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S & B’s Directional/Classic MLB 23 Sliders
This is a discussion on S & B’s Directional/Classic MLB 23 Sliders within the MLB The Show Sliders forums.
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03-15-2023, 11:20 AM | #1 |
MVP
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S & B’s Directional/Classic MLB 23 Sliders
Steve and I will be making another slider set for 2023. The most important thing for us is to make this game fun for everybody. We are trying to make this game fun, but challenging and rewarding to everybody. We play all 162 games.
We make sure that our sliders will play out to average what you see in real-life MLB. We know that some of our fielding and speed numbers look off but they make the game more realistic. We make sure that our hit variety and distribution are close to what MLB averages are. We don't want all of our runs scoring via home runs. The MLB average is around 50% of runs scored. We try to get the hit distribution below. Steve and I keep track of all our stats on a spreadsheet and in 2021 we were both right on. We don't expect you to care or follow that as we just want to make it fun. But that is fun for us to keep track of. Singles: 65% Doubles: 20% Triples: 2% Home Runs: 12% We also track on how runs score. We hate when all the runs feel like are scored by home runs. The goals are below for each scoring category. These are based on 2019 and 2020 stats. Single: 21% Double: 15% Triple: 3% Home Run: 49% Walks: 1% Sac Fly: 5% Other: 6% We start with dynamic difficulty and lock it down once we get settled. Last year we were at Allstar and Allstar + for hitting and legend for pitching. We will start there this year. I even hope is that we can find a balance using HOF for pitching this year. We use Quick Counts but these work without it as well. These are designed for using visuals when pitching. But you can use without as well. Just might be a little harder. Hitting Difficulty: Allstar (or your preference) Hitting Interface: Directional or Timing Guess Pitch: Off Baserunning: Auto Pitching Difficulty: Allstar Pitching Interface: Classic Pitch Confidence: On API: Personal preference Fielding: Throwing Interface: Buttons Throwing Meter: Off General: Gameplay Style: Simulation Fielding Aids: Off Strike Zone: Off Hot Zones: Off Wind: On Dynamic Difficulty Updates: Progress Balks: Off Umpire Accuracy: User Preference (could also switch it to get more variety). Version 1.1 in spoiler.
Spoiler
Slider Settings Version 1.1 User (Numbers in parentheses reflects the latest change) Contact: 6 Power: 5 Timing: 0 Foul Frequency: 5 Solid Hits: 3 SP Stamina w/ quick counts: 6 SP Stamina w/o quick counts: 7 RP Stamina: 5 Pitcher Control: 3 Pitcher Consistency: 2 CPU Contact: 8 Power: 5 Timing: 7 Foul Frequency: 5 Solid Hits: 3 Control: 5 Consistency: 7 Strike Frequency: 5 Starter Stamina w/ quick counts: 7 Starter Stamina w/o quick counts: 8 (2 for simmed games) Reliever Stamina: 6 (5 for simmer games) Pickoffs: 0 CPU Manager Hook: 5 until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Errors: 5 Outfield Errors: 5 Throwing Errors Infield: 8 Throwing Errors Outfield: 0 Fielder Run Speed: 2 Fielder Reaction: 5 Arm Strength IF: 2 - This lets you still beat out infield singles and controls the double plays. You will still see higher rated infielders make good throws. Arm Strenght OF: 4 Baserunner Speed: 3 - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile. Steal Ability: 8 Steal Frequency: 4 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Slider Settings Version 2.0 in spoiler.
Spoiler
User (Numbers in parentheses reflects the latest change) Contact: 7 (+2) Power: 6 (+1) Timing: 0 Foul Frequency: 5 Solid Hits: 4 (-1) SP Stamina w/ quick counts: 5 SP Stamina w/o quick counts: 7 RP Stamina: 7 Pitcher Control: 3 (+1) Pitcher Consistency: 2 CPU Contact: 9 (-1) Power: 6 (+2) Timing: 7 (-3) Foul Frequency: 5 Solid Hits: 4 (+4) Control: 6 (+1) Consistency: 10 (+3) Strike Frequency: 5 Starter Stamina w/ quick counts: 6 Starter Stamina w/o quick counts: 8 (2 for simmed games) Reliever Stamina: 7 (5 for simmer games) Pickoffs: 0 CPU Manager Hook: 3 (-2) until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Errors: 5 Outfield Errors: 5 Throwing Errors Infield: 10 (+2) Throwing Errors Outfield: 0 Fielder Run Speed: 4 (-1) Fielder Reaction: 6 (+1) Arm Strength IF: 2 - This lets you still beat out infield singles and controls the double plays. You will still see higher rated infielders make good throws. Arm Strenght OF: 5 (+1) Baserunner Speed: 3 - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile. Steal Ability: 8 Steal Frequency: 4 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Slider Settings Version 3.0 in spoiler.
Spoiler
Slider Settings Version 3.0 (Numbers in parentheses reflects the latest change) User Contact: 5 (-2) Power: 6 Timing: 0 Foul Frequency: 5 Solid Hits: 4 SP Stamina w/ quick counts: 5 SP Stamina w/o quick counts: 7 RP Stamina: 7 Pitcher Control: 3 Pitcher Consistency: 2 CPU Contact: 7 (-2) Power: 6 Timing: 7 Foul Frequency: 0 (-5) Solid Hits: 4 Control: 5 (-1) Consistency: 7 (-3) Strike Frequency: 5 Starter Stamina: 6 Reliever Stamina: 7 (5 for simmer games) Pickoffs: 0 CPU Manager Hook: 5 until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Errors: 5 Outfield Errors: 0 (-5) You will see more great plays in the OF. Throwing Errors Infield: 10 Throwing Errors Outfield: 0 Fielder Run Speed: 4 Fielder Reaction: 5 Arm Strength IF: 2 - This lets you still beat out infield singles and controls the double plays. You will still see higher rated infielders make good throws. Arm Strenght OF: 5 Baserunner Speed: 3 - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile. Steal Ability: 8 Steal Frequency: 4 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Dowies Wind System Slider Settings Version 4.0 in spoiler.
Spoiler
User (Numbers in parentheses reflects the latest change) Contact: 5 Power: 5 (-1) Timing: 0 Foul Frequency: 5 Solid Hits: 4 SP Stamina w/ quick counts: 6 SP Stamina w/o quick counts: 5 RP Stamina: 7 Pitcher Control: 5 (+2) Pitcher Consistency: 5 (+3) CPU Contact: 10 (+5) Power: 4 (-2) Timing: 10 (+3) Foul Frequency: 5 (+5) Solid Hits: 3 (-1) Control: 5 Consistency: 7 Strike Frequency: 5 Starter Stamina: 7 (+1) Reliever Stamina: 8 (+1) (5 for simmed games) Pickoffs: 0 CPU Manager Hook: 4 until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Fielding Errors: 5 Outfield Fielding Errors: 0 - You will see more great plays in the OF. Throwing Errors Infield: 10 Throwing Errors Outfield: 5 Fielder Run Speed: 5 (+1) Fielder Reaction: 5 Arm Strength IF: 1 (-1) - This lets you still beat out infield singles and controls the double plays. You will still see higher-rated infielders make good throws. Should be one less than baserunner speed. Arm Strenght OF: 4 (-1) Baserunner Speed: 2 (-1) - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile. Steal Ability: 8 Steal Frequency: 5 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Dowies Wind System
Spoiler
Slider Settings Version 4.5 (Numbers in parentheses reflect the latest change) Allstar hitting / Legend pitching User Contact: 5 Power: 6 (+1) Timing: 0 Foul Frequency: 5 Solid Hits: 5 SP Stamina w/ quick counts: 6 SP Stamina w/o quick counts: 5 RP Stamina: 7 Pitcher Control: 5 Pitcher Consistency: 5 CPU Contact: 8 (-2) Power: 5 (+1) Timing: 10 Foul Frequency: 10 (+5) Solid Hits: 5 (+2) Control: 5 Consistency: 7 Strike Frequency: 5 Starter Stamina: 10 (+3) Reliever Stamina: 8 (+1) (5 for simmed games) Pickoffs: 0 CPU Manager Hook: 5 until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Fielding Errors: 5 Outfield Fielding Errors: 0 - You will see more great plays in the OF. Throwing Errors Infield: 10 Throwing Errors Outfield: 5 Fielder Run Speed: 5 (+1) Fielder Reaction: 5 Arm Strength IF: 1 (-1) - This lets you still beat out infield singles and controls the double plays. You will still see higher-rated infielders make good throws. Should be one less than baserunner speed. Arm Strenght OF: 4 (-1) Baserunner Speed: 2 (-1) - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile. Steal Ability: 8 Steal Frequency: 5 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Slider Settings Version 5 (Numbers in parentheses reflect the latest change) User Contact: 7 (+2) Power: 5 (-1) Timing: 0 Foul Frequency: 5 Solid Hits: 5 SP Stamina w/ quick counts: 6 RP Stamina: 8 (+1) Pitcher Control: 3 (-2) Pitcher Consistency: 5 CPU Contact: 8 Power: 6 (+1) Timing: 5 (-5) Foul Frequency: 1 (-9) Solid Hits: 6 (+1) Control: 5 Consistency: 5 (-2) Strike Frequency: 4 Starter Stamina: 7 (-3) (2 for simmed games Reliever Stamina: 5 (-31) (5 for simmed games) Pickoffs: 0 CPU Manager Hook: 4 until SP is removed. 10 for bullpen. 7 for simulated games. This gives realistic complete game numbers across the league. CPU Pickoffs: 0 Pitch Speed: User Preference Fielding/Baserunning Sliders Infield Fielding Errors: 0 (-5) Outfield Fielding Errors: 0 - You will see more great plays in the OF. Throwing Errors Infield: 7 (-3) Throwing Errors Outfield: 3 (-2) Fielder Run Speed: 5 Fielder Reaction: 7 (+2) Arm Strength IF: 3 (+2) - This lets you still beat out infield singles and controls the double plays. You will still see higher-rated infielders make good throws. Should be one less than baserunner speed. Arm Strenght OF: 4 Baserunner Speed: 4 (+2) Steal Ability: 7 Steal Frequency: 10 Wind: See below Game Played Injury Frequency: 10 Simulation Injury Frequency: 6 Simulated AA/AAA Injury Frequency: 0-2 Dowies Wind System At the beginning of the game, use a random number generator from 1-10. Change the wind slider according to the numbers below. You can also do this in the 5th inning if you want the wind to possibly change during the game. 1-3 - move wind to 2 4-7 - keep wind where you have it (or 5) 8-10 - move wind to 10 Trades For trades last year, we turned them to 0 through the season. In late July, we determined what teams were sellers and buyers and made a list. We made a list of players that were on expiring contracts from the teams that were sellers. We went through the team buyers list to see who would need what positions. If there were four teams that were needing a 2B, we would do a random number generator to determine what team got the 2B. It was a lot of fun and in my own franchise, I missed out on guys that I was hoping to get. In fact, I was targeting two players last year that I didn't get and had to get somebody else. And that player did great for me at the end. Normally, I would always just go get the player if I wanted him. We would do that for each player on the list. We added a few things like once a team won a player, they are removed from the list for that position. It was a lot of work but it was fun. If you want to let the CPU make the trades, you can as well. That was just our spin on it. Bullpen Usage Bigdawg1690 shared his bullpen setup with us and we are using that for our franchise. It lets the AI use MRP guys in the middle innings instead of always their LRP. You have to do 30 man control and set lineups to manual. Otherwise, they will reset the spots. We have tested this and the AI will bring in their MRP guys in tied or close games in the 5th or 6th innings. They will even bring in their good RP when they are losing in a close game. Please feel free to ask us if you have any questions. LRP - worst RHP, stamina under 40 LRP - empty LRP - empty MRP - 2nd best RHP MRP - 3rd best RHP MRP - 2nd lefty, 4th best RHP MRP - 4th or 5th RHP SU - best LHP SU - best RHP CP - closer If there are no left-handed pitchers, please use this set up. LRP - worst RP (swap with second worst every couple months if u wanna balance innings) LRP - empty LRP - empty MRP - 2nd best RP MRP - 4th best RP MRP - 5th best RP MRP - 6th best RP SU1 - 3rd best RP SU2 - best RP (non closer) CP - closer In full Sims with this setup, here's what I was getting approximately (no injuries) LRP - 50-60 appearances MRPs - 70-80 appearances SUs - 50-70 appearances CP - 50-70 appearances For optimal results, do not have a 6th starter in the bullpen unless you edit his stamina to under 30. Everybody should have less than 30 stamina except for the closer. If there is a workhorse you feel that can go more innings, put him at less than 40 stamina. Also, you could put the stamina of the closer to at least 29 to maximize his usage. But the rating edits are optional if you want to dive into that more. Otherise, this set up will work either way. Ejections Lil Worm came up with this idea. Since the game does not do ejections (except if you throw at the batter on purpose) and the CPU never gets ejected, we created a system. If the cutscreen shows the manager yelling at the umpire, the player involved gets ejected. If it is the CPU, you will switch teams and take them out. If you are batting and your coach yells at the umpire on a strike call, the batter is ejected. If your coach yells at the umpire when the pitcher doesn't get a strike call, the pitcher gets ejected (or as soon as the pitcher can come out of the game with the 3 batter rule). If the batter yells at the umpire or acts like he is throwing the bat, or if the pitcher is yelling at the umpire, I will do a random generator of 1-100. 60-100 gets thrown out. Or you can make it more or less often if you want. But it doesn't happen too much.
__________________
Follow me on Twitch https://twitch.tv/bryanm1982 Braves Franchise https://docs.google.com/spreadsheets...it?usp=sharing Last edited by bryanm1982; 11-20-2023 at 01:36 PM. |
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03-15-2023, 11:20 AM | #2 |
MVP
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Re: S & B’s Directional/Classic MLB 23 Sliders
Place holder.
Caulfield likes this.
__________________
Follow me on Twitch https://twitch.tv/bryanm1982 Braves Franchise https://docs.google.com/spreadsheets...it?usp=sharing |
03-15-2023, 04:57 PM | #3 |
MVP
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Re: S & B’s Directional/Classic MLB 23 Sliders
Excellent yay!! I’ll be helping playing sone games day 1 gif feedback. Can’t wait! I’m excited against she 41 haha!
bryanm1982 likes this.
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03-16-2023, 12:14 PM | #4 |
Pro
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Re: S & B’s Directional/Classic MLB 23 Sliders
One more week.
I won't be able to play on Game pass until the 28th but at least I can watch the YouTube stuff and find out about the game here on the forum. I am considering using the Braves instead of the Mets. Might be time for a change. Can't wait to get the first slider set from here. |
03-16-2023, 12:39 PM | #5 | ||||||||||||||||||||||||
MVP
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Re: S & B’s Directional/Classic MLB 23 Sliders
Caulfield and The Kid 24 like this.
__________________
Follow me on Twitch https://twitch.tv/bryanm1982 Braves Franchise https://docs.google.com/spreadsheets...it?usp=sharing |
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03-22-2023, 08:27 PM | #6 | ||||||||||||||||||||||||
All Star
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Re: S & B’s Directional/Classic MLB 23 Sliders
I'm going Mariners these year as a change of pace. And I'll just play some DD occasionally to get my Braves fix. Sent from my Pixel 6 using Tapatalk
bryanm1982 likes this.
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03-23-2023, 12:07 AM | #7 | ||||||||||||||||||||||||
Pro
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Re: S & B’s Directional/Classic MLB 23 Sliders
I am a diehard NL fan and don't like any of the AL teams except Tampa Bay. The Braves are a team that is in close proximity to me that I could drive up and go see. Last edited by HeadCoach2.0; 03-23-2023 at 12:11 AM. |
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03-24-2023, 12:53 AM | #8 |
Pro
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Re: S & B’s Directional/Classic MLB 23 Sliders
To those who have the early version what is the verdict so far?
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