02-07-2016, 10:26 PM
|
#109
|
Rookie
|
Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
It is simple...instead of making a game where 1 thing works so often and other things that are common in real basketball never seem to work, why not make a game that is just like real life to where something might work a few times, but will easily get picked up if a team does it too much. In this game, there are too many cheesers who do the same thing over and over, and the only reason they do it is because that is what works best. It isn't their fault that NBA 2k16 messed up, but it is their fault that they decide to take advantage of it and try to deny that it is cheesing.
I have 1 character at each position.
My PG is 5'10 because of the speed...and I have to admit, he is TOO fast. His jumper is better than anything that a true shooting guard would be able to hit, and he can smack the ball out of the hands of anyone trying to go inside without getting called for a foul. He is a blast to play though, and I can easily understand why the PG is the most common position picked by players.
My SG is 6'6, he is 6 points lower at shooting than my PG, even though he is maxed out. He blocks like Dwight Howard against any other guard, and he is just fast enough to exploit the flaw in the game that allows those deep passes from the bigs to be right on the money. But my shooting guard is much more realistic than my point guard, and for that reason, is much more fun to play in mycareer.
My SF is 6'8, and I never play him anymore because of how crappy small forwards are in this game. In my career, I dominate, but when we play pro am...half the time, I'm playing the center. I'm not fast enough to catch up with guards on the fast break, and not big enough to prevent 7'3 centers from getting rebounds. It is easy to tell why small forward is the LEAST common position in 2k16.
My PF is 6'11, a stretch 4 who can shoot better than my small forward (who is maxed out at shooting). But even this big man can't stop those cheeser centers from exploiting the flaw in the game that allows players to jump for the rebound before the ball even hits the rim. My power forward is much better in park...I've all but stopped playing him in pro am because of how horribly unrealistic the flaws in the game make it seem.
My C is 7'2. That one inch is important. Against an average 7'3 player, I can still get my rebounds, and I have a slight edge in speed. But against a 7'3 rebounding center, that 1 inch destroys my center's rebounding ability. Even the best rebounders shouldn't be able to dominate over everyone just because of their height...but that is what happens in this game. Not only that, but with both my PF and Center, the ability to turn and run is all but non existent. If someone gets by me, I have no chance. I could see how top speed would be hurt by size, but agility and quickness shouldn't be such a massive disadvantage to anyone.
Every single one of my characters has to deal with NBA 2k16 cheesers, regardless of what position they play in the game and who they are matched up against. If 2k doesn't realize this as an issue, it just shows the incompetence of those who made the game. Cheesing doesn't mean someone will or won't be successful, but it does mean that the game is less realistic, and therefore, less fun.
|
|
|