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>>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

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Old 10-11-2009, 10:01 PM   #41
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

yeah I see it. It may work, but in a dynasty mode, its no good. Your free agents, and drafted players will still have high Ver and Agi.
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Old 10-11-2009, 10:01 PM   #42
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

Quote:
Originally Posted by gamertom
If we have to drop each team and every players Agi and Ver by 40 & 45 that kills there overall rating.
Yes it does; however, the game plays better this way, and ultimately thats what most gamers care about.
 
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Old 10-11-2009, 10:19 PM   #43
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

Quote:
Originally Posted by gamertom
yeah I see it. It may work, but in a dynasty mode, its no good. Your free agents, and drafted players will still have high Ver and Agi.
That's only a small % of players. Only a handful of free agents get signed during a season in Dynasty mode. As for the rookies, you can edit them, but like I said, its only a small handful (the ones that will get playing time).

Perhaps this is something the Live Dev team will address in their patch. Would be great, but if it can be fixed or mitigated via sliders, then they probably don't have the incentive or motivation to fix it themselves.
 
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Old 10-11-2009, 10:29 PM   #44
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

Yeah I was gonna say something about FGA's, 10 min quarters would probably work better.

Because if you're shooting 39 percent from the field in a game as you stated, scoring 102 points is very unlikely.

Sliders overall are good though. Good job
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Old 10-11-2009, 10:47 PM   #45
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

Hey Cabrillo, can you accept my friend request so I can try out your sliders. GT MrMarcus80. Thanks.
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Old 10-11-2009, 11:32 PM   #46
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

Quote:
Originally Posted by cabrillo24
CPU On Ball Physical Defense: 100

GLOBAL PLAYER EDIT SETTINGS (Credit to Tomba)
Agility (-45 all players)
Verticle (-40 all players)
two questions:

where is that 'CPU On Ball Physical Defense: 100' slider? i didn't see it as i was adjusting the sliders.

also, where do i go exactly for the global player edit settings?

thanks.
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Old 10-12-2009, 07:58 AM   #47
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

I do all my testing as CPU vs CPU as whether I play Sim or not will affect the CPU stats and I don't feel like you get true stats this way.

Anyway - 10min Quarters seems to have nearer the right amount of possessions/ shot attempts - therefore rebounds, assits and turnovers as the cpu does shoot early in the clock often.

Is there an offensive awareness slider for each player as maybe if you lower this universally the cpu won't shoot when it considers itself open. This worked I think with 2K games.
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Old 10-12-2009, 08:21 AM   #48
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

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Originally Posted by citizenc78
I do all my testing as CPU vs CPU as whether I play Sim or not will affect the CPU stats and I don't feel like you get true stats this way.

Anyway - 10min Quarters seems to have nearer the right amount of possessions/ shot attempts - therefore rebounds, assits and turnovers as the cpu does shoot early in the clock often.

Is there an offensive awareness slider for each player as maybe if you lower this universally the cpu won't shoot when it considers itself open. This worked I think with 2K games.
A reason why I won't decrease the offensive awarness slider is because star players begin to become less aggressive. Last year this was an issue (along with off ball awareness) where players would be less agressive and there would be less movement around.

One thing that I've done is increase the fatigue factor from 50 up to 70. This will force teams to go to their bench more, where reserves are not as aggressive as their star players, and will likely eat up more of the shot clock. And reduced the CPU Offensive rebounding to 35 to help curve the second shot attempts a little.

I've also increased the CPU interception ability (to see more turnovers by the CPU controlled players and possible less shot attempts...we'll see)
 
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