Home

Does "Clutch Factor" exist in NBA2K14 on X-Box One?

This is a discussion on Does "Clutch Factor" exist in NBA2K14 on X-Box One? within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 06-26-2014, 12:46 PM   #25
MVP
 
El_Poopador's Arena
 
OVR: 0
Join Date: Oct 2013
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

Quote:
Originally Posted by dukebeatsuncagain
To end all this 'comeback code' debate...everyone check out these threads.

This have been around for a year or so and it explains how as you scale up difficulty the CPU gets certain attribute boosts. It is proven for 2k games, and it also gives slider sets to off set the advantage.

Check it out...

http://www.operationsports.com/forum...fficients.html

http://www.operationsports.com/forum...s-ratings.html

I honestly forgot about these so yes...I WAS WRONG. But there isn't a come back code, the CPU is just straight up better than you in its attributes.
But this raises the question: Why is the user able to build up a lead at all if the only thing attributing to the comeback is player ratings? Wouldn't that mean that the CPU should perform better all game long?

In any case, that is not how difficulty should be handled. Rather than artificially raising the CPU ratings, difficulty should affect the CPU AI. And this means only the CPU AI on the CPU controlled team. My teammates should not become dumber because I raised the difficulty. At the same time, the CPU team should not become psychic for the same reason.
El_Poopador is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-26-2014, 02:29 PM   #26
Banned
 
dukebeatsuncagain's Arena
 
OVR: 24
Join Date: Jan 2011
Location: Rochester NY
Blog Entries: 96
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

I could only assume that could be due to, if a team has their back against the wall they will try and make a big push in the second half...and when the CPU tries really hard...they are just better. +20 in def and off awr on hof.

That would be my best rationalisation.
dukebeatsuncagain is offline  
Reply With Quote
Old 06-26-2014, 02:30 PM   #27
Banned
 
dukebeatsuncagain's Arena
 
OVR: 24
Join Date: Jan 2011
Location: Rochester NY
Blog Entries: 96
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

And no this is not how difficulty should be handled at all.

Agreed.
dukebeatsuncagain is offline  
Reply With Quote
Old 06-29-2014, 05:24 AM   #28
Banned
 
OVR: 0
Join Date: Jun 2014
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

I guess I am the only one that can hold off leads consistently and mount comebacks.
sdfgjzdfhu is offline  
Reply With Quote
Old 06-29-2014, 05:30 AM   #29
Banned
 
OVR: 0
Join Date: Jun 2014
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

I guess I am the only one that can hold off leads consistently and mount co mebacks.
sdfgjzdfhu is offline  
Reply With Quote
Old 08-17-2014, 01:14 PM   #30
Rookie
 
OVR: 0
Join Date: Dec 2011
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

There is absolutely a "comeback code" in NBA 2K. No question about it. Only question is how much it effects the game you're playing. The ONLY way there isn't a comeback code, or "catch up," is if the NBA 2K momentum engine is SO BAD that it goes haywire towards the end of games. I've considered that but I don't think that's the case.

Also, the skill level\ratings thing is great insight, but it's separate from that. Under that theory, the CPU is better than the player the entire game. That ratings boost is always in effect. The catch up in the game is different in that it only is activated at certain times, and it keeps the score close.

You outscore a team 21-14 1st, even the 2nd, outscore them 24-15 in the 3rd and then all of a sudden, in a game where you've dominated them the entire time and they've been done, your team goes cold, they go hot, and of course the game is within 1-5 pts at the end. That's the difference between catch-up and a team making a comeback. They shoot 88% to go even then once they've come back, the game is bucket by bucket, always in the last 2-4 mins. It happens for you a lot, also, but it's frustrating as hell, since it's not realistic.

You can tell the difference between good D or a team on a run, but when you blatantly outplay them or they blatantly outplay you and the game just controls everything, it's ridiculous. I've noticed the game do it in several ways in 2K14, and it uses a combo or any one of them to give the losing team an advantage. Remember the losing team can also be you. Also, these aren't absolute's. They don't happen to everybody, 100% of the time. So the "that never happens to me, guess you just suck at the game" responses don't add anything to the convo.

Rebounding
Already off in the game to begin with (easily fixed by sliders) but when catch up is happening it's WAY off. You'll have an easy board, nobody around and for no reason it'll tip back in the air, and a guy will fly in from the nose bleeds and grab it.

Timing
This is the most frustrating. I think this is the most common method. It's as if there's a delay between your controller and your player. It's not responsive. You can notice if you play a game, then play a scrimmage. I don't mean when your engaged with a defensive player either. You'll be alone in the back court and the timing is still way off. Animations are triggered to favor one team, you can't maneuver your player appropriately, your turbo will get drained but it won't actually turbo your player yet.

Blown Shots
People complain about your player missing open shots. That happens in real life and that's not what I'm talking about here. This is when you still play great D, manage a tipped pass and get a steal for a break. Wide open. Player is 90+ in all scoring ratings. Driving to the basket for an easy dunk. All of a sudden your 6'7" superstar forgets how to dunk, does a weak *** jump and blows a lay up, of course with 26 seconds left and your team up 1.

Live Ball
Also common in 2K14. Hard to describe this one. It's as if the ball is more sensitive to the losing team. You won't even hit steal, you'll just have your player close to the offense and the ball gets tipped and somehow ends up in your hands. Totally unrealistic and unfair. Or, passing lanes are on lock down. Unrealistically on lock down. You can dribble to a guy, hand it off and somehow the defense flys from the lane to the 3 pt line in an animation and tips the ball. And even if your quicker to the ball and you have 3 players around the loose ball, somehow your guys can't touch it, and one defender dives for it, saves it miraculously to his cutting teammate who has a wide open fast break. Which reminds me of the next one...

Saving The Ball
Maybe this shouldn't be its own category because I think it's just flawed in the game, no matter when it happens. Somehow the CPU's saves are perfect passes to their teammates, where as when you save the ball it's an actual save. Again, this isn't an absolute. The majority of the time this happens though.

I forget the rest. Through the years I used to keep a list of how the game goes about "keeping it close." Racing games started it way back when, Madden started doing it and 2K is doing it also. Somewhere along the line someone said "man, that game was close, that was really fun" so the devs probably thought "let's make the games close, it'll be fun." But when you're down 20 with 1:54 left, your team goes on a 24-0 run and wins the game, it's not even fun. I don't even want to win like that. I think it's just a matter of 2K reworking their "clutch" algorithm.

Last edited by turrisi2; 08-17-2014 at 01:18 PM. Reason: Forgot something
turrisi2 is offline  
Reply With Quote
Old 08-19-2014, 08:04 PM   #31
MVP
 
I Djm's Arena
 
OVR: 2
Join Date: Feb 2011
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

I never knew the cpu got that much of a boost on hof but now it explains everything except how the physics and live ball dont hold them accountable
__________________
Hand Down,Man Down
I Djm is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-20-2014, 08:23 AM   #32
Rookie
 
Dyslexicphish's Arena
 
OVR: 0
Join Date: Mar 2007
Re: Does "Clutch Factor" exist in NBA2K14 on X-Box One?

What people are describing is actually called "rubber band a.i." and has existed in video games for as long as I remember. There's even a tv trope about it.
Dyslexicphish is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:06 PM.
Top -