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Old 05-24-2011, 05:50 PM   #417
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Re: Fictional Rosters

Did you do anymore facework? If you did I WILL DEFINITELY check it out! Your facework is amazing! Is facework a word? If not, it is now! FACEWORK!
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Old 05-24-2011, 08:46 PM   #418
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Re: Fictional Rosters

ill continue to work on that..i only have friday and saturday nights now though
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Old 05-25-2011, 08:17 AM   #419
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Re: Fictional Rosters

just wanted to say great job guys.
These rosters got me playing the game again. amazing job. Hopefully scea can just put a fictional roster in the game next year so you guys dont have to waste your time and do it.

stats are really good.
I editting in some guys like ricky vaughn and roy hobbs.

Hobbs smacked out 67 hrs for me in year 2.
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Old 05-25-2011, 03:21 PM   #420
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Re: Fictional Rosters

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Originally Posted by MR.RANDOM
ill continue to work on that..i only have friday and saturday nights now though
Mo' money mo' problems!
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Old 05-25-2011, 07:01 PM   #421
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Mo' money mo' problems!
GAMER yep the more money part is all fun
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Old 05-26-2011, 03:18 AM   #422
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Re: Fictional Rosters

I noticed that a lot of change ups and splitters have no bite. Does anyone else notice this?
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Old 05-26-2011, 04:08 AM   #423
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Re: Fictional Rosters

Hmm...is it due to a low break rating or too high of a speed rating? Both can cause this problem.
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Old 05-26-2011, 10:30 AM   #424
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Re: Fictional Rosters

Quote:
Originally Posted by ksig24
I noticed that a lot of change ups and splitters have no bite. Does anyone else notice this?
PitchFX data reveals the same thing. Changeups and splits don't break all that much compared to other pitches. They also aren't thrown for strikes as often due to be thrown "down in the zone" (only).

The game doesn't handle these two pitches well. In terms of API, the catcher call for inside corner changeups sometimes, which is the opposite of what you're trying to do. Splits above the belt are also problematic.

Even a "max break" change and/or split would not have a ton of break.
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