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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

This is a discussion on NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched within the NBA 2K Basketball forums.

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Old 02-26-2016, 05:17 PM   #113
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

New Development in Off-Ball Charges: If you are precise enough with the timing, you can draw them on computer players.







Bonus Clip: Double Charge
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Old 02-26-2016, 08:08 PM   #114
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by A6_Foul_Out
New Development in Off-Ball Charges: If you are precise enough with the timing, you can draw them on computer players.







Bonus Clip: Double Charge
A team I played a few days ago was exploiting that to the max, I think it even worked a few times on the user big I was running with too.
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Old 02-26-2016, 08:24 PM   #115
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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A team I played a few days ago was exploiting that to the max, I think it even worked a few times on the user big I was running with too.
No, it's MUCH MUCH easier to get a user. watch the video from this article, we got 3 in that game from users?

It's much more difficult, and we just learned, that you can indeed do it to the computer.
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Old 02-28-2016, 02:11 AM   #116
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Id like to report that an efficient sim style can be quite effective at least on the offensive end https://www.youtube.com/watch?v=lOpDp3tx4PY here a link of our team ACTUALLY RUNNING plays. Any 1 else do this or are we alone out here
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Old 02-28-2016, 04:04 AM   #117
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Id like to report that an efficient sim style can be quite effective at least on the offensive end https://www.youtube.com/watch?v=lOpDp3tx4PY here a link of our team ACTUALLY RUNNING plays. Any 1 else do this or are we alone out here
You have 36 points in the third... sorry. to win RTTF you need to score 120+. 2k: "Trololol"
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Old 02-28-2016, 05:42 AM   #118
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

So cheese to win? Errr let me rephrase cheese to get 1111 score? No thanks id rather hone my skills and IQ and lobby that the game changes so that it matters. What happened to o's #arcade nation running rapant. Its unfortunate the way rttf is set up. If you notice our opponets had low scoring to its because of our tempo and efficientcy. Break starter dont mean **** when your taking it out the net.
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Old 02-28-2016, 03:22 PM   #119
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Well I think the game has definite balancing issues. I mean how do you properly and realistically represent basketball with real players AND fantasy players without the breaking the game engine in either instance.

I just don't think the game is ready to be considered a legitimate esport yet. The game engine still has glaring issues. Also, in every other major esports game every user is working with the same character or resource that is available to everyone else. This makes the user's skill and knowledge the determining factor in who wins. You don't have to play hours or pay money to make Ryu's shoryuken do max damage. Same goes with ssmb or dota 2. To even compete in 2k you need a maxed out or near maxed out player. Then it comes down to whether or not you want a 7+ft center or a super fast pg.
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Old 02-28-2016, 03:58 PM   #120
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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There are quite a few very short (shorter than 6 feet) and very tall PG's (6'7)...but point guard is by far the most popular position. Centers are almost always bigger than 7 feet...it would be a disadvantage to make one shorter than that, since height tends to dictate rebounding skill more than the rebounding attribute itself. The tallest person almost always gets the rebound.
Lol.....keep thinking that....stats say differently...7'3 vs a 6'10/6'11, my money is on the shorter guy every time. The shorter you are the higher your verticle leap is. That is all..
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