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You just cannot make shots right in front of AI's face.
This is a discussion on You just cannot make shots right in front of AI's face. within the NBA 2K Basketball forums.
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02-12-2019, 01:58 AM | #33 | ||||||||||||||||||||||||
Rookie
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Re: You just cannot make shots right in front of AI's face.
I think you brought up some really interesting points. Again I must say I pretty much agree with everything you said. I think that there are some things to be considered when we define what a “shot in the face of the defender” is. As you mentioned, 0-2 feet of space in the real NBA results mostly in very low percentage shots, and thats undisputable. Smothered shots dont go in and shouldn’t go in on 2k either. In my point of view, whats really in question is what you mentioned in your second to last paragraph. In the game, that 1 second window, if that, in which these players manage to trick defenders and pull off their shots, is hard to recreate, and I think that 2k kinda fails in that regard considering the default settings. Thats why in my opinion a tweak in the defensive sliders results in a more realistic experience. Add to that the fact that its a game based on animations and a lot of them, mostly the off-dribble shooting animations (oh god) are not very balanced, in regards to the speed in which they play out. Against the CPU on harder difficulties, you could try the James Harden stepback on Isaiah Thomas and it would be considered a heavy contest, just for the fact that the stepback animation is not as fast as it should be. Thats a problem i have with some animations in this game. Even though when playing vs. Human opponents I see that the off dribble animations work better (maybe because of the slower reaction time of the opponent guarding the ball handler) I remember in 2k11 (I think), when stepbacks were tied to the Triangle/Y button, and it was such a joy to use, especially on harder difficulties. The CPU would play very tight defense and sometimes all you could resort to create space and pull off a jumper was the stepback and it was fast and realistic. Me being a Melo fan, I molded my character after his game and man, it was so fun. Sent from my iPhone using Operation Sports
WarMMA likes this.
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02-12-2019, 02:12 AM | #34 |
MVP
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Re: You just cannot make shots right in front of AI's face.
I agree with everything he's saying too. The problem is really just 2k's default sliders now do a poor job at replicating that medium contest range(light contest), cuz of how they buffed shot contest and mainly on the higher difficulties, cuz they just inflate the CPU's jumpshot defense strength sliders so it can get better contest from ranges it shouldn't. It doesn't do a good job of replicating the little amount of space a good shooter needs to get a decent look. Take this gif for example...
Here PG hits a 3pt with Lebron right in front of him. Lebron didn't get a hand up to contest or anything, so PG had an open look and easily nailed it. But in 2k on default sliders on the higher difficulties, this is maybe considered a heavy contest cuz the player is standing right in front of you, when it should be a light or open... With my slider tweaks, that's a light contest or an open shot all day, which is realistic as you can see. Last edited by WarMMA; 02-12-2019 at 02:35 AM. |
02-12-2019, 04:38 AM | #35 | ||||||||||||||||||||||||
Rookie
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Re: You just cannot make shots right in front of AI's face.
In my opinion the CPU reaction is too fast when you are going to start a shoot. There should be major delay in that case. Give best reaction only to good defender. Another point: In the reality I don’t see extremely hard defense on the ball handler in general if not in some momentum or in special game (playoff) In game seems to be impossible replicate a game with poor defense in general like the last Sunday (LAL vs PHI). In game also the baddest defense team plays more that an average good defense. |
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02-12-2019, 07:39 AM | #36 |
Pro
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Re: You just cannot make shots right in front of AI's face.
Who says you cannot make a shot in front of them? this thread doesn't really know what he likes to achieve in this game. im playing Superstar with lower adjusted sliders to achieve realistic results shooting for CPU and User starting from 35 and below from different range. RP%, no shot meter. below are some samples.
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02-12-2019, 10:04 AM | #37 | ||||||||||||||||||||||||
All Star
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Re: You just cannot make shots right in front of AI's face.
I guess I interpreted the original post as meaning to shoot a contested shot where the defender is 0-2 ft away from the ball handler. That's a no-no in my book. If anything, most of those shot results would usually end up in a shooting foul anyway, because most good offensive players will try to play for the foul due to the defender being too close.
WarMMA likes this.
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02-12-2019, 10:23 AM | #38 | ||||||||||||||||||||||||
Pro
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Re: You just cannot make shots right in front of AI's face.
This close you mean?? with this one it should have been a foul. but 2k did not program 3 point to be part of shooting fouls. But something this close should miss a lot also even for a CPU coz if not you will accidentally throw the remote control |
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02-12-2019, 01:24 PM | #39 |
MVP
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Re: You just cannot make shots right in front of AI's face.
The issue is just on all-star and up default sliders. 2k just inflates the CPU's jumpshot contest strength for gather and release, when in reality, a contest during a players jumpshot release is much less effective than it is during the gather of their shot.
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02-13-2019, 01:41 AM | #40 | ||||||||||||||||||||||||
MVP
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Re: You just cannot make shots right in front of AI's face.
Once a player gets that type of separation they’re open I really question if any of you played ball at any type of competitive level. https://youtu.be/fW1A1A4vN_M 1:35 From Scottie pippens own mouth once a player gets that type of separation on a step back he doesn’t think he can contest or affect a shot lol “All I can do is close out I don’t think I can block your shot I don’t even think I can affect it”. Those videos are open jumpers not what op spoke on. |
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