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Join Date: Mar 2011
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Bobhead's Sliders
Slider Vault Name: Bobhead Sliders
PSN: IanFuego
There is also a second slider set uploaded for Hall of Fame batting difficulty.
Notable Options:
Batting: Zone
Pitching: Analog
Fielding: Throw Meter On -- Buttons
Guess Pitch: Off
*All pitching and batting visual aids are turned off (pitch cursor, PCI, etc...)
-- Set 1: All Star Batting / Hall of Fame Pitching --
Contact: 5
Power: 4
Timing: 7
Foul Freq: 3
Solid Hits: 3
Starter Stamina: 6
Reliever Stamina: 1
Pitch Control: 1
Pitch Consistency: 1
-- CPU --
Contact: 3
Power: 4
Timing: 7
Foul Freq: 2
Solid Hits: 4
Starter Stamina: 6
Reliever Stamina: 1
Pitch Control: 4
Pitch Consistency: 2
Strike Frequency: 5
Manager Hook: 4
Pickoffs: 6
--Neutral--
Pitch Speed: 5
Fielding Errors: 10
Throwing Errors: 7
Fielder Speed: 0
Fielder Reaction: 5
Fielder Arm Strength: 2
Baserunner Speed: 1
Baserunner Steal Ability: 1
Baserunner Steal Frequency: 10
Wind: 4
Injury Frequency: 5
-- Set 2: Hall of Fame Batting --
Contact: 6
Power: 5
Timing: 7
Foul Freq: 3
Solid Hits: 5
Starter Stamina: 6
Reliever Stamina: 1
Pitch Control: 1
Pitch Consistency: 1
-- CPU --
Contact: 3
Power: 5
Timing: 6
Foul Freq: 4
Solid Hits: 4
Starter Stamina: 6
Reliever Stamina: 1
Pitch Control: 4
Pitch Consistency: 1
Strike Frequency: 5
Manager Hook: 4
Pickoffs: 6
--Neutral--
Pitch Speed: 5
Fielding Errors: 10
Throwing Errors: 7
Fielder Speed: 0
Fielder Reaction: 5
Fielder Arm Strength: 2
Baserunner Speed: 1
Baserunner Steal Ability: 1
Baserunner Steal Frequency: 10
Wind: 4
Injury Frequency: 5
Keep in mind the Hall of Fame sliders were just made this past week, there might still be a variety of changes that need to be made.
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Overview
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The Timing Window
This is probably the first change that jumps out at you. With default sliders, you are at the mercy of the game to decide where your hits go, and you will find that many of them go directly up the middle. By increasing Timing, and lowering Foul Frequency, the timing window is expanded, allowing you to think the way real hitters think: By waiting on a pitch, you can hit it the other way; and by swinging early, you will be able to pull the ball more consistently. These are things that just did not translate well with default sliders, and I feel it is an important part of hitting that had to be worked in.
CPU Offense
The second thing you may notice is the huge reductions to the CPU's offensive sliders. This was done for two reasons. First, on the Hall of Fame pitching difficulty, the AI's plate vision is just unreal. The CPU batter is just consistently able to hit too many pitches, leaving your stats way shorthanded, with roughly 3 or 4 missed swings and 2 or 3 strikeouts per game where the MLB averages are approximately 12 and 7, respectively. By lowering Contact, you increase the number of pitches the AI batter will "misread" making your pitching experience a lot more realistic, and a lot less maddening. Another minor issue is that while a user has to plan ahead and select a swing (ie: Power Swing) before the pitch, the CPU has no such requirement, and is more apt to use power swings at "perfect" times. Power was reduced 1 point to compensate for this.
Pitching
For starters (pun not intended), Pitch Consistency has been greatly reduced. Basically I felt that pitchers were far too dominant in this game. With default Pitch Consistency, about half your games will be shutouts, regardless of which side you fall on, and I felt this was far from realistic. To remedy this, I lowered Pitch Consistency, which controls a pitcher's confidence. With a lower Pitch Consistency, pitchers have to work to obtain and maintain any sense of confidence, resulting in a much more realistic ebb and flow through 9 innings. You will have rallies, failed rallies, and maybe you will get shutout anyway, but you won't get those 15 strikeout 2 hit shutouts that no one ever sees in real life.
Walks have also been greatly improved. At default, once a pitcher (on either side) builds rhythm and confidence, a walk is almost unheard of. By greatly lowering Pitch Consistency, high confidence and rhythm will be harder to obtain and maintain, meaning both offenses will have the realistic ability to disrupt the pitcher's flow with a good approach at the plate. By lowering Pitch Control, pitchers, especially relievers, will have a harder time coming out and immediately dominating. A pitcher's control ratings become more important and you will be extremely aware of which pitchers in your bullpen (and your opponent's) are prone to walk batters in key spots. In real life, only the best relievers are capable of pounding the strike zone. You have teams all over the place with bullpen problems, and most of it stems from excessively poor accuracy. The changes to the sliders reflect these real life tendencies.
Speed and Defense
Another important thing to note with these sliders is all the changes made on the defensive end. I spent hours upon hours doing research here. I watched videos of double plays on Youtube, as well as outfielder footage and other such things, and I felt that players in this game were capable of running and throwing at flat-out superhuman speeds. For example, if you watch baseball frequently, you will know that a throw from 3rd to 1st really does take a lifetime to complete, something that the commentators will often discuss.
The changes I made do not all reflect real life baseball, as balance was also important to preserve. For example, batters are quite slow getting out of the box in this game, and this is something sliders cannot change. As compensation, I felt baserunners needed to be given a small advantage in speed over fielders. If you decide to make changes to the speed/defense sliders, I recommend you still keep baserunning speed 2 point higher than fielder speed.
Last edited by Bobhead; 07-15-2011 at 01:46 PM.
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