Home
Reply
 
Thread Tools
Old 03-13-2011, 10:50 AM   #25
Rookie
 
DaiYoung's Arena
 
OVR: 5
Join Date: Feb 2003
Re: CPU vs CPU

Quote:
Originally Posted by floydpinkster
also... LOL Sorry... but what is fast play option. very intrigued. is this just turning pitch delay to faster??? thanks again.
Fast play is an option in the presentation settings. It eliminates almost all of the cut scenes and reduces the delay between pitches to a minimum. With all the in between pitch stuff on broadcast mode games take 2+ hours, on fast play less than an hour.

With the wind setting I've turned it off completely (if you reduce the slider to 0, there isn't ever any wind). I'm still not totally sure of the effect of wind on games but it seemed sensible to go with one less variable when I'm testing sliders.
DaiYoung is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-13-2011, 10:51 AM   #26
Rookie
 
DaiYoung's Arena
 
OVR: 5
Join Date: Feb 2003
Re: CPU vs CPU

Quote:
Originally Posted by floydpinkster
hey Dai. loving your work again. Couple quick questions.... first what did you decide about the wind affect. where are you with that. also... should i be on allstar or a different level? thanks bud.
I don't think the level matters for CPU-CPU games. Mine is still on default, fwiw, which I guess is Veteran.
DaiYoung is offline  
Reply With Quote
Old 03-13-2011, 10:59 AM   #27
Rookie
 
OVR: 2
Join Date: Jul 2006
Re: CPU vs CPU

Nevermind on that last one found the option for fast-play in the presentation settings. i love it but miss the all the ingame stats with batter walk-up
floydpinkster is offline  
Reply With Quote
Old 03-13-2011, 11:52 AM   #28
MVP
 
Ninjoid's Arena
 
OVR: 16
Join Date: Jan 2003
Location: UK
Re: CPU vs CPU

Quote:
Originally Posted by floydpinkster
Hey ninjoid love your work as well. the slider adjustments you posted are they + or - from default or the sliders you made last year???
The adjustments are all from default for 11.
Ninjoid is offline  
Reply With Quote
Old 03-13-2011, 11:57 AM   #29
MVP
 
Ninjoid's Arena
 
OVR: 16
Join Date: Jan 2003
Location: UK
Re: CPU vs CPU

Quote:
Originally Posted by DaiYoung
CPU Power and Solid Hit sliders are very sensitive this year. Lowering them both by two has resulted in a return to the dead-ball era -- 3.1 runs per team per game, batting average down from .273 to .213.
Interestingly with my power down by 1 and solid hits by 4 I'm still seeing reasonably high and low scoring games...it all averages out in the end. eg 10-3 and 1-0 games, so pleased with the variation.

Like you Dai I'm concerned with the WPs...for example on default I'm seeing Halliday throw 4 WPs in 5 innings....this might be the exception to the rule but I'm seriously considering upping the consistency by 1 again...just need to find a happy medium that doesn't affect anything else!

Onwards...
Ninjoid is offline  
Reply With Quote
Old 03-13-2011, 12:32 PM   #30
MVP
 
Azamien's Arena
 
OVR: 10
Join Date: Mar 2005
Location: Montréal
Re: CPU vs CPU

Quote:
Originally Posted by DaiYoung
There is certainly a difference in '11 with regards to pitches that miss far from their intended target. Hit batters are way down this year but WP have remained at last year's levels. That's a strange dichotomy. Perhaps horizontal inaccuracy has been reduced or maybe batters are getting out of the way of pitches more adeptly.
I've been trying to come up with a slider set as well (for manager mode, which is mechanically just CPU vs CPU with a UI put over it) and I don't think true wild pitches are actually as high as last season. What's inflating the number is the new fielding system that includes player-to-ball contact. The majority of the wild pitches I've seen have been from the catcher kicking a ball that he blocked in the dirt far enough away that the runners advance.

It's really something that can only be fixed on their end. It really has three things that needs to be fixed -- the fact that catchers are kicking balls while getting up from their blocking animation, the force with which the balls are being kicked (they're going too far), and the willingness of base runners to advance on balls that are still in front of the catcher.

I've only seen a handful of true wild pitches that go to the backstop. I think WPs would be very realistic without the ball kicking the catchers are doing. If we mess with the consistency slider we lose hit batters entirely, which is a pretty big issue in itself.
__________________
Impact de Montréal
Tous Pour Gagner
Azamien is offline  
Reply With Quote
Old 03-13-2011, 02:51 PM   #31
MVP
 
Heroesandvillains's Arena
 
OVR: 27
Join Date: May 2009
Posts: 6,005
Blog Entries: 1
Re: CPU vs CPU

FWIW, I dropped consistency 2 clicks (to 3). Even tough it's only one game, and I PLAY my games, the CPU immediately started throwing more obvious balls in hitters counts. I also saw no WP, but a few did land in the dirt, forcing the catcher to block them.

I, personally think lowering consistency is worth a shot to increase walks.

I also agree that in general, there's no WP or HBP issue in this years game...where the problem is, however, is how far from the catcher the ball sometimes bounces on a block, and/or, baserunner aggressiveness on the plays.

I'm not sure adjusting sliders to combat this would be worth it, myself. The numbers aren't absurd, just inflated. I'd take walks any day of the week over lowering WP.

Perhaps editing the catcher's could help? Or maybe PM a Dev, or create a thread in General Discussion so the Devs are at least made aware and could possibly patch it.

Why not? There gonna make a patch anyway. You should at least make sure they know this. It's one thing that sliders can't fix.

Last edited by Heroesandvillains; 03-13-2011 at 02:54 PM.
Heroesandvillains is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-13-2011, 03:22 PM   #32
MVP
 
Ninjoid's Arena
 
OVR: 16
Join Date: Jan 2003
Location: UK
Re: CPU vs CPU

Quote:
Originally Posted by Azamien
The majority of the wild pitches I've seen have been from the catcher kicking a ball that he blocked in the dirt far enough away that the runners advance.

It's really something that can only be fixed on their end. It really has three things that needs to be fixed -- the fact that catchers are kicking balls while getting up from their blocking animation, the force with which the balls are being kicked (they're going too far), and the willingness of base runners to advance on balls that are still in front of the catcher.

I've only seen a handful of true wild pitches that go to the backstop. I think WPs would be very realistic without the ball kicking the catchers are doing. If we mess with the consistency slider we lose hit batters entirely, which is a pretty big issue in itself.
This is exactly the issue...I'm the same, only seen one or two true wild pitches. The rest are the catcher blocking the ball in the dirt. I've gone back to default for consistency.

Only SCEA can rectify this issue in a patch. Don't think we can adjust this via any slider.

I've posted this in the bug thread requesting that it be toned down.

Last edited by Ninjoid; 03-13-2011 at 03:30 PM.
Ninjoid is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show > MLB The Show Last Gen > MLB The Show Last Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:53 AM.
Top -