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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 05:14 PM   #73
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by bigd916
Mike,

You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
Hop step is done on the stick but you can just hop step or continue into a shot/layup if you want. Almost everything can be broken out of... almost.
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Old 09-19-2011, 05:14 PM   #74
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Da_Czar
Different styles and timing. some guys are slow and others are faster.

Perfect so as an example if Im thinking about this correctly, some people will have crossovers that go infront of them and some will go between the legs, correct?
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Old 09-19-2011, 05:18 PM   #75
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by blues rocker
cool, so we can have both shot release feedback and shot grade feedback on at the same time?

Beluba, while you're here - I have an unrelated question, but it's something I've been meaning to ask about for a while now...it relates to the "2k cam" camera angle...this camera angle is almost perfect, but there is still one problem i have with it...when the ball is moved to the right or left side of the court, the other side of the court gets cut off and you can't see the players on the weak side...i would love it if you could zoom out the camera more, or have it so it doesn't pan over to follow the ball (so that no matter where the ball goes, you can always see the entire court and no players get cropped out of view)...it also happens when the ball goes into the paint and the camera moves in a bit, thus cropping out the perimeter players.

this is also annoying on fast breaks when you are running up the right side of the court, and you have a teammate on the left wing, but you can't see him because the camera is cutting him off...so you have to wait until he catches up and get's right near the hoop before you can see him come into view and pass off to him.

(in case you're going to ask...i have it the camera height as high as it can go, and i have it zoomed out as much as possible, yet it still cuts off large portions of the court depending on where the ball is).

is this an issue that can't be dealt with due to the game system not having the power to display too much of the crowd from being zoomed out?
I'll pass your feedback over to the prez guys.
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Old 09-19-2011, 05:19 PM   #76
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by UMhester04
Perfect so as an example if Im thinking about this correctly, some people will have crossovers that go infront of them and some will go between the legs, correct?
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.
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Old 09-19-2011, 05:22 PM   #77
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by The_Throne2K11
I hate how everything has to be approved, it's just a video and the demo comes out tonight, so what is it they don't want us to see yet??
Well, no one said it was coming out tonight.

Last I read, Ronnie said the 20th...which could mean 6am, 7am, 3pm, 10:38pm, or 11:59pm September 20th.
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Old 09-19-2011, 05:22 PM   #78
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Beluba
I'll pass your feedback over to the prez guys.
cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....

while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.
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Old 09-19-2011, 05:23 PM   #79
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from how it sounds, escape dribble pull ups are taking the place of signature gathers?
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Old 09-19-2011, 05:24 PM   #80
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Da_Czar
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.

With all that you bring to this game and the people playing it, saying you lied and throwing you under the bus like that is far from any of my intentions, trust me. Even if it is just that people have more shake to them than others that is perfectly fine for me, as long as every move doesnt look the same for every player in the game, then im good. Thanks alot!
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