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Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

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Old 02-28-2017, 02:17 AM   #33
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

Quote:
Originally Posted by countryboy
Players have the tendency of being a push, pull, or balanced hitter in the game. However, in The Show, these tendencies cannot be edited. You cannot go into edit player and change a player from being a pull hitter to a push hitter.
Or better yet be dynamic. When creating a RTTS player your push, pull is already spelled out for us. And if you pull everything for an entire year it won't change.
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Old 02-28-2017, 08:57 AM   #34
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

At the very least, a 'gap' attribute like OOTP is needed for the XBH vs HR discrepancies. The full scale stuff like 2K had is a far better option though.
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Old 02-28-2017, 11:11 AM   #35
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

Lefty/righty splits for pitchers, and have all ratings actually impact played games, such as HR/9 that currently do not. :/

I also like the comments about catcher framing and tracking stats such as DRS.
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Old 03-01-2017, 10:12 PM   #36
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

I would break the fielding rating up into two separate ratings - one for fielding error tendency and another for everything else (athleticism, great plays, etc...)
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Old 03-01-2017, 10:32 PM   #37
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

Quote:
Originally Posted by Mike Lowe
Lefty/righty splits for pitchers, and have all ratings actually impact played games, such as HR/9 that currently do not. :/

I also like the comments about catcher framing and tracking stats such as DRS.
I think they have HR/9 exactly right. Home runs IRL depend more on the hitter than the pitcher. If a pitcher grooves a pitch for a line drive hitter he will hit a single or double. Same pitcher grooves the same pitch to a power hitter he might hit a home run.

Pitcher framing sounds interesting but how statistically would they calculate that?
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Old 03-01-2017, 11:14 PM   #38
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

I think there need to be a lot more, but I don't think that makes their jobs any easier trying to determine how to define them for each player, much less how to make them affect the game the right way.
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Old 03-02-2017, 06:54 AM   #39
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

Quote:
Originally Posted by tessl
I think they have HR/9 exactly right. Home runs IRL depend more on the hitter than the pitcher. If a pitcher grooves a pitch for a line drive hitter he will hit a single or double. Same pitcher grooves the same pitch to a power hitter he might hit a home run.

Pitcher framing sounds interesting but how statistically would they calculate that?
There stats for everything in today's game. I am sure there are metrics out there on catchers frameability.

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Old 03-02-2017, 09:46 PM   #40
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Re: Do you Feel MLB uses enough ATTRIBUTES to DEFINE Players?

This is definitely a huge thing for me. It's one of the biggest gripes I've had with Madden over the years and it's also why I continue to say that Fifa is the best sports game on the market, despite the gameplay being non-simulation.

In Fifa, I can feel the difference between a 88 and a 86 speed player or two players with the exact same agility but one player is 6'0 and has a "lumbering agility" and the other is 5'4'' and zips around like a mouse. Alot of this is the physics system they use in the game (miles better than any sports game on the market) which animations have trouble emulating.

I don't really notice 80 vs 90 fielding or many other ratings. The only thing it affects is that maybe out of 100 catches, the 80 fielding player will drop/error 1-2 more balls within the sample size. But there isn't an actual meaningful physical, gameplay difference between the two.

MLB The Show has the best animation in the business (except for maybe NBA 2k) so they can get away with this somewhat but I'd like to see improvements in that area. In terms of your question, no, more attitudes won't solve anything. It's a limitation of basing your gameplay on animations instead of physics on why players don't feel defined.

Last edited by takki; 03-02-2017 at 09:50 PM.
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