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Originally Posted by carnalnirvana |
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a question i would ask though, is the coverage in madden too tight, while agree passes need more arc/height.... the issue of defenders covering too much space and the issue of defenders being clued to WR is an issue IMO...
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I'd say Madden's coverage is too tight because of its underlying mechanisms. If you attempted a similar corner route in Madden, you'd have to account for several things:
First, if you throw the ball before the cut in Madden, you'll throw it straight at the safety as Madden thinks you're running a streak/go route. If you throw after the cut, the safety is already closing in on the receiver, making the pass almost impossible to complete.
Second, as the pass is only five yards behind the cornerback, he would have no trouble catching up to the receiver in Madden as it doesn't portray momentum very well. Additionally, people can jump unrealistically high in Madden, so even if he wouldn't be able to catch up, he'd be able to jump high enough to knock the ball down or intercept.
Third, as Madden doesn't have any procedural awareness the safety and cornerback would instantly run towards the ball as soon as the throwing animation starts, thus eliminating the passing window before the ball leaves the quarterbacks hand.
So, besides ball arc/trajectory, route based passing and player momentum, the thing that makes the receiver able to complete the pass in the clip is that the ball is halfway towards its target before the cornerback and safety even notice. It gives the receiver just enough space between him and the cornerback and makes the safety take a bad angle. This kind of play, unfortunately, just can't occur in Madden due to its underlying mechanisms.