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Last I Checked, The League is Shooting 37% on Wide Open 3s

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Old 01-22-2022, 09:24 PM   #9
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

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Originally Posted by Bahnzo
Very true, but I'd also add that BADGES are a big part of the reason why NBA2k is in the state it's in, especially when it comes to MyTeam.

Badges turn normal players into superstars and superstars into invincible Hall of Famers. And with the ability to add badges to players, it means they are all badged up to the max with every "good" badge possible. There's no post game because of this, and every game is now turned into a 5-Out stepback 3 mode.

I've returned to just playing franchise after a couple months of watching MyTeam become more and more unlike anything resembling the NBA. Which is too bad, because I enjoy the card collecting aspect. It's just gotten out of hand.
True...the power creep effect from badges has slanted just about every mode, and especially My Team and My Players modes, in the direction of arcade antics. From that aspect those modes have turned into more of an e sports type game than a basketball game.
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Old 01-22-2022, 09:57 PM   #10
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

Haha psssst, let's go in the wayback machine to where I talked about this in 2016 multiple times:

https://forums.operationsports.com/f...undrum-part-1/

https://forums.operationsports.com/f...undrum-part-2/

But also the conundrum at the time that "real" Steph would destroy "video game" Steph because of the amount of silly shots he can make that you can't make in 2K.

Anyway, yeah, it's not a new issue, but from a video game theory perspective, it's not as simple to solve beyond removing green releases as step one of a larger rewrite you'd have to do of jump shooting overall.
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Old 01-23-2022, 01:45 AM   #11
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

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Originally Posted by ChaseB
Haha psssst, let's go in the wayback machine to where I talked about this in 2016 multiple times:

https://forums.operationsports.com/f...undrum-part-1/

https://forums.operationsports.com/f...undrum-part-2/

But also the conundrum at the time that "real" Steph would destroy "video game" Steph because of the amount of silly shots he can make that you can't make in 2K.

Anyway, yeah, it's not a new issue, but from a video game theory perspective, it's not as simple to solve beyond removing green releases as step one of a larger rewrite you'd have to do of jump shooting overall.
That's one of the things that bugs me as a defensive oriented player; there's plenty of times (especially inside) where I'm on a player of a similar size or smaller than me in what would be described as "Tight" or "Very Tight" defense and they're still nailing shots over my contests at like a 50% rate, I would assume it's because they have 15 different badges helping them make the shot. To me that's just mind bendingly annoying that I'm doing all the right things (plus I have defense badges) but guys can still score at an efficient rate because of finishing badges or whatever.
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Old 01-23-2022, 03:34 AM   #12
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

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Originally Posted by ChaseB
Haha psssst, let's go in the wayback machine to where I talked about this in 2016 multiple times:

https://forums.operationsports.com/f...undrum-part-1/

https://forums.operationsports.com/f...undrum-part-2/

But also the conundrum at the time that "real" Steph would destroy "video game" Steph because of the amount of silly shots he can make that you can't make in 2K.

Anyway, yeah, it's not a new issue, but from a video game theory perspective, it's not as simple to solve beyond removing green releases as step one of a larger rewrite you'd have to do of jump shooting overall.
Interesting so nba players shot 38% on open 3’s in 2016 and I recall reading it was 39% last season. I think they were heading in the right direction from 2k20-21 but decided to reward open shots this year.

The park/rec crowd feel every contest should be a miss.
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Old 01-23-2022, 03:40 AM   #13
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

It’s time they separate the my career mode from the nba side of things. That OP open bonus shouldn’t exist outside of my career. These devs have access to the same data if this game is marketed as a sim then the stats should reflect it.
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Old 01-23-2022, 06:44 AM   #14
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

It's a video game. Results need to be consistent & repeatable, and less reliant on luck.

Imagine in Street Fighter if 20-hit combos only landed 37% of the time. Or how infuriating it would be if headshots in a shooter only registered randomly.

Basketball games are primarily about generating (and preventing) quality shots. Generally, the team that executes better is going to win the game, because they're going to overcome shooting variance over a long period of time - that's the kicker that a lot of people don't seem to understand.

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Luck-adjusted data, developed by Nathan Walker, is used to adjusted for factors that are out of an individual team or player’s control. For instance, free throw shooting and three point shooting can cause wide variance in the specific ratings, but in studies it has been shown that teams and players have limited control over makes or misses.
There-in lies a dilemma from a game design perspective. In a 48-minute game these variables are leveling out, but <1% of players are playing 48 minute games in 2K.

That is not what Park etc are. There should be as little variance as possible in quick-hitter competitive modes.
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Last edited by Real2KInsider; 01-23-2022 at 06:49 AM.
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Old 01-23-2022, 02:04 PM   #15
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

Quote:
Originally Posted by ChaseB
Haha psssst, let's go in the wayback machine to where I talked about this in 2016 multiple times:

https://forums.operationsports.com/f...undrum-part-1/

https://forums.operationsports.com/f...undrum-part-2/

But also the conundrum at the time that "real" Steph would destroy "video game" Steph because of the amount of silly shots he can make that you can't make in 2K.

Anyway, yeah, it's not a new issue, but from a video game theory perspective, it's not as simple to solve beyond removing green releases as step one of a larger rewrite you'd have to do of jump shooting overall.



and thats exactly the point i want to see in the future. at least as an option. why not give us an option in the controller or game settings (please let us apply that to online leagues too, if we want) to completely remove green releases from the game. let all those mypark kids have their shooting with 90 % from deep because of green releases. i don't care! but at least give us people who want a realistic game the option for that as the current system including green releases simply does not do that.
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Old 01-23-2022, 02:08 PM   #16
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Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

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Originally Posted by Real2KInsider
Basketball games are primarily about generating (and preventing) quality shots. Generally, the team that executes better is going to win the game, because they're going to overcome shooting variance over a long period of time - that's the kicker that a lot of people don't seem to understand.

good explanation! thats describes the game of basketball very well!





Quote:
Originally Posted by Real2KInsider
Imagine in Street Fighter if 20-hit combos only landed 37% of the time. Or how infuriating it would be if headshots in a shooter only registered randomly.

I mean if you want to describe the state of green releases that we have right now as a metaphor in shooter games it's not "think about if you aim for the head and it only registers randomly" but more "imagine you wouldn't have to aim for the head (= work for a good shot) as long as you press the trigger the right amount of time. if you do that, the bullet will hit even if you aim somewhere else or have a wall between you and the target.
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