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#AutoDefense4Life!!!!

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Old 07-17-2019, 07:46 AM   #9
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Re: #AutoDefense4Life!!!!

When I used auto-fielding in the past, I'd have to turn it off during the late innings of close games, because more than a few times my outfielders would dive for balls and miss with runners on, allowing the ball to roll all the way to the wall. Wish there were a setting to control that...
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Old 07-17-2019, 08:59 AM   #10
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Re: #AutoDefense4Life!!!!

I have tried manual fielding one time and felt it robbed me of the eye candy, which has already been referenced by many. I bounce back and forth between manual/auto throwing though.
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Old 07-17-2019, 11:02 AM   #11
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Re: #AutoDefense4Life!!!!

I get what you mean about the animations but fielding is my favourite part of the game and I can never give it up. I will say: this year the animation gap has closed significantly. Hot shots over the head that require an instant jump and error recovery are two major areas of improvement for the manual fielder this year.

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Old 07-17-2019, 01:40 PM   #12
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Re: #AutoDefense4Life!!!!

Just a suggestion, maybe we could post auto-fielding web gems
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Old 07-20-2019, 10:47 AM   #13
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Re: #AutoDefense4Life!!!!

Quote:
Originally Posted by wizfan2
Just a suggestion, maybe we could post auto-fielding web gems
I wish I could have shown off Tim Spier's gem yesterday, a diving stop popped to his knees and nipped a quite speedy Omar Mereno. The entire play was so smooth, the type of play that I almost started clapping. If that were manual play, it would have been a base hit because I just flat don't have the skills to make that play on my own.
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Old 07-23-2019, 10:38 AM   #14
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Re: #AutoDefense4Life!!!!

Ok here is the biggest gap I see in user vs CPU when it comes to fielding...


can you as a user make the deep in the hole (SS 2B) backhand, jump throw to first or even second base.. and make it look REALISTIC?

better yet, can you make the Brooks Robinson style running play and throw 10 plus feet outside of 3B and make it look realistic?

once you guys can do that every play every game... then we can talk lol

when I watch Youtubers (content creators( play online... it looks soo freaking clunky.. not smooth...

yes, it takes great well, adequate hand-eye to do fielding I get it.

I have been screaming since the advent of online in this game for the OPTION of auto fielding for online. if online users would at least watch a game CPU v CPU or a few they would understand why this game is VERY difficult to code for user-controlled fielding.

why struggle to make plays or have to complain about "broken' fielding when it really isn't...

ok morning (before coffee) rant over... lol...
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Old 07-23-2019, 12:43 PM   #15
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Re: #AutoDefense4Life!!!!

Does using Auto Fielding make you earn less XP per game? My gut says yes, but I can't seem to verify.
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Old 07-23-2019, 12:48 PM   #16
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Re: #AutoDefense4Life!!!!

Quote:
Originally Posted by mlblover15
Ok here is the biggest gap I see in user vs CPU when it comes to fielding...


can you as a user make the deep in the hole (SS 2B) backhand, jump throw to first or even second base.. and make it look REALISTIC?

better yet, can you make the Brooks Robinson style running play and throw 10 plus feet outside of 3B and make it look realistic?
Yes and yes
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