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The "Brick Wall Stumble" animation HAS to go

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Old 01-01-2017, 05:20 PM   #17
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by nyk_fatboy
know what else has to go?

The spamming of the steal button inside the paint

The lame speed boost burst

Last but not least using the steal button to AVOID getting screened


Care to explain that last one I've never seen that before. These screens need to go or at least make sense in the knockdown. Why is my slasher with pick dodger,defensive stopper, and 83 strength falling on his a** everytime some nub sets a screen next to me and I move the slightest bit with no previous momentum or turbo. Why is a sidestep using the right stick with nothing pressed somehow equalling my player getting narcolepsy and having a episode in the middle of the game.
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Old 01-01-2017, 05:49 PM   #18
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by DakkoN
I should never get knocked down just because I am holding L2 while STANDING STILL. My player gets magnetically sucked into a screen and acts like he got shot in the hip by a bullet..
Get in the weight room
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Old 01-01-2017, 06:23 PM   #19
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Re: The "Brick Wall Stumble" animation HAS to go

The only time a player hits the ground, in "real" basketball, from a "legal" screen is when he is running and doesn't see the pick.

In 2k17 what would, in most cases, be called an offensive foul is an over active animation.
You could probably count on your fingers the number of times that a player hits the ground, from a screen that's 2 feet away from him as he stands still and knows it's there, in an entire NBA season.
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Old 01-01-2017, 09:56 PM   #20
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by awg811
The only time a player hits the ground, in "real" basketball, from a "legal" screen is when he is running and doesn't see the pick.

In 2k17 what would, in most cases, be called an offensive foul is an over active animation.
You could probably count on your fingers the number of times that a player hits the ground, from a screen that's 2 feet away from him as he stands still and knows it's there, in an entire NBA season.
I guess, but how often do dudes cross half and put 3 after 3, after 3??
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Old 01-02-2017, 01:13 PM   #21
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by Iasounis
I guess, but how often do dudes cross half and put 3 after 3, after 3??
That's an issue of it's own along with MANY others.
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Old 01-10-2017, 06:11 AM   #22
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Re: The "Brick Wall Stumble" animation HAS to go

Really I just want to see some of the Devs out here on the streets playing the game to see if there is something in the game that allows you to play it properly.
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Old 01-10-2017, 04:56 PM   #23
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by Breakstarter
NOO.....someone worked hard to get that slowwwwww center to hall of fame level brick wall...you need to go make you a defender with hall of fame pick dodger if you want to counter them...simple as that. Besides grabbing rebounds, that's what these big dudes are for...why would you want to nerf GC and post scorers for? Did you run into too many recently that left a sour taste in your mouth? Tell your big guys to do the same thing back to the opposing team.

Yet pick dodger doesn't even help against regular screens, screens are too powerful this year.
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Old 01-12-2017, 02:12 AM   #24
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Re: The "Brick Wall Stumble" animation HAS to go

If you dont sprint into the screen you will rarely run be flattened by a screen.
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