|
Quote: |
|
|
|
|
Originally Posted by coached17 |
|
|
|
|
|
|
|
|
The new "walking up" animation that you can't control is just silly. I get what they were trying to do, but it was executed poorly.
The right way to execute it would be to allow the USER to control it and do it when they want to, not to automatically FORCE them to do it.
As far as the other two go...well, there is a reason those are there.
Without them the game quickly becomes a 5-on-5 version of NBA Jam - it's a fact. I realize that is the game some people want...but long term, it's a bad thing for the game and those who play it.
The "fast break bumps" happen in real life...I don't think they need to be removed or changed. The game does a pretty good job of simulating an NBA fast break. Without the bumps, you would just have guys turbo-ing from end to end. Like I said, I know thats what some people WANT...but it's not a good thing for those who want to play a SIM game and those who are dedicated users who BUY the game every year.
The pick-n-roll hesitation is slightly more annoying, but I still see WHY they added it. Too much turbo around picks that was just unstoppable.
2k15 is the most accurate basketball game ever made as far as simulating the pick-n-roll goes. However, you could break and "cheese" that entire system by simply turbo-ing off picks for unstoppable dunks and layups. The turbo-ing threw off the timing of the pick-n-roll and how the defense reacted to it.
One problem seems to be the way a large percentage of players tries to use the pick-n-roll. The fact is, most just expect to call for a pick and get a layup...or pass to the roller for a layup or dunk. The problem is, the P-n-R in the NBA is a lot more complicated and complex than that. And a big part of the problem is these players don't want a SIM pick-n-roll...they just want to be able to have a FALLBACK option that makes it EASY to score...and P-n-R has always been that.
The more I look at some of this, the more I come back to the belief that a lot of this stuff is added to counteract how overpowered TURBO is. Maybe removing or changing TURBO is the better solution?
It's clearly not a very accurate idea of how real-life basketball works.
Taking it out and replacing it with something that is more short-term, like a "Burst" button would make more sense.
There are people who play this game without ever removing their finger from the R2 trigger. That's not how basketball is played.
Turning it into a Burst modifier would make a lot more sense....but it would also make the game harder and tick a lot of the casual ARCADE players off...so I doubt it ever happens.
|
|
|
|
|
|
1.Either bring back the live ball.
2. Remove turbo.
3. Add a rating for maximum dribble speed. Like pes
4. Add a badge that allows people to manuever with turbo, and limiting everyone else from Being able to move under control while using turbo. Like pes.
I hate the turbo button as implemented.
However, that full speed bump animation is terrible. Should be removed and something else added.