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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

This is a discussion on NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched within the NBA 2K Basketball forums.

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Old 01-26-2016, 09:19 AM   #33
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .
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Old 01-26-2016, 09:21 AM   #34
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by 19LloydBanks82
Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)
I was unclear. I was referring to Jyoung's team who couldn't make the simple pass.
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Old 01-26-2016, 09:30 AM   #35
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https://www.youtube.com/watch?v=LkUBBTO71vs

We don't play around we do this, and there a lot of teams just as dangerous as us
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Old 01-26-2016, 09:33 AM   #36
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Rockie_Fresh88
Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .
Yup. You only need 11 playmaking + VC boost.
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Old 01-26-2016, 10:00 AM   #37
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

I think Pro-Am is exactly what 2K wants it to be.

The problem is that it's packaged in NBA 2K16. The game that they champion as a "basketball sim". They hire one of the best basketball minds in the gaming community to oversee the different strategies, sets, & plays used by all of the teams in the association in most, if not all, of the given basketball situations & portray that in the digital arena (don't play video games, play basketball), then they drop Pro-Am into the same package.

This is just the digital version of "can streetballers hack it in the league?" except 2K isn't concerned if the ppl who want it a little more "NBA reality" are satisfied or not. (I won't use the word "sim" since it's completely subjective).

Pro-Am is exactly what it's meant to be. "Cheesers" would only be "cheesing" if they were doing something untoward, but it looks like 2K is giving "them" everything they need to do what it is they're doing. That's not cheese.

Now if the question is, "are 2K being negligent and allowing this by not paying close enough attention?" my guess would be "nah", but I dunno that for sure.
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Old 01-26-2016, 11:32 AM   #38
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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A lot of people have their own definitions of "cheese" I guess. I don't even really say that because first off it sounds corny. But I disagree with it being something that's just unstoppable. I don't think I've ever seen anything in 2K that was unstoppable ever. But that full court passing ish you know is gimmicky.

That's what I am sure he means by cheesy. Of course you could be smarter and adapt and get back ASAP but that doesn't mean what y'all are doing isn't gimmicky or cheesy. It's 2Ks fault firstly, but 2K can't stop all the exploits.

I haven't seen y'all really play but based on that video. I have no issues besides the full court passes and like I said you can tell this isn't a good team. It honestly shows how balanced 2K has become. It's not much "cheese" anymore in this game like previous iterations. 2K11 top crews had people hop stepping, tendencies hacked to 100, some 8ft players, uncapped doing spin dunks and etc. While all of that could be stopped, it definitely was cheating and exploiting some "cheesy" things.

But I disagree w/ the matchup stuff. I think it should be completely random like it is. If you're a super low rank and meet up w/ a Top Ten team, so be it. For me, I wouldn't just want teams on my level. I want the highest teams as well. They might think it's a cakewalk but they might not know they running into some players that's really better than them team wise.
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Old 01-26-2016, 01:23 PM   #39
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Listen to all these babies. Adapt to the game and stfu. Stop complaining.
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Old 01-26-2016, 02:03 PM   #40
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by 19LloydBanks82
Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)
Our C makes those passes with 0 playmaking though.
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