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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-24-2013, 10:16 PM   #137
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by Jrocc23
I don't think most are mad because of the personalities you have to deal with, and all the other good stuff mentioned.
Actually some people are. Some are complaining that they dislike anything that feels like RPG or has "My" in it, and that they don't want to play a game with consequences outside of the actual basketball play.

For some reason, there really aren't many who say, "you know, this sounds really great, but I still need A, B, and C." The complaints are mostly formed like "I don't want 'My', I don't want 'Sims', and keep your RPG out of my basketball. Your new features are somehow destroying my game because in my mind they're completely incompatible to sim and customization for some reason. Give me back my stark spreadsheets."

There are varying shades to this, but that seems to be the thrust of many complaints.
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Old 10-24-2013, 10:26 PM   #138
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Well, some people do just want the basic ole association mode. For those people, I just believe I heard the season mode let's you play more than 1 year so that would be perfect for them.

I want to play MyGM, but I just hope we are able to edit things. Don't take too much control from us. Just give us options 2K. I already lost Crew, I am hoping I will be able to enjoy Association, is what I am going to call it lol.


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Old 10-24-2013, 10:52 PM   #139
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by Sundown
Actually some people are. Some are complaining that they dislike anything that feels like RPG or has "My" in it, and that they don't want to play a game with consequences outside of the actual basketball play.

For some reason, there really aren't many who say, "you know, this sounds really great, but I still need A, B, and C." The complaints are mostly formed like "I don't want 'My', I don't want 'Sims', and keep your RPG out of my basketball. Your new features are somehow destroying my game because in my mind they're completely incompatible to sim and customization for some reason. Give me back my stark spreadsheets."

There are varying shades to this, but that seems to be the thrust of many complaints.
The amount of bitching in this thread is impressive. Especially when you consider no body that is currently bitching has played the mode yet or even knows all of the details.

I'm not going to call people names for complaining, however if I was a developer for this game and read some of these complaints. I don't know, I might be offended. Just consider the amount of work the 2k folks put into this franchise this year (current & next gen).

I think it's safe to say the next gen effort has gotten rave reviews so far. But here we are having a bitch fest about a mode must of us don't fully understand.

Now back to your previously scheduled melt down...
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Old 10-24-2013, 10:52 PM   #140
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I always felt that 2k should do the RPG style like madden CCM and they finally did. It makes more sense to progress a player based off his performance on the court rather than waiting until the end of the season during training camp
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Old 10-24-2013, 10:56 PM   #141
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Sundown, again, the reason some are apprehensive is because there has been no mention of the existing issues which plagued Association for years. MyGM could be great, but only if they have paid attention to the potential issues, logic issues, real coaches in staff pool issues, TSC issues etc. I guarantee the second 2k shows that these are finally fixed (which would eliminate the need for many to control more than one team), there will be a minuscule amount of complaining and a lot more praise for 2k.

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Old 10-24-2013, 10:56 PM   #142
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I've always dreamed of being a Knick Gm, and this sounds right up my alley. I do have a ton of ?'s here are a few mostly focused on interaction with Kinect.

-When they say talk to the players, will we actually talk to them thru the Kinect?
-In the vid the dev. said you literally talk on the phone to other GM's about trades. Does the game use smartglass on your cellphone like Dead Rising 3?
-Will the game be able to scan you/likeness into the game thru Kinect like old Tiger Woods games?
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Old 10-24-2013, 11:20 PM   #143
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by eslimm
I always felt that 2k should do the RPG style like madden CCM and they finally did. It makes more sense to progress a player based off his performance on the court rather than waiting until the end of the season during training camp
They're still missing the ownership mode from Madden. I like that they're bringing back the RPG elements from 2k5, I've been begging for them to bring it back but we need full control.
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Old 10-24-2013, 11:26 PM   #144
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I say this partly in jest but partly serious. I wonder if 2k is opening themselves up for lawsuits from the nbapa or players agents. Does having rights to an nba players likeness really give you the right to display their attitude, personality, reaction, demeanor? I mean maybe Cousins won't be so fond of seeing himself portrayed as the hot headed brat that he is? Perhaps Javelle mcGhee will take exception to the world seeing him as a talented dim wit. Lol I mean if I was in the game I would want some say so in how my likeness acts. It's one thing to get my jump shot wrong but my soul? Lol

Idk all I'm waiting to hear about is online options and continued balance with the gameplay? My gm my player my park my shoulders ....shrugging
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