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POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

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Old 01-04-2014, 03:33 PM   #25
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by kwebbvols2344
Played a game with these. I enjoy them. Was down 18 in the 4th but Kevin Durant got me the win. My only complaint was that Trey Burke was not missing finger rolls with two guys trying to block him. Had like 12 made baskets at the rim and never missed.
I haven't had that problem but if it's something that's happening every game all I can say is adjust the sliders to your likings. Me personally I'd rather try to play better D than to lower their abilities too much. I find a lot success protecting the paint using the 2-3 and then adjusting accordingly when they start to get hot outside.

Are you using the edited sliders that are in red?

Last edited by Poke; 01-04-2014 at 03:47 PM.
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Old 01-04-2014, 07:15 PM   #26
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by Poke
I haven't had that problem but if it's something that's happening every game all I can say is adjust the sliders to your likings. Me personally I'd rather try to play better D than to lower their abilities too much. I find a lot success protecting the paint using the 2-3 and then adjusting accordingly when they start to get hot outside.

Are you using the edited sliders that are in red?

Yes I used the edited sliders in red. This was my first game and I really liked them. I will play a few more games against different caliber point guards and see what happens.


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Old 01-05-2014, 04:29 PM   #27
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Almost won this game. I blew the lead in the last few mins. This was Danny Granger's coming out game as a Sun!








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Old 01-05-2014, 04:34 PM   #28
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Finally got my first win of the season!









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Old 01-08-2014, 01:21 PM   #29
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Version 1.2 is available for those interested. The changes are indicated in blue in the original post.

Enjoy and as always feedback is welcomed!
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Old 01-08-2014, 10:23 PM   #30
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Like the base of these but overall the CPU is complete BS. I'm a good player and really don't mind losing, but I do mind when the CPU can basically get to the rim whenever, while I'm clanking wide open 3's. My defense is horrible while the computer is all in my face 24/7.
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Old 01-09-2014, 10:38 AM   #31
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

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Originally Posted by No Pressure
Like the base of these but overall the CPU is complete BS. I'm a good player and really don't mind losing, but I do mind when the CPU can basically get to the rim whenever, while I'm clanking wide open 3's. My defense is horrible while the computer is all in my face 24/7.

The CPU getting to the rim like that is due to the users defense. You have to use the 2-3 or 1-3-1 if they start getting in too much. You can use man to man but you gotta be good. Also do you see my 3pt percentages? I shoot it pretty we'll actually too well that's why i toned the shooting down in the last version. The CPU be in my face but pick and rolls and calling plays easily counters this. I know everyone plays different and their abilities are different but it is possible to keep them from getting to the basket. If anyone is interested I'm willing to stream a game to show them.

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Old 01-09-2014, 12:44 PM   #32
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

These have been the best sliders I have found on here at least for my play style. I started a MyGM with the Warriors and below are the results of the first game against the Lakers. Game was pretty close until the 3rd quarter, David Lee dominated with a 27pt, 15 rebound game.

The biggest things that stand out from the box score is my offensive rebounds and 3 pt% from the CPU. I bumped User offensive rebound back to 50 and CPU 3pt success up 1. Really minor changes, the game felt and played great. User blocks is clearly an issue with the game, nothing you can do with sliders to negate that. Great job with these.
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