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Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

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Old 02-15-2016, 09:55 PM   #9
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

I wonder if this has any impact on people who use timed/directional hitting and classic pitching
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Old 02-16-2016, 01:05 AM   #10
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

If indeed they are moving this direction all I can say is "about time".
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Old 02-16-2016, 01:15 AM   #11
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

Quote:
Originally Posted by Cowboy008
I wonder if this has any impact on people who use timed/directional hitting and classic pitching
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Old 02-16-2016, 09:16 AM   #12
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

So what you are essentially saying is the developers have removed the penalties for swinging early in the count?

IMO, this would be a huge upgrade. I have only been playing The Show for 2 years, but I quickly noticed how the game penalizes you for swinging early in the count. In many cases, I would swing at a pitch right down the middle, with perfect timing, and get the dreaded pop out. (I use timing hitting... Not good enough to use PCR)

This issue is magnified when playing with quick counts. The penalty still seems to apply regardless of the count you start with. It could be a great hitters count, and I usually take the first pitch or two, regardless of where it is over the plate, because I know the game will penalize me if I dont.

If developers have removed these penalties, kudos to them!

Last edited by ch46647; 02-16-2016 at 09:19 AM.
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Old 02-16-2016, 10:12 AM   #13
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

Does this mean the random PCI that happens with timed hitting is going away?
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Old 02-16-2016, 10:17 AM   #14
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

Quote:
Originally Posted by dalger21
Does this mean the random PCI that happens with timed hitting is going away?

There is no pci for directional.


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Old 02-16-2016, 10:51 AM   #15
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

I'm strictly timing and classic pitching. Got to make attributes matter as much as possible!
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Old 02-16-2016, 10:51 AM   #16
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Re: Precision Input Gameplay Engine for The Show 16....anyone hyped for this?

It's true that there are some problems with the contact created when the ball was in the center of the PCI. However, the largest area of concern is the inconsistencies that occur when the ball is on the outer portion (or entirely outside) of the PCI...

In real life, because the bat is... well... bat-shaped (as opposed to a round shape like the PCI is), you can still hit a line drive even when you miss directly to the right or left of the ball. There is a significant loss of power, but NOT a change in trajectory. You see line drives off the end of the bat all the time. You see line drives off "jammed" bats all the time. The only difference between this type of line drive and a "real one" is that these have a lower exit velocity and thus die quicker.

In The Show, this type of contact almost exclusively resulted in pop-ups, or to a lesser extent, weak grounders that barely move away from home plate.

Difference #2: in real life, if you "barely" hit the ball, that is, the ball is well above or below your bat, the ball often gets tipped foul, either hard towards the screen behind the catcher, or hard towards the ground.

In The Show, this type of contact, again, frequently results in pop-ups or weak grounders at the plate.

Not sure if these issues are included in the scope of "Precision Input", but this is an area I really hope is improved for this year's game.

Last edited by Bobhead; 02-16-2016 at 11:05 AM.
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