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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-09-2010, 08:27 PM   #161
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by RipCity71252
If they do, it's rare. At least when I play the CPU.

For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
Quote:
Originally Posted by Jukeman
Yeah its rare...You actually see more shot options in NBA Draft combine rather than NBA 2k10..

Crossover, I guess you missed the countless thread from Ronyell(if im not mistaken)about this problem
I might be me, but I usually see a lot of runners, some leaners, few drift shots, and very rare fadeaways.
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Old 08-09-2010, 10:18 PM   #162
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Dewie12
I agree. This is something that was sorely missing.

Also for the USER controlling what shot you are taking is not an exact science especially on broadcast camera. I wish they would map the offensive shot stick to absolute so left always meant left hand layup, right- right hand layup, down was a pull up fade and up a floater. Down+Right = drift right. Down+Left = drift left. Etc......
We added an Absolute option for the Shot Stick if you don't like it camera-relative.
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Old 08-09-2010, 10:50 PM   #163
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We added an Absolute option for the Shot Stick if you don't like it camera-relative.
and any other positive emoticon you can think off.

That's great that option will be available, I much prefer it to the camera relative option especially when playing in a broadcast type camera like i prefer.
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Old 08-09-2010, 10:53 PM   #164
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Crossover1
I might be me, but I usually see a lot of runners, some leaners, few drift shots, and very rare fadeaways.
Interesting. When I play the AI CPU they consistently use runners,(although not enough during fast-breaks) hardly use leaners/drifters and I've never seen them do a fadeaway(not talking about in the post).
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Old 08-09-2010, 11:40 PM   #165
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We added an Absolute option for the Shot Stick if you don't like it camera-relative.

hey Beluba. Any chance you can address how jumpshooting will work this year? I loved Live 10's "momentum jump shooting" in which the players would perform more "moving jumpers" if they were moving at the time of the shot...2k's jump shooting felt a bit sluggish because too often the players would stop to plant their feet and take a too-slow "spot up" jumper, even when they were moving when you activated the shot stick. i feel that if you are moving your player with the left stick and then you shoot, the player should shoot a "moving shot" because his momentum was still active when the user executed the shot command.
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Old 08-09-2010, 11:50 PM   #166
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

You know you could pull up quicker by hitting the left trigger? It basically stops all momentum.
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Old 08-10-2010, 12:17 AM   #167
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

I wonder if headtracking will finally be in place this season. I'm tired of seeing players run up the court on fast breaks without turning their heads. Its like these guys have telekinesis or something..
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Old 08-10-2010, 12:37 AM   #168
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Beluba
We added an Absolute option for the Shot Stick if you don't like it camera-relative.
Thank you sir! Much props.
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