR...................T..G..C..G..T................ .WR
..........SL.................Q.............SL..... ........
...............................H
The "force" player is the player responsible if "SL" runs a 5 yard out.
If it's Cover 2, it's the corner. He runs a 5 yard out, into the corner p laying flats.
If it's Cover 3, it's whoever is responsble for the Curl/Flat zone. This can be a corner (Called "Cloud") a Safety ("Sky) or a backer ("Buzz").
If it's man or cover 1- It's the player guarding that receiver.
If it's Cover 4 (aka Quarters) it's the safety, but Madden doesn't have this coverage properly, so we'll ignore it for now.
Secondary Force
If a job is so crucial as a force player (remember, keeping the ball contained is life and death for a defense) and it's difficult. You can't just have one guy responsible.
The secondary force player corrects the force player. If the force player turns the ball inside, he "Runs the Alley" and helps on the tackle. If the force player scews up, than the secondary force player becomes the force player and keeps everything inside.
The secondary force player is the player responsible for a deep zone. If it's cover 2, it's a safety. If it's cover 3, it's whomever is covering that deep 3rd.
If it's man or cover 1 it's the corner playing man on the wideout. However, he may not be looking for the. That's why those coverages aren't as good against the run.
Now that the Force is with you....
Couldn't help the star wars joke...I apoligize.
Lets put the rest of the defense on the field....
C........................F........................ .....C
..............L.......L........L...........$
...............E......N.....T.......E
WR............T..G..C..G..T..TE
........................Q......................... .....WR
.....................H.......F
It's Cover 3 with the safety rolled down "Sky". It's the vaunted "8-in-the-box" you'll hear announcers jabber about.
It's a pitch sweep to the right. The TE is going to try and block the end. The WR is going to go stalk the corner. The Right tackle is going to pull to the right and look to pickup the playside linebacker (L). The guard blocks the defensive tackle.
The fullback needs to block the safety. The "safety" could cover the 5-yard out by the TE...so he's the force player. He needs to keep the play inside.
If the safety keeps the play inside, and forces the ball to cut, look at how much help he has. All 3 linebackers are coming from the inside (They scrape over the top of the OL's blocks, looking for an opening to attack the ball carrier's nearest hip). The Free Safety is coming from the inside. They all attack the ball carriers hip full speed. If the ball carrier tries to stop and cutback, he's going to get crushed.
Lets look at what could happen if the defense takes an "angle". (like they do in Madden).
C........................F(5)..................... ........C
.............L(4)......L(3)....L (2)........$ (1)
...............E......N.....T.......E
WR............T..G..C..G..T..TE
........................Q......................... .....WR
.....................H.......F
1- If he does anything but force on the run (trying to turn the play back as quickly as possible) it creates a lot of space. Often in Madden this player drops into coverage, creating space and allowing cheap yardage.
2- This player normally plays it pretty well in Madden. He scrapes (strafe in madden speak) past the TE, and attacks directly at the ball-carrier.
2 should get blocked. The tackle or guard (whomever pulls) should get a piece of him. Obviously 1 is going to get blocked by the FB. Here is where the problem starts....
3- Often this player will take an angle straight to the sideline, trying to cutoff the RB.
4- This player usually ends up running towards the corner of the endzone, trying to cutoff the back.
5- Normally he'll drop into coverage (that's o.k.) and then try and cutoff the back.
So the play looks something like this....
...........................l(4)................... .f(5)..............
C..................................L(3)........... .................wr/C
........................................T/L (2)....F/S (1)
...............E......N.....T....E
WR............T..G..C..G....TE..........h
........................Q......................... ..........................
There are two things to note:
1) Look at that cutback lane. As a user, all you need to do is keep drifting just a little right. Use the spin move, and cut back behind the tackles block. The two linebackers that should be playing the hip of the ball carrier are running downfiled.
2) Usually either the tackle or fullback miss the block, so either you get tackled or you break the tackle. If you break the tackle (be it a juke, spin or whatever) your player slows down...letting the defense overpusue...and then you have a nice cutback.
Whereas if the defense is taking a proper angle, with everybody attacking the near hip (force player attacking the near hip to turn it in, everyone else attacking near hip fromt he inside) you trap the ball between them, and one missed tackle doesn't mean a lot, because there are 3 other defenders right there.
When you hear announcers talk about a defense playing fast, this is what they mean. They identify the play and take the proper angle. The force player see's it's a run and closes it down. The free safety see's run and flies into the alley. The playside backer see's run, scrapes, and attacks the ball. The two backside backers scrape and attack the hip, taking care of the cutback. If the free safety misses the tackle, the othe linebackers are right there to gang-tackle.
Last edited by Sven Draconian; 11-26-2010 at 03:43 PM.
|