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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-24-2013, 09:46 PM   #129
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by Sundown
Sheesh. People have asked for Association to get some love and finally when it gets some SERIOUS, SERIOUS love, they fly off the handle and assume the worst.

Sure, 2K hasn't talked about changes they've asked for. Yes, MyGM has story elements to it-- but it will likely make Association *more* popular, and if it becomes 2K's other main mode other than MyPlayer, it *will* draw attention to its bugs and flaws and it *will* receive attention under the hood. Hopefully.

Association guys got more love through MyGM than Crew this year.

Just think about that for a moment.
This statement to me is false. People don't seem to be upset with the direction. People seem upset with the lack of freedom and customization in MyGM. If this were the same thing with the guarantee you could manage all 30 teams then this would be just gravy. If that is put in next year then this topic will be dropped.

It's the same thing with people who wanted Crews back but wanted 5 on 5.
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Old 10-24-2013, 09:48 PM   #130
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by lakers24
Well that is why I said he has SOME say so. Do you play MyPlayer? If so, was it that big of a deal that your player went to talk to the gm about playing time and the GM would say he'd talk to the coach? It's as close as they should push it.
In old association you handle rotations, player roles, minutes etc. basically as GM anyway so what is the problem now?
Nope I haven't played myplayer since 2k10, the problem now is that the player is sitting across a desk talking to a created GM so I cant pretend its realistic. Other then that your right it wouldn't be a big deal to me.
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Old 10-24-2013, 09:48 PM   #131
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I think Eric thought this through and once your my player character enters MyGm mode, the option to age and change hair styles makes sense. The only reason I believe he kept the same character with that "awesome" hairdo in that video was to clarify that it will be your actual "myplayer" taking that GM position. Because if they are willing to keep the same exact "myplayer" Why not just Primetime aka Deion it. Where you Gm for the Lakers during the week and on the weekends take the court with your myplayer Clippers team. Maybe next year!...(fingers crossed)
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Old 10-24-2013, 10:00 PM   #132
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by atc43
After watching that video....

This right here is what Connected Careers should have been in madden...2k is doing this the right way it seems.

Just please for the love of god keep XP type stuff out of this Visual Concepts. But if you must at least make sure the premise makes sense and is realistic.
I don't see how that would be possible if they want to be somewhat fair or shall i say realistic. As a new GM you should not have the same pull as say Jerry West or Mitch Kupcheck when it comes to luring free agents, possible coaches and negotiating trades. Especially since fiscal responsibility is also a major player in the mode.
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Old 10-24-2013, 10:06 PM   #133
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You ain't lying man. I guess at 36 years old, maybe sports game ain't being for my group anymore. That vid made me even less interested in next-gen 2K14 now. Damn.
Speak for yourselves, I'm 39 and this looks pretty damn awesome.
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Old 10-24-2013, 10:06 PM   #134
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by RocketTMac1
This statement to me is false. People don't seem to be upset with the direction. People seem upset with the lack of freedom and customization in MyGM. If this were the same thing with the guarantee you could manage all 30 teams then this would be just gravy. If that is put in next year then this topic will be dropped.

It's the same thing with people who wanted Crews back but wanted 5 on 5.
The only thing we know so far as we're losing 30 team control. I get that it's important to some. We have no idea what freedom and customization there is or isn't aside from that. But I think there are reasons to be concerned. Still there's also reason to be hopeful as MyGM now becomes the only main mode in 2K outside of MyPlayer. It should become a higher priority and get real love.

This is nothing like getting MyCrew guys getting "Crews". Blacktop 2.0 with fatigue and leaderboards is not "MyCrew". The equivalent would be getting "Association" back as MyAssociation but it's really just the old Season mode with trade logic enabled.

This is more like MyPlayer guys getting a whole, new, enhanced experience and finding out a few things were taken away.
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Old 10-24-2013, 10:08 PM   #135
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by convince
I don't see how that would be possible if they want to be somewhat fair or shall i say realistic. As a new GM you should not have the same pull as say Jerry West or Mitch Kupcheck when it comes to luring free agents, possible coaches and negotiating trades. Especially since fiscal responsibility is also a major player in the mode.
It'd be nice to be able to configure what type of GM you are and what stature you have, how likely/unlikely you are to get fired, or at least customize your organizational goals (preferably based on real life as default).

An "RPG" slant to difficulty level. Just like real life where Lakers play on easy mode.
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Old 10-24-2013, 10:09 PM   #136
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by dukebeatsuncagain
I find it hilarious that so many people complained about a stale Association Mode, then when it was changed and made more realistic...people want it back to the way it was.

Hahahahahahahahaha.
I think a lot of people are misunderstanding a lot of people complaining. I don't think they want the exact same association, but options to turn some things off like owner firing, being able to override trades they don't think is realistic, edit players etc.

I mean they paid for the game, let them customize their association their liking. I think that's what's scaring a lot of people. I don't think most are mad because of the personalities you have to deal with, and all the other good stuff mentioned. I do agree we all need to check it out, but nothing wrong with addressing concerns based on the info we have now.


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